mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
synced 2025-12-23 19:50:11 +01:00
glsl: Use Geom.VerticesOut == -1 to specify unset
Because apparently layout(max_vertices=0) is a thing. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Cc: "12.0" <mesa-stable@lists.freedesktop.org>
This commit is contained in:
parent
b27dfa5403
commit
a428c955ce
3 changed files with 6 additions and 6 deletions
|
|
@ -1687,7 +1687,7 @@ set_shader_inout_layout(struct gl_shader *shader,
|
|||
shader->TessEval.PointMode = state->in_qualifier->point_mode;
|
||||
break;
|
||||
case MESA_SHADER_GEOMETRY:
|
||||
shader->Geom.VerticesOut = 0;
|
||||
shader->Geom.VerticesOut = -1;
|
||||
if (state->out_qualifier->flags.q.max_vertices) {
|
||||
unsigned qual_max_vertices;
|
||||
if (state->out_qualifier->max_vertices->
|
||||
|
|
|
|||
|
|
@ -1980,7 +1980,7 @@ link_gs_inout_layout_qualifiers(struct gl_shader_program *prog,
|
|||
struct gl_shader **shader_list,
|
||||
unsigned num_shaders)
|
||||
{
|
||||
linked_shader->Geom.VerticesOut = 0;
|
||||
linked_shader->Geom.VerticesOut = -1;
|
||||
linked_shader->Geom.Invocations = 0;
|
||||
linked_shader->Geom.InputType = PRIM_UNKNOWN;
|
||||
linked_shader->Geom.OutputType = PRIM_UNKNOWN;
|
||||
|
|
@ -2024,8 +2024,8 @@ link_gs_inout_layout_qualifiers(struct gl_shader_program *prog,
|
|||
linked_shader->Geom.OutputType = shader->Geom.OutputType;
|
||||
}
|
||||
|
||||
if (shader->Geom.VerticesOut != 0) {
|
||||
if (linked_shader->Geom.VerticesOut != 0 &&
|
||||
if (shader->Geom.VerticesOut != -1) {
|
||||
if (linked_shader->Geom.VerticesOut != -1 &&
|
||||
linked_shader->Geom.VerticesOut != shader->Geom.VerticesOut) {
|
||||
linker_error(prog, "geometry shader defined with conflicting "
|
||||
"output vertex count (%d and %d)\n",
|
||||
|
|
@ -2067,7 +2067,7 @@ link_gs_inout_layout_qualifiers(struct gl_shader_program *prog,
|
|||
}
|
||||
prog->Geom.OutputType = linked_shader->Geom.OutputType;
|
||||
|
||||
if (linked_shader->Geom.VerticesOut == 0) {
|
||||
if (linked_shader->Geom.VerticesOut == -1) {
|
||||
linker_error(prog,
|
||||
"geometry shader didn't declare max_vertices\n");
|
||||
return;
|
||||
|
|
|
|||
|
|
@ -232,7 +232,7 @@ init_shader_program(struct gl_shader_program *prog)
|
|||
prog->FragDataBindings = string_to_uint_map_ctor();
|
||||
prog->FragDataIndexBindings = string_to_uint_map_ctor();
|
||||
|
||||
prog->Geom.VerticesOut = 0;
|
||||
prog->Geom.VerticesOut = -1;
|
||||
prog->Geom.InputType = GL_TRIANGLES;
|
||||
prog->Geom.OutputType = GL_TRIANGLE_STRIP;
|
||||
prog->Geom.UsesEndPrimitive = false;
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue