From a4bec6a001d6feb46ab5efcb360503525dbab63f Mon Sep 17 00:00:00 2001 From: Erik Faye-Lund Date: Thu, 16 Apr 2026 12:55:34 +0200 Subject: [PATCH] d3d12: remove benign but unsupported cap MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit This was never supported in the D3D12 driver, but it never caused any harm, because the conversion to NIR normalized things for us. Reviewed-by: Marek Olšák Part-of: --- src/gallium/drivers/d3d12/d3d12_screen.cpp | 1 - 1 file changed, 1 deletion(-) diff --git a/src/gallium/drivers/d3d12/d3d12_screen.cpp b/src/gallium/drivers/d3d12/d3d12_screen.cpp index 6c071b4e7d1..ce9aca84486 100644 --- a/src/gallium/drivers/d3d12/d3d12_screen.cpp +++ b/src/gallium/drivers/d3d12/d3d12_screen.cpp @@ -337,7 +337,6 @@ d3d12_init_screen_caps(struct d3d12_screen *screen) caps->seamless_cube_map = true; caps->texture_query_lod = true; caps->vs_instanceid = true; - caps->tgsi_tex_txf_lz = true; caps->occlusion_query = true; caps->viewport_transform_lowered = true; caps->psiz_clamped = true;