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mesa: Refactor update_array_format to make _mesa_update_array_format_public
Pulls the parts of update_array_format that aren't just parameter validation out into a function that can be called from other parts of Mesa (e.g., meta). Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
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8fae494df2
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2 changed files with 57 additions and 19 deletions
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@ -247,6 +247,52 @@ get_legal_types_mask(const struct gl_context *ctx)
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}
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/**
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* \param attrib The index of the attribute array
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* \param size Components per element (1, 2, 3 or 4)
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* \param type Datatype of each component (GL_FLOAT, GL_INT, etc)
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* \param format Either GL_RGBA or GL_BGRA.
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* \param normalized Whether integer types are converted to floats in [-1, 1]
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* \param integer Integer-valued values (will not be normalized to [-1, 1])
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* \param doubles Double values not reduced to floats
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* \param relativeOffset Offset of the first element relative to the binding
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* offset.
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* \param flush_verties Should \c FLUSH_VERTICES be invoked before updating
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* state?
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*/
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void
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_mesa_update_array_format(struct gl_context *ctx,
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struct gl_vertex_array_object *vao,
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GLuint attrib, GLint size, GLenum type,
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GLenum format, GLboolean normalized,
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GLboolean integer, GLboolean doubles,
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GLuint relativeOffset, bool flush_vertices)
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{
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struct gl_vertex_attrib_array *const array = &vao->VertexAttrib[attrib];
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GLint elementSize;
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assert(size <= 4);
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if (flush_vertices) {
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FLUSH_VERTICES(ctx, 0);
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}
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elementSize = _mesa_bytes_per_vertex_attrib(size, type);
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assert(elementSize != -1);
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array->Size = size;
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array->Type = type;
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array->Format = format;
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array->Normalized = normalized;
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array->Integer = integer;
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array->Doubles = doubles;
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array->RelativeOffset = relativeOffset;
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array->_ElementSize = elementSize;
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vao->NewArrays |= VERT_BIT(attrib);
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ctx->NewState |= _NEW_ARRAY;
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}
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/**
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* Does error checking and updates the format in an attrib array.
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*
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@ -274,9 +320,7 @@ update_array_format(struct gl_context *ctx,
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GLboolean normalized, GLboolean integer, GLboolean doubles,
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GLuint relativeOffset)
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{
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struct gl_vertex_attrib_array *array;
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GLbitfield typeBit;
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GLint elementSize;
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GLenum format = GL_RGBA;
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if (ctx->Array.LegalTypesMask == 0 || ctx->Array.LegalTypesMaskAPI != ctx->API) {
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@ -377,23 +421,9 @@ update_array_format(struct gl_context *ctx,
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return false;
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}
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assert(size <= 4);
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elementSize = _mesa_bytes_per_vertex_attrib(size, type);
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assert(elementSize != -1);
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array = &vao->VertexAttrib[attrib];
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array->Size = size;
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array->Type = type;
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array->Format = format;
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array->Normalized = normalized;
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array->Integer = integer;
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array->Doubles = doubles;
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array->RelativeOffset = relativeOffset;
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array->_ElementSize = elementSize;
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vao->NewArrays |= VERT_BIT(attrib);
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ctx->NewState |= _NEW_ARRAY;
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_mesa_update_array_format(ctx, vao, attrib, size, type, format,
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normalized, integer, doubles, relativeOffset,
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false);
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return true;
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}
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@ -90,6 +90,14 @@ _mesa_attr_zero_aliases_vertex(struct gl_context *ctx)
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&& !is_forward_compatible_context));
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}
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extern void
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_mesa_update_array_format(struct gl_context *ctx,
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struct gl_vertex_array_object *vao,
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GLuint attrib, GLint size, GLenum type,
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GLenum format, GLboolean normalized,
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GLboolean integer, GLboolean doubles,
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GLuint relativeOffset, bool flush_vertices);
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extern void
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_mesa_bind_vertex_buffer(struct gl_context *ctx,
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struct gl_vertex_array_object *vao,
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