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mesa: fix ES only draw if we have vertex positions
This code was separated from the validation code so it could
use used with KHR_no_error paths. The return values were inverted
to reflect the name of the helper, but here the condtion was
mistakenly inverted rather than the return value.
Fixes: 4df2931a87 (mesa/vbo: move some Draw checks out of validation)
Reported-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
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parent
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1 changed files with 2 additions and 2 deletions
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@ -193,8 +193,8 @@ skip_validated_draw(struct gl_context *ctx)
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case API_OPENGLES:
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case API_OPENGLES:
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/* For OpenGL ES, only draw if we have vertex positions
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/* For OpenGL ES, only draw if we have vertex positions
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*/
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*/
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if (ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_POS].Enabled)
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if (!ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_POS].Enabled)
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return false;
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return true;
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break;
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break;
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case API_OPENGL_CORE:
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case API_OPENGL_CORE:
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