mesa/es: Remove redundant separate stencil face validation

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
This commit is contained in:
Ian Romanick 2011-09-20 16:21:41 -07:00
parent 9113d0e686
commit a4251da3b2

View file

@ -953,12 +953,6 @@
<param name="ref" type="GLint"/>
<param name="mask" type="GLuint"/>
</proto>
<desc name="face">
<value name="GL_FRONT"/>
<value name="GL_BACK"/>
<value name="GL_FRONT_AND_BACK"/>
</desc>
</template>
<template name="StencilOp">
@ -1018,12 +1012,6 @@
<param name="zpass" type="GLenum"/>
</proto>
<desc name="face">
<value name="GL_FRONT"/>
<value name="GL_BACK"/>
<value name="GL_FRONT_AND_BACK"/>
</desc>
<desc name="fail">
<value name="GL_KEEP"/>
<value name="GL_ZERO"/>