mesa: Remove unused gl_shader_program::Attributes

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Ian Romanick 2011-08-18 15:08:51 -07:00
parent 84d71a07bb
commit a339ee8d85
3 changed files with 2 additions and 14 deletions

View file

@ -2155,7 +2155,6 @@ struct gl_shader_program
*
* \sa gl_program::Attributes
*/
struct gl_program_parameter_list *Attributes;
struct string_to_uint_map *AttributeBindings;
/** Transform feedback varyings */

View file

@ -68,16 +68,11 @@ _mesa_BindAttribLocationARB(GLhandleARB program, GLuint index,
return;
}
/* this will replace the current value if it's already in the list */
/* Add VERT_ATTRIB_GENERIC0 because that's how the linker differentiates
/* Replace the current value if it's already in the list. Add
* VERT_ATTRIB_GENERIC0 because that's how the linker differentiates
* between built-in attributes and user-defined attributes.
*/
shProg->AttributeBindings->put(index + VERT_ATTRIB_GENERIC0, name);
i = _mesa_add_attribute(shProg->Attributes, name, size, datatype, index);
if (i < 0) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindAttribLocation");
return;
}
/*
* Note that this attribute binding won't go into effect until

View file

@ -239,7 +239,6 @@ _mesa_init_shader_program(struct gl_context *ctx, struct gl_shader_program *prog
{
prog->Type = GL_SHADER_PROGRAM_MESA;
prog->RefCount = 1;
prog->Attributes = _mesa_new_parameter_list();
prog->AttributeBindings = string_to_uint_map_ctor();
@ -311,11 +310,6 @@ _mesa_free_shader_program_data(struct gl_context *ctx,
_mesa_clear_shader_program_data(ctx, shProg);
if (shProg->Attributes) {
_mesa_free_parameter_list(shProg->Attributes);
shProg->Attributes = NULL;
}
if (shProg->AttributeBindings) {
string_to_uint_map_dtor(shProg->AttributeBindings);
shProg->AttributeBindings = NULL;