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https://gitlab.freedesktop.org/mesa/mesa.git
synced 2026-05-07 02:48:06 +02:00
gallium/u_blitter: let drivers set the vertex elements state
radeonsi won't set it. Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
This commit is contained in:
parent
7f8af4624d
commit
a46bcf0a77
8 changed files with 45 additions and 28 deletions
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@ -1237,6 +1237,7 @@ static void blitter_set_common_draw_rect_state(struct blitter_context_priv *ctx,
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}
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static void blitter_draw(struct blitter_context_priv *ctx,
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void *vertex_elements_cso,
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int x1, int y1, int x2, int y2, float depth,
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unsigned num_instances)
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{
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@ -1254,12 +1255,14 @@ static void blitter_draw(struct blitter_context_priv *ctx,
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u_upload_unmap(pipe->stream_uploader);
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pipe->set_vertex_buffers(pipe, ctx->base.vb_slot, 1, &vb);
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pipe->bind_vertex_elements_state(pipe, vertex_elements_cso);
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util_draw_arrays_instanced(pipe, PIPE_PRIM_TRIANGLE_FAN, 0, 4,
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0, num_instances);
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pipe_resource_reference(&vb.buffer.resource, NULL);
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}
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void util_blitter_draw_rectangle(struct blitter_context *blitter,
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void *vertex_elements_cso,
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int x1, int y1, int x2, int y2,
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float depth, unsigned num_instances,
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enum blitter_attrib_type type,
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@ -1286,7 +1289,7 @@ void util_blitter_draw_rectangle(struct blitter_context *blitter,
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default:;
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}
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blitter_draw(ctx, x1, y1, x2, y2, depth, num_instances);
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blitter_draw(ctx, vertex_elements_cso, x1, y1, x2, y2, depth, num_instances);
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}
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static void *get_clear_blend_state(struct blitter_context_priv *ctx,
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@ -1380,7 +1383,6 @@ static void util_blitter_clear_custom(struct blitter_context *blitter,
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sr.ref_value[0] = stencil & 0xff;
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pipe->set_stencil_ref(pipe, &sr);
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pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
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bind_fs_write_all_cbufs(ctx);
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union blitter_attrib attrib;
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@ -1392,12 +1394,12 @@ static void util_blitter_clear_custom(struct blitter_context *blitter,
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if (num_layers > 1 && ctx->has_layered) {
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blitter_set_common_draw_rect_state(ctx, false, true, pass_generic);
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blitter->draw_rectangle(blitter, 0, 0, width, height, (float) depth,
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num_layers, type, &attrib);
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blitter->draw_rectangle(blitter, ctx->velem_state, 0, 0, width, height,
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(float) depth, num_layers, type, &attrib);
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} else {
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blitter_set_common_draw_rect_state(ctx, false, false, pass_generic);
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blitter->draw_rectangle(blitter, 0, 0, width, height, (float) depth,
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1, type, &attrib);
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blitter->draw_rectangle(blitter, ctx->velem_state, 0, 0, width, height,
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(float) depth, 1, type, &attrib);
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}
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util_blitter_restore_vertex_states(blitter);
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@ -1629,10 +1631,12 @@ blitter_draw_tex(struct blitter_context_priv *ctx,
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ctx->vertices[i][1][3] = coord.texcoord.w;
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/* Cubemaps don't use draw_rectangle. */
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blitter_draw(ctx, dst_x1, dst_y1, dst_x2, dst_y2, 0, 1);
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blitter_draw(ctx, ctx->velem_state,
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dst_x1, dst_y1, dst_x2, dst_y2, 0, 1);
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} else {
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ctx->base.draw_rectangle(&ctx->base, dst_x1, dst_y1, dst_x2, dst_y2, 0,
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1, type, &coord);
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ctx->base.draw_rectangle(&ctx->base, ctx->velem_state,
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dst_x1, dst_y1, dst_x2, dst_y2,
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0, 1, type, &coord);
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}
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}
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@ -1938,7 +1942,6 @@ void util_blitter_blit_generic(struct blitter_context *blitter,
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0, 1, &sampler_state);
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}
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pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
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if (scissor) {
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pipe->set_scissor_states(pipe, 0, 1, scissor);
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}
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@ -2049,7 +2052,6 @@ void util_blitter_generate_mipmap(struct blitter_context *blitter,
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pipe->bind_sampler_states(pipe, PIPE_SHADER_FRAGMENT,
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0, 1, &sampler_state);
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pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
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blitter_set_common_draw_rect_state(ctx, false, false, true);
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for (src_level = base_level; src_level < last_level; src_level++) {
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@ -2125,7 +2127,6 @@ void util_blitter_clear_render_target(struct blitter_context *blitter,
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pipe->bind_blend_state(pipe, ctx->blend[PIPE_MASK_RGBA][0]);
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pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
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bind_fs_write_one_cbuf(ctx);
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pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
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/* set a framebuffer state */
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fb_state.width = dstsurf->width;
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@ -2144,11 +2145,13 @@ void util_blitter_clear_render_target(struct blitter_context *blitter,
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num_layers = dstsurf->u.tex.last_layer - dstsurf->u.tex.first_layer + 1;
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if (num_layers > 1 && ctx->has_layered) {
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blitter_set_common_draw_rect_state(ctx, false, true, true);
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blitter->draw_rectangle(blitter, dstx, dsty, dstx+width, dsty+height, 0,
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blitter->draw_rectangle(blitter, ctx->velem_state,
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dstx, dsty, dstx+width, dsty+height, 0,
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num_layers, UTIL_BLITTER_ATTRIB_COLOR, &attrib);
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} else {
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blitter_set_common_draw_rect_state(ctx, false, false, true);
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blitter->draw_rectangle(blitter, dstx, dsty, dstx+width, dsty+height, 0,
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blitter->draw_rectangle(blitter, ctx->velem_state,
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dstx, dsty, dstx+width, dsty+height, 0,
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1, UTIL_BLITTER_ATTRIB_COLOR, &attrib);
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}
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@ -2205,7 +2208,6 @@ void util_blitter_clear_depth_stencil(struct blitter_context *blitter,
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pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
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bind_fs_empty(ctx);
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pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
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/* set a framebuffer state */
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fb_state.width = dstsurf->width;
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@ -2221,13 +2223,13 @@ void util_blitter_clear_depth_stencil(struct blitter_context *blitter,
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num_layers = dstsurf->u.tex.last_layer - dstsurf->u.tex.first_layer + 1;
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if (num_layers > 1 && ctx->has_layered) {
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blitter_set_common_draw_rect_state(ctx, false, true, false);
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blitter->draw_rectangle(blitter, dstx, dsty, dstx+width, dsty+height,
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depth, num_layers,
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UTIL_BLITTER_ATTRIB_NONE, NULL);
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blitter->draw_rectangle(blitter, ctx->velem_state,
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dstx, dsty, dstx+width, dsty+height, depth,
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num_layers, UTIL_BLITTER_ATTRIB_NONE, NULL);
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} else {
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blitter_set_common_draw_rect_state(ctx, false, false, false);
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blitter->draw_rectangle(blitter, dstx, dsty, dstx+width, dsty+height,
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depth, 1,
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blitter->draw_rectangle(blitter, ctx->velem_state,
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dstx, dsty, dstx+width, dsty+height, depth, 1,
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UTIL_BLITTER_ATTRIB_NONE, NULL);
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}
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@ -2268,7 +2270,6 @@ void util_blitter_custom_depth_stencil(struct blitter_context *blitter,
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bind_fs_write_one_cbuf(ctx);
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else
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bind_fs_empty(ctx);
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pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
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/* set a framebuffer state */
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fb_state.width = zsurf->width;
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@ -2287,7 +2288,8 @@ void util_blitter_custom_depth_stencil(struct blitter_context *blitter,
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blitter_set_common_draw_rect_state(ctx, false, false, false);
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blitter_set_dst_dimensions(ctx, zsurf->width, zsurf->height);
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blitter->draw_rectangle(blitter, 0, 0, zsurf->width, zsurf->height, depth,
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blitter->draw_rectangle(blitter, ctx->velem_state, 0, 0,
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zsurf->width, zsurf->height, depth,
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1, UTIL_BLITTER_ATTRIB_NONE, NULL);
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util_blitter_restore_vertex_states(blitter);
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@ -2458,7 +2460,6 @@ void util_blitter_custom_resolve_color(struct blitter_context *blitter,
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/* bind states */
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pipe->bind_blend_state(pipe, custom_blend);
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pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
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pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
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bind_fs_write_one_cbuf(ctx);
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pipe->set_sample_mask(pipe, sample_mask);
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@ -2487,7 +2488,8 @@ void util_blitter_custom_resolve_color(struct blitter_context *blitter,
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blitter_set_common_draw_rect_state(ctx, false, false, false);
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blitter_set_dst_dimensions(ctx, src->width0, src->height0);
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blitter->draw_rectangle(blitter, 0, 0, src->width0, src->height0,
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blitter->draw_rectangle(blitter, ctx->velem_state,
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0, 0, src->width0, src->height0,
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0, 1, UTIL_BLITTER_ATTRIB_NONE, NULL);
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util_blitter_restore_fb_state(blitter);
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util_blitter_restore_vertex_states(blitter);
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@ -2523,7 +2525,6 @@ void util_blitter_custom_color(struct blitter_context *blitter,
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: ctx->blend[PIPE_MASK_RGBA][0]);
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pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
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bind_fs_write_one_cbuf(ctx);
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pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
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pipe->set_sample_mask(pipe, (1ull << MAX2(1, dstsurf->texture->nr_samples)) - 1);
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/* set a framebuffer state */
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@ -2537,7 +2538,8 @@ void util_blitter_custom_color(struct blitter_context *blitter,
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blitter_set_common_draw_rect_state(ctx, false, false, false);
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blitter_set_dst_dimensions(ctx, dstsurf->width, dstsurf->height);
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blitter->draw_rectangle(blitter, 0, 0, dstsurf->width, dstsurf->height,
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blitter->draw_rectangle(blitter, ctx->velem_state,
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0, 0, dstsurf->width, dstsurf->height,
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0, 1, UTIL_BLITTER_ATTRIB_NONE, NULL);
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util_blitter_restore_vertex_states(blitter);
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@ -81,6 +81,7 @@ struct blitter_context
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* a rectangular point sprite.
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*/
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void (*draw_rectangle)(struct blitter_context *blitter,
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void *vertex_elements_cso,
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int x1, int y1, int x2, int y2,
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float depth, unsigned num_instances,
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enum blitter_attrib_type type,
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@ -155,6 +156,7 @@ void util_blitter_set_texture_multisample(struct blitter_context *blitter,
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/* The default function to draw a rectangle. This can only be used
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* inside of the draw_rectangle callback if the driver overrides it. */
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void util_blitter_draw_rectangle(struct blitter_context *blitter,
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void *vertex_elements_cso,
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int x1, int y1, int x2, int y2,
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float depth, unsigned num_instances,
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enum blitter_attrib_type type,
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@ -743,6 +743,7 @@ void r300_plug_in_stencil_ref_fallback(struct r300_context *r300);
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/* r300_render.c */
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void r500_emit_index_bias(struct r300_context *r300, int index_bias);
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void r300_blitter_draw_rectangle(struct blitter_context *blitter,
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void *vertex_elements_cso,
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int x1, int y1, int x2, int y2,
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float depth, unsigned num_instances,
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enum blitter_attrib_type type,
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@ -1113,6 +1113,7 @@ struct draw_stage* r300_draw_stage(struct r300_context* r300)
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* would be computed and stored twice, which makes the clear/copy codepaths
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* somewhat inefficient. Instead we use a rectangular point sprite. */
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void r300_blitter_draw_rectangle(struct blitter_context *blitter,
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void *vertex_elements_cso,
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int x1, int y1, int x2, int y2,
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float depth, unsigned num_instances,
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enum blitter_attrib_type type,
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@ -1134,14 +1135,16 @@ void r300_blitter_draw_rectangle(struct blitter_context *blitter,
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if ((!r300->screen->caps.has_tcl && type == UTIL_BLITTER_ATTRIB_NONE) ||
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type == UTIL_BLITTER_ATTRIB_TEXCOORD_XYZW ||
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num_instances > 1) {
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util_blitter_draw_rectangle(blitter, x1, y1, x2, y2, depth,
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num_instances, type, attrib);
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util_blitter_draw_rectangle(blitter, vertex_elements_cso, x1, y1, x2, y2,
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depth, num_instances, type, attrib);
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return;
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}
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if (r300->skip_rendering)
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return;
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r300->context.bind_vertex_elements_state(&r300->context, vertex_elements_cso);
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if (type == UTIL_BLITTER_ATTRIB_TEXCOORD_XY)
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r300->sprite_coord_enable = 1;
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@ -211,6 +211,7 @@ void r600_gfx_wait_fence(struct r600_common_context *ctx,
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}
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void r600_draw_rectangle(struct blitter_context *blitter,
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void *vertex_elements_cso,
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int x1, int y1, int x2, int y2,
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float depth, unsigned num_instances,
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enum blitter_attrib_type type,
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@ -223,6 +224,8 @@ void r600_draw_rectangle(struct blitter_context *blitter,
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unsigned offset = 0;
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float *vb;
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rctx->b.bind_vertex_elements_state(&rctx->b, vertex_elements_cso);
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/* Some operations (like color resolve on r6xx) don't work
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* with the conventional primitive types.
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* One that works is PT_RECTLIST, which we use here. */
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@ -762,6 +762,7 @@ unsigned r600_gfx_write_fence_dwords(struct r600_common_screen *screen);
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void r600_gfx_wait_fence(struct r600_common_context *ctx,
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uint64_t va, uint32_t ref, uint32_t mask);
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void r600_draw_rectangle(struct blitter_context *blitter,
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void *vertex_elements_cso,
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int x1, int y1, int x2, int y2,
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float depth, unsigned num_instances,
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enum blitter_attrib_type type,
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@ -408,6 +408,7 @@ void si_init_ia_multi_vgt_param_table(struct si_context *sctx);
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void si_emit_cache_flush(struct si_context *sctx);
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void si_draw_vbo(struct pipe_context *ctx, const struct pipe_draw_info *dinfo);
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void si_draw_rectangle(struct blitter_context *blitter,
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void *vertex_elements_cso,
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int x1, int y1, int x2, int y2,
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float depth, unsigned num_instances,
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enum blitter_attrib_type type,
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@ -1491,6 +1491,7 @@ void si_draw_vbo(struct pipe_context *ctx, const struct pipe_draw_info *info)
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}
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void si_draw_rectangle(struct blitter_context *blitter,
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void *vertex_elements_cso,
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int x1, int y1, int x2, int y2,
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float depth, unsigned num_instances,
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enum blitter_attrib_type type,
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@ -1565,6 +1566,9 @@ void si_draw_rectangle(struct blitter_context *blitter,
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pipe->set_vertex_buffers(pipe, blitter->vb_slot, 1, &vbuffer);
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if (sctx->vertex_elements != vertex_elements_cso)
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pipe->bind_vertex_elements_state(pipe, vertex_elements_cso);
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struct pipe_draw_info info = {};
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info.mode = R600_PRIM_RECTANGLE_LIST;
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info.count = 3;
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