gallium/u_blitter: let drivers set the vertex elements state

radeonsi won't set it.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
This commit is contained in:
Marek Olšák 2017-10-05 02:38:35 +02:00
parent 7f8af4624d
commit a46bcf0a77
8 changed files with 45 additions and 28 deletions

View file

@ -1237,6 +1237,7 @@ static void blitter_set_common_draw_rect_state(struct blitter_context_priv *ctx,
}
static void blitter_draw(struct blitter_context_priv *ctx,
void *vertex_elements_cso,
int x1, int y1, int x2, int y2, float depth,
unsigned num_instances)
{
@ -1254,12 +1255,14 @@ static void blitter_draw(struct blitter_context_priv *ctx,
u_upload_unmap(pipe->stream_uploader);
pipe->set_vertex_buffers(pipe, ctx->base.vb_slot, 1, &vb);
pipe->bind_vertex_elements_state(pipe, vertex_elements_cso);
util_draw_arrays_instanced(pipe, PIPE_PRIM_TRIANGLE_FAN, 0, 4,
0, num_instances);
pipe_resource_reference(&vb.buffer.resource, NULL);
}
void util_blitter_draw_rectangle(struct blitter_context *blitter,
void *vertex_elements_cso,
int x1, int y1, int x2, int y2,
float depth, unsigned num_instances,
enum blitter_attrib_type type,
@ -1286,7 +1289,7 @@ void util_blitter_draw_rectangle(struct blitter_context *blitter,
default:;
}
blitter_draw(ctx, x1, y1, x2, y2, depth, num_instances);
blitter_draw(ctx, vertex_elements_cso, x1, y1, x2, y2, depth, num_instances);
}
static void *get_clear_blend_state(struct blitter_context_priv *ctx,
@ -1380,7 +1383,6 @@ static void util_blitter_clear_custom(struct blitter_context *blitter,
sr.ref_value[0] = stencil & 0xff;
pipe->set_stencil_ref(pipe, &sr);
pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
bind_fs_write_all_cbufs(ctx);
union blitter_attrib attrib;
@ -1392,12 +1394,12 @@ static void util_blitter_clear_custom(struct blitter_context *blitter,
if (num_layers > 1 && ctx->has_layered) {
blitter_set_common_draw_rect_state(ctx, false, true, pass_generic);
blitter->draw_rectangle(blitter, 0, 0, width, height, (float) depth,
num_layers, type, &attrib);
blitter->draw_rectangle(blitter, ctx->velem_state, 0, 0, width, height,
(float) depth, num_layers, type, &attrib);
} else {
blitter_set_common_draw_rect_state(ctx, false, false, pass_generic);
blitter->draw_rectangle(blitter, 0, 0, width, height, (float) depth,
1, type, &attrib);
blitter->draw_rectangle(blitter, ctx->velem_state, 0, 0, width, height,
(float) depth, 1, type, &attrib);
}
util_blitter_restore_vertex_states(blitter);
@ -1629,10 +1631,12 @@ blitter_draw_tex(struct blitter_context_priv *ctx,
ctx->vertices[i][1][3] = coord.texcoord.w;
/* Cubemaps don't use draw_rectangle. */
blitter_draw(ctx, dst_x1, dst_y1, dst_x2, dst_y2, 0, 1);
blitter_draw(ctx, ctx->velem_state,
dst_x1, dst_y1, dst_x2, dst_y2, 0, 1);
} else {
ctx->base.draw_rectangle(&ctx->base, dst_x1, dst_y1, dst_x2, dst_y2, 0,
1, type, &coord);
ctx->base.draw_rectangle(&ctx->base, ctx->velem_state,
dst_x1, dst_y1, dst_x2, dst_y2,
0, 1, type, &coord);
}
}
@ -1938,7 +1942,6 @@ void util_blitter_blit_generic(struct blitter_context *blitter,
0, 1, &sampler_state);
}
pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
if (scissor) {
pipe->set_scissor_states(pipe, 0, 1, scissor);
}
@ -2049,7 +2052,6 @@ void util_blitter_generate_mipmap(struct blitter_context *blitter,
pipe->bind_sampler_states(pipe, PIPE_SHADER_FRAGMENT,
0, 1, &sampler_state);
pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
blitter_set_common_draw_rect_state(ctx, false, false, true);
for (src_level = base_level; src_level < last_level; src_level++) {
@ -2125,7 +2127,6 @@ void util_blitter_clear_render_target(struct blitter_context *blitter,
pipe->bind_blend_state(pipe, ctx->blend[PIPE_MASK_RGBA][0]);
pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
bind_fs_write_one_cbuf(ctx);
pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
/* set a framebuffer state */
fb_state.width = dstsurf->width;
@ -2144,11 +2145,13 @@ void util_blitter_clear_render_target(struct blitter_context *blitter,
num_layers = dstsurf->u.tex.last_layer - dstsurf->u.tex.first_layer + 1;
if (num_layers > 1 && ctx->has_layered) {
blitter_set_common_draw_rect_state(ctx, false, true, true);
blitter->draw_rectangle(blitter, dstx, dsty, dstx+width, dsty+height, 0,
blitter->draw_rectangle(blitter, ctx->velem_state,
dstx, dsty, dstx+width, dsty+height, 0,
num_layers, UTIL_BLITTER_ATTRIB_COLOR, &attrib);
} else {
blitter_set_common_draw_rect_state(ctx, false, false, true);
blitter->draw_rectangle(blitter, dstx, dsty, dstx+width, dsty+height, 0,
blitter->draw_rectangle(blitter, ctx->velem_state,
dstx, dsty, dstx+width, dsty+height, 0,
1, UTIL_BLITTER_ATTRIB_COLOR, &attrib);
}
@ -2205,7 +2208,6 @@ void util_blitter_clear_depth_stencil(struct blitter_context *blitter,
pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
bind_fs_empty(ctx);
pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
/* set a framebuffer state */
fb_state.width = dstsurf->width;
@ -2221,13 +2223,13 @@ void util_blitter_clear_depth_stencil(struct blitter_context *blitter,
num_layers = dstsurf->u.tex.last_layer - dstsurf->u.tex.first_layer + 1;
if (num_layers > 1 && ctx->has_layered) {
blitter_set_common_draw_rect_state(ctx, false, true, false);
blitter->draw_rectangle(blitter, dstx, dsty, dstx+width, dsty+height,
depth, num_layers,
UTIL_BLITTER_ATTRIB_NONE, NULL);
blitter->draw_rectangle(blitter, ctx->velem_state,
dstx, dsty, dstx+width, dsty+height, depth,
num_layers, UTIL_BLITTER_ATTRIB_NONE, NULL);
} else {
blitter_set_common_draw_rect_state(ctx, false, false, false);
blitter->draw_rectangle(blitter, dstx, dsty, dstx+width, dsty+height,
depth, 1,
blitter->draw_rectangle(blitter, ctx->velem_state,
dstx, dsty, dstx+width, dsty+height, depth, 1,
UTIL_BLITTER_ATTRIB_NONE, NULL);
}
@ -2268,7 +2270,6 @@ void util_blitter_custom_depth_stencil(struct blitter_context *blitter,
bind_fs_write_one_cbuf(ctx);
else
bind_fs_empty(ctx);
pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
/* set a framebuffer state */
fb_state.width = zsurf->width;
@ -2287,7 +2288,8 @@ void util_blitter_custom_depth_stencil(struct blitter_context *blitter,
blitter_set_common_draw_rect_state(ctx, false, false, false);
blitter_set_dst_dimensions(ctx, zsurf->width, zsurf->height);
blitter->draw_rectangle(blitter, 0, 0, zsurf->width, zsurf->height, depth,
blitter->draw_rectangle(blitter, ctx->velem_state, 0, 0,
zsurf->width, zsurf->height, depth,
1, UTIL_BLITTER_ATTRIB_NONE, NULL);
util_blitter_restore_vertex_states(blitter);
@ -2458,7 +2460,6 @@ void util_blitter_custom_resolve_color(struct blitter_context *blitter,
/* bind states */
pipe->bind_blend_state(pipe, custom_blend);
pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
bind_fs_write_one_cbuf(ctx);
pipe->set_sample_mask(pipe, sample_mask);
@ -2487,7 +2488,8 @@ void util_blitter_custom_resolve_color(struct blitter_context *blitter,
blitter_set_common_draw_rect_state(ctx, false, false, false);
blitter_set_dst_dimensions(ctx, src->width0, src->height0);
blitter->draw_rectangle(blitter, 0, 0, src->width0, src->height0,
blitter->draw_rectangle(blitter, ctx->velem_state,
0, 0, src->width0, src->height0,
0, 1, UTIL_BLITTER_ATTRIB_NONE, NULL);
util_blitter_restore_fb_state(blitter);
util_blitter_restore_vertex_states(blitter);
@ -2523,7 +2525,6 @@ void util_blitter_custom_color(struct blitter_context *blitter,
: ctx->blend[PIPE_MASK_RGBA][0]);
pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
bind_fs_write_one_cbuf(ctx);
pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
pipe->set_sample_mask(pipe, (1ull << MAX2(1, dstsurf->texture->nr_samples)) - 1);
/* set a framebuffer state */
@ -2537,7 +2538,8 @@ void util_blitter_custom_color(struct blitter_context *blitter,
blitter_set_common_draw_rect_state(ctx, false, false, false);
blitter_set_dst_dimensions(ctx, dstsurf->width, dstsurf->height);
blitter->draw_rectangle(blitter, 0, 0, dstsurf->width, dstsurf->height,
blitter->draw_rectangle(blitter, ctx->velem_state,
0, 0, dstsurf->width, dstsurf->height,
0, 1, UTIL_BLITTER_ATTRIB_NONE, NULL);
util_blitter_restore_vertex_states(blitter);

View file

@ -81,6 +81,7 @@ struct blitter_context
* a rectangular point sprite.
*/
void (*draw_rectangle)(struct blitter_context *blitter,
void *vertex_elements_cso,
int x1, int y1, int x2, int y2,
float depth, unsigned num_instances,
enum blitter_attrib_type type,
@ -155,6 +156,7 @@ void util_blitter_set_texture_multisample(struct blitter_context *blitter,
/* The default function to draw a rectangle. This can only be used
* inside of the draw_rectangle callback if the driver overrides it. */
void util_blitter_draw_rectangle(struct blitter_context *blitter,
void *vertex_elements_cso,
int x1, int y1, int x2, int y2,
float depth, unsigned num_instances,
enum blitter_attrib_type type,

View file

@ -743,6 +743,7 @@ void r300_plug_in_stencil_ref_fallback(struct r300_context *r300);
/* r300_render.c */
void r500_emit_index_bias(struct r300_context *r300, int index_bias);
void r300_blitter_draw_rectangle(struct blitter_context *blitter,
void *vertex_elements_cso,
int x1, int y1, int x2, int y2,
float depth, unsigned num_instances,
enum blitter_attrib_type type,

View file

@ -1113,6 +1113,7 @@ struct draw_stage* r300_draw_stage(struct r300_context* r300)
* would be computed and stored twice, which makes the clear/copy codepaths
* somewhat inefficient. Instead we use a rectangular point sprite. */
void r300_blitter_draw_rectangle(struct blitter_context *blitter,
void *vertex_elements_cso,
int x1, int y1, int x2, int y2,
float depth, unsigned num_instances,
enum blitter_attrib_type type,
@ -1134,14 +1135,16 @@ void r300_blitter_draw_rectangle(struct blitter_context *blitter,
if ((!r300->screen->caps.has_tcl && type == UTIL_BLITTER_ATTRIB_NONE) ||
type == UTIL_BLITTER_ATTRIB_TEXCOORD_XYZW ||
num_instances > 1) {
util_blitter_draw_rectangle(blitter, x1, y1, x2, y2, depth,
num_instances, type, attrib);
util_blitter_draw_rectangle(blitter, vertex_elements_cso, x1, y1, x2, y2,
depth, num_instances, type, attrib);
return;
}
if (r300->skip_rendering)
return;
r300->context.bind_vertex_elements_state(&r300->context, vertex_elements_cso);
if (type == UTIL_BLITTER_ATTRIB_TEXCOORD_XY)
r300->sprite_coord_enable = 1;

View file

@ -211,6 +211,7 @@ void r600_gfx_wait_fence(struct r600_common_context *ctx,
}
void r600_draw_rectangle(struct blitter_context *blitter,
void *vertex_elements_cso,
int x1, int y1, int x2, int y2,
float depth, unsigned num_instances,
enum blitter_attrib_type type,
@ -223,6 +224,8 @@ void r600_draw_rectangle(struct blitter_context *blitter,
unsigned offset = 0;
float *vb;
rctx->b.bind_vertex_elements_state(&rctx->b, vertex_elements_cso);
/* Some operations (like color resolve on r6xx) don't work
* with the conventional primitive types.
* One that works is PT_RECTLIST, which we use here. */

View file

@ -762,6 +762,7 @@ unsigned r600_gfx_write_fence_dwords(struct r600_common_screen *screen);
void r600_gfx_wait_fence(struct r600_common_context *ctx,
uint64_t va, uint32_t ref, uint32_t mask);
void r600_draw_rectangle(struct blitter_context *blitter,
void *vertex_elements_cso,
int x1, int y1, int x2, int y2,
float depth, unsigned num_instances,
enum blitter_attrib_type type,

View file

@ -408,6 +408,7 @@ void si_init_ia_multi_vgt_param_table(struct si_context *sctx);
void si_emit_cache_flush(struct si_context *sctx);
void si_draw_vbo(struct pipe_context *ctx, const struct pipe_draw_info *dinfo);
void si_draw_rectangle(struct blitter_context *blitter,
void *vertex_elements_cso,
int x1, int y1, int x2, int y2,
float depth, unsigned num_instances,
enum blitter_attrib_type type,

View file

@ -1491,6 +1491,7 @@ void si_draw_vbo(struct pipe_context *ctx, const struct pipe_draw_info *info)
}
void si_draw_rectangle(struct blitter_context *blitter,
void *vertex_elements_cso,
int x1, int y1, int x2, int y2,
float depth, unsigned num_instances,
enum blitter_attrib_type type,
@ -1565,6 +1566,9 @@ void si_draw_rectangle(struct blitter_context *blitter,
pipe->set_vertex_buffers(pipe, blitter->vb_slot, 1, &vbuffer);
if (sctx->vertex_elements != vertex_elements_cso)
pipe->bind_vertex_elements_state(pipe, vertex_elements_cso);
struct pipe_draw_info info = {};
info.mode = R600_PRIM_RECTANGLE_LIST;
info.count = 3;