d3d12: remove benign but unsupported cap

This was never supported in the D3D12 driver, but it never caused any
harm, because the conversion to NIR normalized things for us.

Reviewed-by: Marek Olšák <maraeo@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40993>
This commit is contained in:
Erik Faye-Lund 2026-04-16 12:55:34 +02:00 committed by Marge Bot
parent 261cb0e9bf
commit a4bec6a001

View file

@ -337,7 +337,6 @@ d3d12_init_screen_caps(struct d3d12_screen *screen)
caps->seamless_cube_map = true;
caps->texture_query_lod = true;
caps->vs_instanceid = true;
caps->tgsi_tex_txf_lz = true;
caps->occlusion_query = true;
caps->viewport_transform_lowered = true;
caps->psiz_clamped = true;