remove unneeded assertion in stencil/depth LOCAL_DEPTH_VARS code

This commit is contained in:
Brian Paul 2005-09-02 03:36:41 +00:00
parent b343f06a09
commit a517cc1ef6

View file

@ -80,15 +80,13 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#define LOCAL_DEPTH_VARS \
r200ContextPtr rmesa = R200_CONTEXT(ctx); \
r200ScreenPtr r200Screen = rmesa->r200Screen; \
__DRIscreenPrivate *sPriv = rmesa->dri.screen; \
__DRIdrawablePrivate *dPriv = rmesa->dri.drawable; \
driRenderbuffer *drb = (driRenderbuffer *) rb; \
GLuint height = dPriv->h; \
GLuint xo = dPriv->x; \
GLuint yo = dPriv->y; \
char *buf = (char *)(sPriv->pFB + drb->offset); \
assert(drb->offset == r200Screen->depthOffset);
char *buf = (char *)(sPriv->pFB + drb->offset);
#define LOCAL_STENCIL_VARS LOCAL_DEPTH_VARS