st/mesa: don't enable NV_copy_depth_to_color if NIR doesn't support FP64

Fixes: e512f2cef9 - mesa: add NV_copy_depth_to_color support for nir
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/3459

Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6467>
This commit is contained in:
Marek Olšák 2020-08-31 21:00:01 -04:00 committed by Marge Bot
parent 782016ea42
commit a3512ddfdf

View file

@ -1771,8 +1771,12 @@ void st_init_extensions(struct pipe_screen *screen,
bool prefer_nir = PIPE_SHADER_IR_NIR ==
screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT, PIPE_SHADER_CAP_PREFERRED_IR);
const struct nir_shader_compiler_options *nir_options =
consts->ShaderCompilerOptions[MESA_SHADER_FRAGMENT].NirOptions;
if (prefer_nir &&
screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT, PIPE_SHADER_CAP_INTEGERS) &&
extensions->ARB_stencil_texturing)
extensions->ARB_stencil_texturing &&
!(nir_options->lower_doubles_options & nir_lower_fp64_full_software))
extensions->NV_copy_depth_to_color = TRUE;
}