mesa: add const qualifier on _mesa_valid_to_render()

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This commit is contained in:
Brian Paul 2017-05-02 11:32:08 -06:00
parent f57e234fdd
commit a30313abf6
2 changed files with 2 additions and 2 deletions

View file

@ -324,7 +324,7 @@ check_valid_to_render(struct gl_context *ctx, const char *function)
* Note: This may be called during display list compilation.
*/
bool
_mesa_is_valid_prim_mode(struct gl_context *ctx, GLenum mode)
_mesa_is_valid_prim_mode(const struct gl_context *ctx, GLenum mode)
{
/* The overwhelmingly common case is (mode <= GL_TRIANGLE_FAN). Test that
* first and exit. You would think that a switch-statement would be the

View file

@ -39,7 +39,7 @@ extern GLboolean
_mesa_valid_to_render(struct gl_context *ctx, const char *where);
extern bool
_mesa_is_valid_prim_mode(struct gl_context *ctx, GLenum mode);
_mesa_is_valid_prim_mode(const struct gl_context *ctx, GLenum mode);
extern GLboolean
_mesa_valid_prim_mode(struct gl_context *ctx, GLenum mode, const char *name);