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st/mesa: 78-column wrapping in st_extensions.c
Reviewed-by: Eduardo Lima Mitev <elima@igalia.com>
This commit is contained in:
parent
9e6a6bd575
commit
a4678311be
1 changed files with 103 additions and 64 deletions
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@ -109,23 +109,20 @@ void st_init_limits(struct pipe_screen *screen,
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_clamp(screen->get_param(screen, PIPE_CAP_MAX_RENDER_TARGETS),
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1, MAX_DRAW_BUFFERS);
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c->MaxDualSourceDrawBuffers
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= _clamp(screen->get_param(screen, PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS),
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0, MAX_DRAW_BUFFERS);
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c->MaxDualSourceDrawBuffers =
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_clamp(screen->get_param(screen,
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PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS),
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0, MAX_DRAW_BUFFERS);
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c->MaxLineWidth
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= _maxf(1.0f, screen->get_paramf(screen,
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PIPE_CAPF_MAX_LINE_WIDTH));
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c->MaxLineWidthAA
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= _maxf(1.0f, screen->get_paramf(screen,
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PIPE_CAPF_MAX_LINE_WIDTH_AA));
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c->MaxLineWidth =
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_maxf(1.0f, screen->get_paramf(screen, PIPE_CAPF_MAX_LINE_WIDTH));
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c->MaxLineWidthAA =
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_maxf(1.0f, screen->get_paramf(screen, PIPE_CAPF_MAX_LINE_WIDTH_AA));
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c->MaxPointSize
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= _maxf(1.0f, screen->get_paramf(screen,
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PIPE_CAPF_MAX_POINT_WIDTH));
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c->MaxPointSizeAA
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= _maxf(1.0f, screen->get_paramf(screen,
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PIPE_CAPF_MAX_POINT_WIDTH_AA));
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c->MaxPointSize =
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_maxf(1.0f, screen->get_paramf(screen, PIPE_CAPF_MAX_POINT_WIDTH));
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c->MaxPointSizeAA =
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_maxf(1.0f, screen->get_paramf(screen, PIPE_CAPF_MAX_POINT_WIDTH_AA));
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/* these are not queryable. Note that GL basically mandates a 1.0 minimum
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* for non-aa sizes, but we can go down to 0.0 for aa points.
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@ -133,15 +130,16 @@ void st_init_limits(struct pipe_screen *screen,
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c->MinPointSize = 1.0f;
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c->MinPointSizeAA = 0.0f;
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c->MaxTextureMaxAnisotropy
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= _maxf(2.0f, screen->get_paramf(screen,
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PIPE_CAPF_MAX_TEXTURE_ANISOTROPY));
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c->MaxTextureMaxAnisotropy =
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_maxf(2.0f,
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screen->get_paramf(screen, PIPE_CAPF_MAX_TEXTURE_ANISOTROPY));
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c->MaxTextureLodBias
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= screen->get_paramf(screen, PIPE_CAPF_MAX_TEXTURE_LOD_BIAS);
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c->MaxTextureLodBias =
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screen->get_paramf(screen, PIPE_CAPF_MAX_TEXTURE_LOD_BIAS);
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c->QuadsFollowProvokingVertexConvention = screen->get_param(
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screen, PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION);
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c->QuadsFollowProvokingVertexConvention =
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screen->get_param(screen,
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PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION);
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c->MaxUniformBlockSize =
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screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
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@ -195,21 +193,31 @@ void st_init_limits(struct pipe_screen *screen,
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PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS),
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MAX_TEXTURE_IMAGE_UNITS);
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pc->MaxInstructions = pc->MaxNativeInstructions =
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pc->MaxInstructions =
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pc->MaxNativeInstructions =
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screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_INSTRUCTIONS);
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pc->MaxAluInstructions = pc->MaxNativeAluInstructions =
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screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS);
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pc->MaxTexInstructions = pc->MaxNativeTexInstructions =
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screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS);
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pc->MaxTexIndirections = pc->MaxNativeTexIndirections =
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screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS);
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pc->MaxAttribs = pc->MaxNativeAttribs =
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pc->MaxAluInstructions =
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pc->MaxNativeAluInstructions =
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screen->get_shader_param(screen, sh,
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PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS);
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pc->MaxTexInstructions =
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pc->MaxNativeTexInstructions =
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screen->get_shader_param(screen, sh,
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PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS);
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pc->MaxTexIndirections =
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pc->MaxNativeTexIndirections =
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screen->get_shader_param(screen, sh,
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PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS);
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pc->MaxAttribs =
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pc->MaxNativeAttribs =
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screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_INPUTS);
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pc->MaxTemps = pc->MaxNativeTemps =
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pc->MaxTemps =
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pc->MaxNativeTemps =
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screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_TEMPS);
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pc->MaxAddressRegs = pc->MaxNativeAddressRegs =
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sh == PIPE_SHADER_VERTEX ? 1 : 0;
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pc->MaxParameters = pc->MaxNativeParameters =
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pc->MaxAddressRegs =
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pc->MaxNativeAddressRegs = sh == PIPE_SHADER_VERTEX ? 1 : 0;
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pc->MaxParameters =
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pc->MaxNativeParameters =
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screen->get_shader_param(screen, sh,
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PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE) / sizeof(float[4]);
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pc->MaxInputComponents =
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@ -217,10 +225,12 @@ void st_init_limits(struct pipe_screen *screen,
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pc->MaxOutputComponents =
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screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_OUTPUTS) * 4;
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pc->MaxUniformComponents = 4 * MIN2(pc->MaxNativeParameters, MAX_UNIFORMS);
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pc->MaxUniformComponents =
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4 * MIN2(pc->MaxNativeParameters, MAX_UNIFORMS);
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pc->MaxUniformBlocks =
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screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_CONST_BUFFERS);
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screen->get_shader_param(screen, sh,
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PIPE_SHADER_CAP_MAX_CONST_BUFFERS);
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if (pc->MaxUniformBlocks)
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pc->MaxUniformBlocks -= 1; /* The first one is for ordinary uniforms. */
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pc->MaxUniformBlocks = _min(pc->MaxUniformBlocks, MAX_UNIFORM_BUFFERS);
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@ -246,21 +256,33 @@ void st_init_limits(struct pipe_screen *screen,
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options->EmitNoNoise = TRUE;
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/* TODO: make these more fine-grained if anyone needs it */
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options->MaxIfDepth = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
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options->EmitNoLoops = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
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options->EmitNoFunctions = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_SUBROUTINES);
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options->EmitNoMainReturn = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_SUBROUTINES);
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options->MaxIfDepth =
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screen->get_shader_param(screen, sh,
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PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
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options->EmitNoLoops =
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!screen->get_shader_param(screen, sh,
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PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
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options->EmitNoFunctions =
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!screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_SUBROUTINES);
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options->EmitNoMainReturn =
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!screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_SUBROUTINES);
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options->EmitNoCont = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED);
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options->EmitNoCont =
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!screen->get_shader_param(screen, sh,
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PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED);
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options->EmitNoIndirectInput = !screen->get_shader_param(screen, sh,
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PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR);
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options->EmitNoIndirectOutput = !screen->get_shader_param(screen, sh,
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PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR);
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options->EmitNoIndirectTemp = !screen->get_shader_param(screen, sh,
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PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR);
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options->EmitNoIndirectUniform = !screen->get_shader_param(screen, sh,
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PIPE_SHADER_CAP_INDIRECT_CONST_ADDR);
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options->EmitNoIndirectInput =
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!screen->get_shader_param(screen, sh,
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PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR);
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options->EmitNoIndirectOutput =
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!screen->get_shader_param(screen, sh,
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PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR);
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options->EmitNoIndirectTemp =
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!screen->get_shader_param(screen, sh,
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PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR);
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options->EmitNoIndirectUniform =
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!screen->get_shader_param(screen, sh,
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PIPE_SHADER_CAP_INDIRECT_CONST_ADDR);
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if (pc->MaxNativeInstructions &&
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(options->EmitNoIndirectUniform || pc->MaxUniformBlocks < 12)) {
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@ -268,10 +290,14 @@ void st_init_limits(struct pipe_screen *screen,
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}
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if (options->EmitNoLoops)
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options->MaxUnrollIterations = MIN2(screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_INSTRUCTIONS), 65536);
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options->MaxUnrollIterations =
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MIN2(screen->get_shader_param(screen, sh,
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PIPE_SHADER_CAP_MAX_INSTRUCTIONS),
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65536);
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else
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options->MaxUnrollIterations = screen->get_shader_param(screen, sh,
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PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT);
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options->MaxUnrollIterations =
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screen->get_shader_param(screen, sh,
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PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT);
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options->LowerClipDistance = true;
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options->LowerBufferInterfaceBlocks = true;
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@ -293,37 +319,50 @@ void st_init_limits(struct pipe_screen *screen,
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/* This depends on program constants. */
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c->MaxTextureCoordUnits
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= _min(c->Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits, MAX_TEXTURE_COORD_UNITS);
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= _min(c->Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits,
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MAX_TEXTURE_COORD_UNITS);
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c->MaxTextureUnits = _min(c->Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits, c->MaxTextureCoordUnits);
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c->MaxTextureUnits =
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_min(c->Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits,
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c->MaxTextureCoordUnits);
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c->Program[MESA_SHADER_VERTEX].MaxAttribs = MIN2(c->Program[MESA_SHADER_VERTEX].MaxAttribs, 16);
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c->Program[MESA_SHADER_VERTEX].MaxAttribs =
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MIN2(c->Program[MESA_SHADER_VERTEX].MaxAttribs, 16);
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/* PIPE_SHADER_CAP_MAX_INPUTS for the FS specifies the maximum number
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* of inputs. It's always 2 colors + N generic inputs. */
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c->MaxVarying = screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
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PIPE_SHADER_CAP_MAX_INPUTS);
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c->MaxVarying = MIN2(c->MaxVarying, MAX_VARYING);
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c->MaxGeometryOutputVertices = screen->get_param(screen, PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES);
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c->MaxGeometryTotalOutputComponents = screen->get_param(screen, PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS);
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c->MaxGeometryOutputVertices =
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screen->get_param(screen, PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES);
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c->MaxGeometryTotalOutputComponents =
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screen->get_param(screen, PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS);
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c->MaxTessPatchComponents =
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MAX2(screen->get_param(screen, PIPE_CAP_MAX_SHADER_PATCH_VARYINGS),
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MAX_VARYING) * 4;
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c->MinProgramTexelOffset = screen->get_param(screen, PIPE_CAP_MIN_TEXEL_OFFSET);
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c->MaxProgramTexelOffset = screen->get_param(screen, PIPE_CAP_MAX_TEXEL_OFFSET);
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c->MinProgramTexelOffset =
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screen->get_param(screen, PIPE_CAP_MIN_TEXEL_OFFSET);
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c->MaxProgramTexelOffset =
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screen->get_param(screen, PIPE_CAP_MAX_TEXEL_OFFSET);
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c->MaxProgramTextureGatherComponents = screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS);
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c->MinProgramTextureGatherOffset = screen->get_param(screen, PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET);
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c->MaxProgramTextureGatherOffset = screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET);
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c->MaxProgramTextureGatherComponents =
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screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS);
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c->MinProgramTextureGatherOffset =
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screen->get_param(screen, PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET);
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c->MaxProgramTextureGatherOffset =
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screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET);
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c->MaxTransformFeedbackBuffers =
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screen->get_param(screen, PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS);
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c->MaxTransformFeedbackBuffers = MIN2(c->MaxTransformFeedbackBuffers, MAX_FEEDBACK_BUFFERS);
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c->MaxTransformFeedbackBuffers = MIN2(c->MaxTransformFeedbackBuffers,
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MAX_FEEDBACK_BUFFERS);
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c->MaxTransformFeedbackSeparateComponents =
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screen->get_param(screen, PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS);
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c->MaxTransformFeedbackInterleavedComponents =
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screen->get_param(screen, PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS);
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screen->get_param(screen,
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PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS);
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c->MaxVertexStreams =
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MAX2(1, screen->get_param(screen, PIPE_CAP_MAX_VERTEX_STREAMS));
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