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d3d12: remove benign but unsupported cap
This was never supported in the D3D12 driver, but it never caused any harm, because the conversion to NIR normalized things for us. Reviewed-by: Marek Olšák <maraeo@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40993>
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@ -337,7 +337,6 @@ d3d12_init_screen_caps(struct d3d12_screen *screen)
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caps->seamless_cube_map = true;
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caps->texture_query_lod = true;
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caps->vs_instanceid = true;
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caps->tgsi_tex_txf_lz = true;
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caps->occlusion_query = true;
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caps->viewport_transform_lowered = true;
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caps->psiz_clamped = true;
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