mesa: minor error string changes

This commit is contained in:
Brian Paul 2009-08-14 10:41:03 -06:00
parent 51c47383f9
commit a48b0a5ce7

View file

@ -100,11 +100,11 @@ max_buffer_index(GLcontext *ctx, GLuint count, GLenum type,
* Check if OK to render by examining framebuffer status and vertex arrays.
*/
static GLboolean
check_valid_to_render(GLcontext *ctx, char *function)
check_valid_to_render(GLcontext *ctx, const char *function)
{
if (ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
_mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
"glDraw%s(incomplete framebuffer)", function);
"%s(incomplete framebuffer)", function);
return GL_FALSE;
}
@ -161,7 +161,7 @@ _mesa_validate_DrawElements(GLcontext *ctx,
if (ctx->NewState)
_mesa_update_state(ctx);
if (!check_valid_to_render(ctx, "Elements"))
if (!check_valid_to_render(ctx, "glDrawElements"))
return GL_FALSE;
/* Vertex buffer object tests */
@ -234,7 +234,7 @@ _mesa_validate_DrawRangeElements(GLcontext *ctx, GLenum mode,
if (ctx->NewState)
_mesa_update_state(ctx);
if (!check_valid_to_render(ctx, "RangeElements"))
if (!check_valid_to_render(ctx, "glDrawRangeElements"))
return GL_FALSE;
/* Vertex buffer object tests */
@ -290,7 +290,7 @@ _mesa_validate_DrawArrays(GLcontext *ctx,
if (ctx->NewState)
_mesa_update_state(ctx);
if (!check_valid_to_render(ctx, "Arrays"))
if (!check_valid_to_render(ctx, "glDrawArrays"))
return GL_FALSE;
if (ctx->Const.CheckArrayBounds) {