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radv: make shader BOs read-only for the GPU
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
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6e3459eaf4
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a3c2a86757
3 changed files with 7 additions and 1 deletions
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@ -263,6 +263,8 @@ radv_physical_device_init(struct radv_physical_device *device,
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*/
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device->has_clear_state = device->rad_info.chip_class >= CIK;
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device->cpdma_prefetch_writes_memory = device->rad_info.chip_class <= VI;
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radv_physical_device_init_mem_types(device);
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result = radv_init_wsi(device);
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@ -272,6 +272,7 @@ struct radv_physical_device {
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bool has_rbplus; /* if RB+ register exist */
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bool rbplus_allowed; /* if RB+ is allowed */
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bool has_clear_state;
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bool cpdma_prefetch_writes_memory;
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/* This is the drivers on-disk cache used as a fallback as opposed to
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* the pipeline cache defined by apps.
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@ -330,7 +330,10 @@ radv_alloc_shader_memory(struct radv_device *device,
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slab->size = 256 * 1024;
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slab->bo = device->ws->buffer_create(device->ws, slab->size, 256,
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RADEON_DOMAIN_VRAM, RADEON_FLAG_NO_INTERPROCESS_SHARING);
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RADEON_DOMAIN_VRAM,
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RADEON_FLAG_NO_INTERPROCESS_SHARING |
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device->physical_device->cpdma_prefetch_writes_memory ?
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0 : RADEON_FLAG_READ_ONLY);
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slab->ptr = (char*)device->ws->buffer_map(slab->bo);
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list_inithead(&slab->shaders);
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