Remove the #if 0-ed out old span code.

This commit is contained in:
Eric Anholt 2005-06-26 21:54:43 +00:00
parent 32b898126e
commit a4eb693b5f

View file

@ -358,51 +358,6 @@ void r200InitSpanFuncs( GLcontext *ctx )
struct swrast_device_driver *swdd = _swrast_GetDeviceDriverReference(ctx);
swdd->SetBuffer = r200SetBuffer;
switch ( rmesa->r200Screen->cpp ) {
case 2:
#if 0
r200InitPointers_RGB565( swdd );
#endif
break;
case 4:
#if 0
r200InitPointers_ARGB8888( swdd );
#endif
break;
default:
break;
}
switch ( rmesa->glCtx->Visual.depthBits ) {
case 16:
#if 0
swdd->ReadDepthSpan = r200ReadDepthSpan_16;
swdd->WriteDepthSpan = r200WriteDepthSpan_16;
swdd->ReadDepthPixels = r200ReadDepthPixels_16;
swdd->WriteDepthPixels = r200WriteDepthPixels_16;
#endif
break;
case 24:
#if 0
swdd->ReadDepthSpan = r200ReadDepthSpan_24_8;
swdd->WriteDepthSpan = r200WriteDepthSpan_24_8;
swdd->ReadDepthPixels = r200ReadDepthPixels_24_8;
swdd->WriteDepthPixels = r200WriteDepthPixels_24_8;
swdd->ReadStencilSpan = r200ReadStencilSpan_24_8;
swdd->WriteStencilSpan = r200WriteStencilSpan_24_8;
swdd->ReadStencilPixels = r200ReadStencilPixels_24_8;
swdd->WriteStencilPixels = r200WriteStencilPixels_24_8;
#endif
break;
default:
break;
}
swdd->SpanRenderStart = r200SpanRenderStart;
swdd->SpanRenderFinish = r200SpanRenderFinish;
}