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ntt: Split 64 bit vec3 and vec4 local variables and phis
Fixes virgl with with ntt: spec@arb_enhanced_layouts@execution@component-layout@vs-fs-array-dvec3 spec@arb_gpu_shader_fp64@uniform_buffers@fs-array-copy spec@arb_gpu_shader_fp64@uniform_buffers@gs-array-copy spec@arb_gpu_shader_fp64@uniform_buffers@vs-array-copy spec@arb_gpu_shader_fp64@execution@gs-fs-vs-double spec@arb_gpu_shader_fp64@execution@built-in-functions@fs-frexp-dvec4-variable-index spec@arb_gpu_shader_fp64@execution@explicit-location-gs-fs-vs spec@arb_gpu_shader_fp64@execution@built-in-functions@fs-frexp-dvec4-variable-index Signed-off-by: Gert Wollny <gert.wollny@collabora.com> Reviewed-by: Emma Anholt <emma@anholt.net> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15945>
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@ -3167,6 +3167,7 @@ ntt_optimize_nir(struct nir_shader *s, struct pipe_screen *screen)
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progress = false;
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NIR_PASS_V(s, nir_lower_vars_to_ssa);
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NIR_PASS_V(s, nir_split_64bit_vec3_and_vec4);
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NIR_PASS(progress, s, nir_copy_prop);
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NIR_PASS(progress, s, nir_opt_algebraic);
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