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mesa: minor error string changes
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parent
51c47383f9
commit
a48b0a5ce7
1 changed files with 5 additions and 5 deletions
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@ -100,11 +100,11 @@ max_buffer_index(GLcontext *ctx, GLuint count, GLenum type,
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* Check if OK to render by examining framebuffer status and vertex arrays.
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*/
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static GLboolean
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check_valid_to_render(GLcontext *ctx, char *function)
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check_valid_to_render(GLcontext *ctx, const char *function)
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{
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if (ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
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_mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
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"glDraw%s(incomplete framebuffer)", function);
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"%s(incomplete framebuffer)", function);
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return GL_FALSE;
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}
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@ -161,7 +161,7 @@ _mesa_validate_DrawElements(GLcontext *ctx,
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if (ctx->NewState)
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_mesa_update_state(ctx);
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if (!check_valid_to_render(ctx, "Elements"))
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if (!check_valid_to_render(ctx, "glDrawElements"))
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return GL_FALSE;
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/* Vertex buffer object tests */
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@ -234,7 +234,7 @@ _mesa_validate_DrawRangeElements(GLcontext *ctx, GLenum mode,
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if (ctx->NewState)
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_mesa_update_state(ctx);
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if (!check_valid_to_render(ctx, "RangeElements"))
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if (!check_valid_to_render(ctx, "glDrawRangeElements"))
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return GL_FALSE;
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/* Vertex buffer object tests */
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@ -290,7 +290,7 @@ _mesa_validate_DrawArrays(GLcontext *ctx,
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if (ctx->NewState)
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_mesa_update_state(ctx);
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if (!check_valid_to_render(ctx, "Arrays"))
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if (!check_valid_to_render(ctx, "glDrawArrays"))
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return GL_FALSE;
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if (ctx->Const.CheckArrayBounds) {
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