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intel_extensions: Add ability to set GLSL version via environment
Add ability to set the GLSL version used by the GLcontext by setting the
environment variable INTEL_GLSL_VERSION. For example,
env INTEL_GLSL_VERSION=130 prog args
If the environment variable is missing, the GLSL versions defaults to 120.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
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603741a86d
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1 changed files with 18 additions and 1 deletions
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@ -196,6 +196,22 @@ static const struct dri_extension fragment_shader_extensions[] = {
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{ NULL, NULL }
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};
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/**
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* \brief Get GLSL version from the environment.
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*
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* If the environment variable INTEL_GLSL_VERSION is set, convert its value
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* to an integer and return it. Otherwise, return the default version, 120.
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*/
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static GLuint
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get_glsl_version()
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{
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const char * s = getenv("INTEL_GLSL_VERSION");
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if (s == NULL)
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return 120;
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else
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return (GLuint) atoi(s);
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}
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/**
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* Initializes potential list of extensions if ctx == NULL, or actually enables
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* extensions for a context.
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@ -208,7 +224,8 @@ intelInitExtensions(GLcontext *ctx)
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driInitExtensions(ctx, card_extensions, GL_FALSE);
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_mesa_map_function_array(GL_VERSION_2_1_functions);
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ctx->Const.GLSLVersion = 120;
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ctx->Const.GLSLVersion = get_glsl_version();
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if (intel->gen >= 5)
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driInitExtensions(ctx, ironlake_extensions, GL_FALSE);
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