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ac/llvm: build wqm for quad intrinsics only when fragment shader
Otherwise we get wrong result when non-fragment shader. Signed-off-by: Qiang Yu <yuq825@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30610>
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1 changed files with 10 additions and 5 deletions
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@ -3276,26 +3276,31 @@ static bool visit_intrinsic(struct ac_nir_context *ctx, nir_intrinsic_instr *ins
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case nir_intrinsic_quad_broadcast: {
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unsigned lane = nir_src_as_uint(instr->src[1]);
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result = ac_build_quad_swizzle(&ctx->ac, get_src(ctx, instr->src[0]), lane, lane, lane, lane);
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result = ac_build_wqm(&ctx->ac, result);
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if (ctx->info->stage == MESA_SHADER_FRAGMENT)
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result = ac_build_wqm(&ctx->ac, result);
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break;
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}
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case nir_intrinsic_quad_swap_horizontal:
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result = ac_build_quad_swizzle(&ctx->ac, get_src(ctx, instr->src[0]), 1, 0, 3, 2);
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result = ac_build_wqm(&ctx->ac, result);
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if (ctx->info->stage == MESA_SHADER_FRAGMENT)
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result = ac_build_wqm(&ctx->ac, result);
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break;
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case nir_intrinsic_quad_swap_vertical:
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result = ac_build_quad_swizzle(&ctx->ac, get_src(ctx, instr->src[0]), 2, 3, 0, 1);
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result = ac_build_wqm(&ctx->ac, result);
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if (ctx->info->stage == MESA_SHADER_FRAGMENT)
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result = ac_build_wqm(&ctx->ac, result);
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break;
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case nir_intrinsic_quad_swap_diagonal:
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result = ac_build_quad_swizzle(&ctx->ac, get_src(ctx, instr->src[0]), 3, 2, 1, 0);
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result = ac_build_wqm(&ctx->ac, result);
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if (ctx->info->stage == MESA_SHADER_FRAGMENT)
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result = ac_build_wqm(&ctx->ac, result);
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break;
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case nir_intrinsic_quad_swizzle_amd: {
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uint32_t mask = nir_intrinsic_swizzle_mask(instr);
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result = ac_build_quad_swizzle(&ctx->ac, get_src(ctx, instr->src[0]), mask & 0x3,
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(mask >> 2) & 0x3, (mask >> 4) & 0x3, (mask >> 6) & 0x3);
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result = ac_build_wqm(&ctx->ac, result);
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if (ctx->info->stage == MESA_SHADER_FRAGMENT)
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result = ac_build_wqm(&ctx->ac, result);
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break;
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}
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case nir_intrinsic_masked_swizzle_amd: {
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