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nv50: access only the available amount of textures
The textures array is defined as a number of PIPE_MAX_SAMPLERS per shader stage.
Currently nv50 driver handles only 3 shader stages, thus we wreck chaos when
accessing array-out-of-bounds.
Fixes a segfault in piglit/bin/arb_texture_buffer_object-data-sync -fbo -auto
Cc: 9.1 9.2 10.0 <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
(cherry picked from commit d606ca37eb)
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1 changed files with 1 additions and 1 deletions
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@ -165,7 +165,7 @@ nv50_invalidate_resource_storage(struct nouveau_context *ctx,
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}
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if (res->bind & PIPE_BIND_SAMPLER_VIEW) {
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for (s = 0; s < 5; ++s) {
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for (s = 0; s < 3; ++s) {
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for (i = 0; i < nv50->num_textures[s]; ++i) {
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if (nv50->textures[s][i] &&
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nv50->textures[s][i]->texture == res) {
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