iris: add support for tgsi_to_nir

The Gallium Nine state tracker now works on iris.

Also tested with GALLIUM_HUD and Star Wars: Knights of the Old
Republic on WINE (GL_ATI_fragment_shader).

Signed-off-by: Andre Heider <a.heider@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Andre Heider 2019-02-10 18:31:59 +01:00 committed by Kenneth Graunke
parent 8b010f3557
commit a4324dcefb

View file

@ -41,6 +41,7 @@
#include "intel/compiler/brw_compiler.h"
#include "intel/compiler/brw_nir.h"
#include "iris_context.h"
#include "nir/tgsi_to_nir.h"
#define KEY_INIT_NO_ID(gen) \
.tex.swizzles[0 ... MAX_SAMPLERS - 1] = 0x688, \
@ -1410,10 +1411,14 @@ static struct iris_uncompiled_shader *
iris_create_shader_state(struct pipe_context *ctx,
const struct pipe_shader_state *state)
{
assert(state->type == PIPE_SHADER_IR_NIR);
struct nir_shader *nir;
return iris_create_uncompiled_shader(ctx, state->ir.nir,
&state->stream_output);
if (state->type == PIPE_SHADER_IR_TGSI)
nir = tgsi_to_nir(state->tokens, ctx->screen);
else
nir = state->ir.nir;
return iris_create_uncompiled_shader(ctx, nir, &state->stream_output);
}
static void *