i965: We always have GLSL, so always use it for tri clears.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
This commit is contained in:
Eric Anholt 2012-05-18 11:53:29 -07:00
parent 03c9044c2e
commit a3967ff441

View file

@ -188,10 +188,7 @@ intelClear(struct gl_context *ctx, GLbitfield mask)
if (tri_mask) {
debug_mask("tri", tri_mask);
if (ctx->Extensions.ARB_fragment_shader)
_mesa_meta_glsl_Clear(&intel->ctx, tri_mask);
else
_mesa_meta_Clear(&intel->ctx, tri_mask);
_mesa_meta_glsl_Clear(&intel->ctx, tri_mask);
}
}