i965: remove remaining tabs in brw_wm.c

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Timothy Arceri 2016-10-05 15:42:02 +11:00
parent 201f940d2e
commit a38c809f6e

View file

@ -179,10 +179,10 @@ brw_codegen_wm_prog(struct brw_context *brw,
fprintf(stderr, "\n");
brw_upload_cache(&brw->cache, BRW_CACHE_FS_PROG,
key, sizeof(struct brw_wm_prog_key),
program, program_size,
&prog_data, sizeof(prog_data),
&brw->wm.base.prog_offset, &brw->wm.base.prog_data);
key, sizeof(struct brw_wm_prog_key),
program, program_size,
&prog_data, sizeof(prog_data),
&brw->wm.base.prog_offset, &brw->wm.base.prog_data);
ralloc_free(mem_ctx);
@ -313,8 +313,8 @@ gen6_gather_workaround(GLenum internalformat)
void
brw_populate_sampler_prog_key_data(struct gl_context *ctx,
const struct gl_program *prog,
struct brw_sampler_prog_key_data *key)
const struct gl_program *prog,
struct brw_sampler_prog_key_data *key)
{
struct brw_context *brw = brw_context(ctx);
GLbitfield mask = prog->SamplersUsed;
@ -328,9 +328,9 @@ brw_populate_sampler_prog_key_data(struct gl_context *ctx,
const struct gl_texture_unit *unit = &ctx->Texture.Unit[unit_id];
if (unit->_Current && unit->_Current->Target != GL_TEXTURE_BUFFER) {
const struct gl_texture_object *t = unit->_Current;
const struct gl_texture_image *img = t->Image[0][t->BaseLevel];
struct gl_sampler_object *sampler = _mesa_get_samplerobj(ctx, unit_id);
const struct gl_texture_object *t = unit->_Current;
const struct gl_texture_image *img = t->Image[0][t->BaseLevel];
struct gl_sampler_object *sampler = _mesa_get_samplerobj(ctx, unit_id);
const bool alpha_depth = t->DepthMode == GL_ALPHA &&
(img->_BaseFormat == GL_DEPTH_COMPONENT ||
@ -342,16 +342,16 @@ brw_populate_sampler_prog_key_data(struct gl_context *ctx,
if (alpha_depth || (brw->gen < 8 && !brw->is_haswell))
key->swizzles[s] = brw_get_texture_swizzle(ctx, t);
if (brw->gen < 8 &&
if (brw->gen < 8 &&
sampler->MinFilter != GL_NEAREST &&
sampler->MagFilter != GL_NEAREST) {
if (sampler->WrapS == GL_CLAMP)
key->gl_clamp_mask[0] |= 1 << s;
if (sampler->WrapT == GL_CLAMP)
key->gl_clamp_mask[1] |= 1 << s;
if (sampler->WrapR == GL_CLAMP)
key->gl_clamp_mask[2] |= 1 << s;
}
sampler->MagFilter != GL_NEAREST) {
if (sampler->WrapS == GL_CLAMP)
key->gl_clamp_mask[0] |= 1 << s;
if (sampler->WrapT == GL_CLAMP)
key->gl_clamp_mask[1] |= 1 << s;
if (sampler->WrapR == GL_CLAMP)
key->gl_clamp_mask[2] |= 1 << s;
}
/* gather4's channel select for green from RG32F is broken; requires
* a shader w/a on IVB; fixable with just SCS on HSW.
@ -450,26 +450,26 @@ brw_wm_populate_key(struct brw_context *brw, struct brw_wm_prog_key *key)
/* _NEW_COLOR */
if (fp->program.Base.nir->info.fs.uses_discard ||
ctx->Color.AlphaEnabled) {
lookup |= IZ_PS_KILL_ALPHATEST_BIT;
lookup |= IZ_PS_KILL_ALPHATEST_BIT;
}
if (fp->program.Base.OutputsWritten & BITFIELD64_BIT(FRAG_RESULT_DEPTH))
lookup |= IZ_PS_COMPUTES_DEPTH_BIT;
lookup |= IZ_PS_COMPUTES_DEPTH_BIT;
/* _NEW_DEPTH */
if (ctx->Depth.Test)
lookup |= IZ_DEPTH_TEST_ENABLE_BIT;
lookup |= IZ_DEPTH_TEST_ENABLE_BIT;
if (ctx->Depth.Test && ctx->Depth.Mask) /* ?? */
lookup |= IZ_DEPTH_WRITE_ENABLE_BIT;
lookup |= IZ_DEPTH_WRITE_ENABLE_BIT;
/* _NEW_STENCIL | _NEW_BUFFERS */
if (ctx->Stencil._Enabled) {
lookup |= IZ_STENCIL_TEST_ENABLE_BIT;
lookup |= IZ_STENCIL_TEST_ENABLE_BIT;
if (ctx->Stencil.WriteMask[0] ||
ctx->Stencil.WriteMask[ctx->Stencil._BackFace])
lookup |= IZ_STENCIL_WRITE_ENABLE_BIT;
if (ctx->Stencil.WriteMask[0] ||
ctx->Stencil.WriteMask[ctx->Stencil._BackFace])
lookup |= IZ_STENCIL_WRITE_ENABLE_BIT;
}
key->iz_lookup = lookup;
}
@ -479,24 +479,24 @@ brw_wm_populate_key(struct brw_context *brw, struct brw_wm_prog_key *key)
/* _NEW_LINE, _NEW_POLYGON, BRW_NEW_REDUCED_PRIMITIVE */
if (ctx->Line.SmoothFlag) {
if (brw->reduced_primitive == GL_LINES) {
line_aa = AA_ALWAYS;
line_aa = AA_ALWAYS;
}
else if (brw->reduced_primitive == GL_TRIANGLES) {
if (ctx->Polygon.FrontMode == GL_LINE) {
line_aa = AA_SOMETIMES;
if (ctx->Polygon.FrontMode == GL_LINE) {
line_aa = AA_SOMETIMES;
if (ctx->Polygon.BackMode == GL_LINE ||
(ctx->Polygon.CullFlag &&
ctx->Polygon.CullFaceMode == GL_BACK))
line_aa = AA_ALWAYS;
}
else if (ctx->Polygon.BackMode == GL_LINE) {
line_aa = AA_SOMETIMES;
if (ctx->Polygon.BackMode == GL_LINE ||
(ctx->Polygon.CullFlag &&
ctx->Polygon.CullFaceMode == GL_BACK))
line_aa = AA_ALWAYS;
}
else if (ctx->Polygon.BackMode == GL_LINE) {
line_aa = AA_SOMETIMES;
if ((ctx->Polygon.CullFlag &&
ctx->Polygon.CullFaceMode == GL_FRONT))
line_aa = AA_ALWAYS;
}
if ((ctx->Polygon.CullFlag &&
ctx->Polygon.CullFaceMode == GL_FRONT))
line_aa = AA_ALWAYS;
}
}
}
@ -580,8 +580,8 @@ brw_upload_wm_prog(struct brw_context *brw)
brw_wm_populate_key(brw, &key);
if (!brw_search_cache(&brw->cache, BRW_CACHE_FS_PROG,
&key, sizeof(key),
&brw->wm.base.prog_offset,
&key, sizeof(key),
&brw->wm.base.prog_offset,
&brw->wm.base.prog_data)) {
bool success = brw_codegen_wm_prog(brw, current, fp, &key);
(void) success;