r300: move common fp functions to seperate file

This commit is contained in:
Maciej Cencora 2009-04-18 13:35:43 +02:00 committed by Dave Airlie
parent 300661d12a
commit a2d49eeaeb
11 changed files with 358 additions and 390 deletions

View file

@ -48,6 +48,7 @@ DRIVER_SOURCES = \
radeon_program_pair.c \
radeon_nqssadce.c \
r300_vertprog.c \
r300_fragprog_common.c \
r300_fragprog.c \
r300_fragprog_swizzle.c \
r300_fragprog_emit.c \

View file

@ -614,7 +614,6 @@ struct r300_swtcl_info {
struct r300_vtable {
void (* SetupRSUnit)(GLcontext *ctx);
void (* SetupFragmentShaderTextures)(GLcontext *ctx, int *tmu_mappings);
void (* TranslateFragmentShader)(GLcontext *ctx, struct gl_fragment_program *fp);
GLboolean (* FragmentProgramEmit)(struct r300_fragment_program_compiler *compiler);
void (* FragmentProgramDump)(union rX00_fragment_program_code *code);
GLboolean (* SetupPixelShader)(GLcontext *ctx);

View file

@ -25,21 +25,6 @@
*
*/
/**
* \file
*
* Fragment program compiler. Perform transformations on the intermediate
* representation until the program is in a form where we can translate
* it more or less directly into machine-readable form.
*
* \author Ben Skeggs <darktama@iinet.net.au>
* \author Jerome Glisse <j.glisse@gmail.com>
*/
#include "main/glheader.h"
#include "main/macros.h"
#include "main/enums.h"
#include "shader/prog_instruction.h"
#include "shader/prog_parameter.h"
#include "shader/prog_print.h"
@ -49,8 +34,6 @@
#include "r300_state.h"
#include "radeon_nqssadce.h"
#include "radeon_program_alu.h"
static void reset_srcreg(struct prog_src_register* reg)
{
@ -81,7 +64,7 @@ static struct prog_src_register shadow_ambient(struct gl_program *program, int t
* \todo If/when r5xx uses the radeon_program architecture, this can probably
* be reused.
*/
static GLboolean transform_TEX(
GLboolean r300_transform_TEX(
struct radeon_transform_context *t,
struct prog_instruction* orig_inst, void* data)
{
@ -246,231 +229,6 @@ static GLboolean transform_TEX(
return GL_TRUE;
}
static void update_params(GLcontext *ctx, struct gl_fragment_program *fp)
{
/* Ask Mesa nicely to fill in ParameterValues for us */
if (fp->Base.Parameters)
_mesa_load_state_parameters(ctx, fp->Base.Parameters);
}
/**
* Transform the program to support fragment.position.
*
* Introduce a small fragment at the start of the program that will be
* the only code that directly reads the FRAG_ATTRIB_WPOS input.
* All other code pieces that reference that input will be rewritten
* to read from a newly allocated temporary.
*
*/
void insert_WPOS_trailer(struct r300_fragment_program_compiler *compiler)
{
GLuint InputsRead = compiler->fp->Base.Base.InputsRead;
if (!(InputsRead & FRAG_BIT_WPOS))
return;
static gl_state_index tokens[STATE_LENGTH] = {
STATE_INTERNAL, STATE_R300_WINDOW_DIMENSION, 0, 0, 0
};
struct prog_instruction *fpi;
GLuint window_index;
int i = 0;
GLuint tempregi = _mesa_find_free_register(compiler->program, PROGRAM_TEMPORARY);
_mesa_insert_instructions(compiler->program, 0, 3);
fpi = compiler->program->Instructions;
/* perspective divide */
fpi[i].Opcode = OPCODE_RCP;
fpi[i].DstReg.File = PROGRAM_TEMPORARY;
fpi[i].DstReg.Index = tempregi;
fpi[i].DstReg.WriteMask = WRITEMASK_W;
fpi[i].DstReg.CondMask = COND_TR;
fpi[i].SrcReg[0].File = PROGRAM_INPUT;
fpi[i].SrcReg[0].Index = FRAG_ATTRIB_WPOS;
fpi[i].SrcReg[0].Swizzle = SWIZZLE_WWWW;
i++;
fpi[i].Opcode = OPCODE_MUL;
fpi[i].DstReg.File = PROGRAM_TEMPORARY;
fpi[i].DstReg.Index = tempregi;
fpi[i].DstReg.WriteMask = WRITEMASK_XYZ;
fpi[i].DstReg.CondMask = COND_TR;
fpi[i].SrcReg[0].File = PROGRAM_INPUT;
fpi[i].SrcReg[0].Index = FRAG_ATTRIB_WPOS;
fpi[i].SrcReg[0].Swizzle = SWIZZLE_XYZW;
fpi[i].SrcReg[1].File = PROGRAM_TEMPORARY;
fpi[i].SrcReg[1].Index = tempregi;
fpi[i].SrcReg[1].Swizzle = SWIZZLE_WWWW;
i++;
/* viewport transformation */
window_index = _mesa_add_state_reference(compiler->program->Parameters, tokens);
fpi[i].Opcode = OPCODE_MAD;
fpi[i].DstReg.File = PROGRAM_TEMPORARY;
fpi[i].DstReg.Index = tempregi;
fpi[i].DstReg.WriteMask = WRITEMASK_XYZ;
fpi[i].DstReg.CondMask = COND_TR;
fpi[i].SrcReg[0].File = PROGRAM_TEMPORARY;
fpi[i].SrcReg[0].Index = tempregi;
fpi[i].SrcReg[0].Swizzle =
MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_ZERO);
fpi[i].SrcReg[1].File = PROGRAM_STATE_VAR;
fpi[i].SrcReg[1].Index = window_index;
fpi[i].SrcReg[1].Swizzle =
MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_ZERO);
fpi[i].SrcReg[2].File = PROGRAM_STATE_VAR;
fpi[i].SrcReg[2].Index = window_index;
fpi[i].SrcReg[2].Swizzle =
MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_ZERO);
i++;
for (; i < compiler->program->NumInstructions; ++i) {
int reg;
for (reg = 0; reg < 3; reg++) {
if (fpi[i].SrcReg[reg].File == PROGRAM_INPUT &&
fpi[i].SrcReg[reg].Index == FRAG_ATTRIB_WPOS) {
fpi[i].SrcReg[reg].File = PROGRAM_TEMPORARY;
fpi[i].SrcReg[reg].Index = tempregi;
}
}
}
}
static void nqssadce_init(struct nqssadce_state* s)
{
s->Outputs[FRAG_RESULT_COLOR].Sourced = WRITEMASK_XYZW;
s->Outputs[FRAG_RESULT_DEPTH].Sourced = WRITEMASK_W;
}
static GLuint build_dtm(GLuint depthmode)
{
switch(depthmode) {
default:
case GL_LUMINANCE: return 0;
case GL_INTENSITY: return 1;
case GL_ALPHA: return 2;
}
}
static GLuint build_func(GLuint comparefunc)
{
return comparefunc - GL_NEVER;
}
/**
* Collect all external state that is relevant for compiling the given
* fragment program.
*/
static void build_state(
r300ContextPtr r300,
struct r300_fragment_program *fp,
struct r300_fragment_program_external_state *state)
{
int unit;
_mesa_bzero(state, sizeof(*state));
for(unit = 0; unit < 16; ++unit) {
if (fp->Base.Base.ShadowSamplers & (1 << unit)) {
struct gl_texture_object* tex = r300->radeon.glCtx->Texture.Unit[unit]._Current;
state->unit[unit].depth_texture_mode = build_dtm(tex->DepthMode);
state->unit[unit].texture_compare_func = build_func(tex->CompareFunc);
}
}
}
void r300TranslateFragmentShader(GLcontext *ctx, struct gl_fragment_program *fp)
{
r300ContextPtr r300 = R300_CONTEXT(ctx);
struct r300_fragment_program *r300_fp = (struct r300_fragment_program *)fp;
struct r300_fragment_program_external_state state;
build_state(r300, r300_fp, &state);
if (_mesa_memcmp(&r300_fp->state, &state, sizeof(state))) {
/* TODO: cache compiled programs */
r300_fp->translated = GL_FALSE;
_mesa_memcpy(&r300_fp->state, &state, sizeof(state));
}
if (!r300_fp->translated) {
struct r300_fragment_program_compiler compiler;
compiler.r300 = r300;
compiler.fp = r300_fp;
compiler.code = &r300_fp->code;
compiler.program = _mesa_clone_program(ctx, &fp->Base);
if (RADEON_DEBUG & DEBUG_PIXEL) {
_mesa_printf("Fragment Program: Initial program:\n");
_mesa_print_program(compiler.program);
}
insert_WPOS_trailer(&compiler);
struct radeon_program_transformation transformations[] = {
{ &transform_TEX, &compiler },
{ &radeonTransformALU, 0 },
{ &radeonTransformTrigSimple, 0 }
};
radeonLocalTransform(ctx, compiler.program, 3, transformations);
if (RADEON_DEBUG & DEBUG_PIXEL) {
_mesa_printf("Fragment Program: After native rewrite:\n");
_mesa_print_program(compiler.program);
}
struct radeon_nqssadce_descr nqssadce = {
.Init = &nqssadce_init,
.IsNativeSwizzle = &r300FPIsNativeSwizzle,
.BuildSwizzle = &r300FPBuildSwizzle,
.RewriteDepthOut = GL_TRUE
};
radeonNqssaDce(ctx, compiler.program, &nqssadce);
if (RADEON_DEBUG & DEBUG_PIXEL) {
_mesa_printf("Compiler: after NqSSA-DCE:\n");
_mesa_print_program(compiler.program);
}
if (!r300->vtbl.FragmentProgramEmit(&compiler))
r300_fp->error = GL_TRUE;
/* Subtle: Rescue any parameters that have been added during transformations */
_mesa_free_parameter_list(fp->Base.Parameters);
fp->Base.Parameters = compiler.program->Parameters;
compiler.program->Parameters = 0;
_mesa_reference_program(ctx, &compiler.program, NULL);
r300_fp->translated = GL_TRUE;
r300UpdateStateParameters(ctx, _NEW_PROGRAM);
if (r300_fp->error || (RADEON_DEBUG & DEBUG_PIXEL))
r300->vtbl.FragmentProgramDump(&r300_fp->code);
}
update_params(ctx, fp);
}
/* just some random things... */
void r300FragmentProgramDump(union rX00_fragment_program_code *c)
{

View file

@ -105,12 +105,10 @@
#endif
extern void insert_WPOS_trailer(struct r300_fragment_program_compiler *compiler);
extern void r300TranslateFragmentShader(GLcontext *ctx, struct gl_fragment_program *fp);
extern GLboolean r300FragmentProgramEmit(struct r300_fragment_program_compiler *compiler);
extern void r300FragmentProgramDump(union rX00_fragment_program_code *c);
extern GLboolean r300_transform_TEX(struct radeon_transform_context *t, struct prog_instruction* orig_inst, void* data);
#endif

View file

@ -0,0 +1,282 @@
/*
* Copyright (C) 2009 Maciej Cencora <m.cencora@gmail.com>
*
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial
* portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
* LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
*/
/**
* \file
*
* Fragment program compiler. Perform transformations on the intermediate
* representation until the program is in a form where we can translate
* it more or less directly into machine-readable form.
*
* \author Ben Skeggs <darktama@iinet.net.au>
* \author Jerome Glisse <j.glisse@gmail.com>
*/
#include "r300_fragprog_common.h"
#include "r300_fragprog.h"
#include "r300_fragprog_swizzle.h"
#include "r500_fragprog.h"
#include "radeon_program.h"
#include "radeon_program_alu.h"
static void update_params(GLcontext *ctx, struct gl_fragment_program *fp)
{
/* Ask Mesa nicely to fill in ParameterValues for us */
if (fp->Base.Parameters)
_mesa_load_state_parameters(ctx, fp->Base.Parameters);
}
static void nqssadce_init(struct nqssadce_state* s)
{
s->Outputs[FRAG_RESULT_COLOR].Sourced = WRITEMASK_XYZW;
s->Outputs[FRAG_RESULT_DEPTH].Sourced = WRITEMASK_W;
}
/**
* Transform the program to support fragment.position.
*
* Introduce a small fragment at the start of the program that will be
* the only code that directly reads the FRAG_ATTRIB_WPOS input.
* All other code pieces that reference that input will be rewritten
* to read from a newly allocated temporary.
*
*/
static void insert_WPOS_trailer(struct r300_fragment_program_compiler *compiler)
{
GLuint InputsRead = compiler->fp->Base.Base.InputsRead;
if (!(InputsRead & FRAG_BIT_WPOS))
return;
static gl_state_index tokens[STATE_LENGTH] = {
STATE_INTERNAL, STATE_R300_WINDOW_DIMENSION, 0, 0, 0
};
struct prog_instruction *fpi;
GLuint window_index;
int i = 0;
GLuint tempregi = _mesa_find_free_register(compiler->program, PROGRAM_TEMPORARY);
_mesa_insert_instructions(compiler->program, 0, 3);
fpi = compiler->program->Instructions;
/* perspective divide */
fpi[i].Opcode = OPCODE_RCP;
fpi[i].DstReg.File = PROGRAM_TEMPORARY;
fpi[i].DstReg.Index = tempregi;
fpi[i].DstReg.WriteMask = WRITEMASK_W;
fpi[i].DstReg.CondMask = COND_TR;
fpi[i].SrcReg[0].File = PROGRAM_INPUT;
fpi[i].SrcReg[0].Index = FRAG_ATTRIB_WPOS;
fpi[i].SrcReg[0].Swizzle = SWIZZLE_WWWW;
i++;
fpi[i].Opcode = OPCODE_MUL;
fpi[i].DstReg.File = PROGRAM_TEMPORARY;
fpi[i].DstReg.Index = tempregi;
fpi[i].DstReg.WriteMask = WRITEMASK_XYZ;
fpi[i].DstReg.CondMask = COND_TR;
fpi[i].SrcReg[0].File = PROGRAM_INPUT;
fpi[i].SrcReg[0].Index = FRAG_ATTRIB_WPOS;
fpi[i].SrcReg[0].Swizzle = SWIZZLE_XYZW;
fpi[i].SrcReg[1].File = PROGRAM_TEMPORARY;
fpi[i].SrcReg[1].Index = tempregi;
fpi[i].SrcReg[1].Swizzle = SWIZZLE_WWWW;
i++;
/* viewport transformation */
window_index = _mesa_add_state_reference(compiler->program->Parameters, tokens);
fpi[i].Opcode = OPCODE_MAD;
fpi[i].DstReg.File = PROGRAM_TEMPORARY;
fpi[i].DstReg.Index = tempregi;
fpi[i].DstReg.WriteMask = WRITEMASK_XYZ;
fpi[i].DstReg.CondMask = COND_TR;
fpi[i].SrcReg[0].File = PROGRAM_TEMPORARY;
fpi[i].SrcReg[0].Index = tempregi;
fpi[i].SrcReg[0].Swizzle = MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_ZERO);
fpi[i].SrcReg[1].File = PROGRAM_STATE_VAR;
fpi[i].SrcReg[1].Index = window_index;
fpi[i].SrcReg[1].Swizzle = MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_ZERO);
fpi[i].SrcReg[2].File = PROGRAM_STATE_VAR;
fpi[i].SrcReg[2].Index = window_index;
fpi[i].SrcReg[2].Swizzle = MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_ZERO);
i++;
for (; i < compiler->program->NumInstructions; ++i) {
int reg;
for (reg = 0; reg < 3; reg++) {
if (fpi[i].SrcReg[reg].File == PROGRAM_INPUT &&
fpi[i].SrcReg[reg].Index == FRAG_ATTRIB_WPOS) {
fpi[i].SrcReg[reg].File = PROGRAM_TEMPORARY;
fpi[i].SrcReg[reg].Index = tempregi;
}
}
}
}
static GLuint build_dtm(GLuint depthmode)
{
switch(depthmode) {
default:
case GL_LUMINANCE: return 0;
case GL_INTENSITY: return 1;
case GL_ALPHA: return 2;
}
}
static GLuint build_func(GLuint comparefunc)
{
return comparefunc - GL_NEVER;
}
/**
* Collect all external state that is relevant for compiling the given
* fragment program.
*/
static void build_state(
r300ContextPtr r300,
struct r300_fragment_program *fp,
struct r300_fragment_program_external_state *state)
{
int unit;
_mesa_bzero(state, sizeof(*state));
for(unit = 0; unit < 16; ++unit) {
if (fp->Base.Base.ShadowSamplers & (1 << unit)) {
struct gl_texture_object* tex = r300->radeon.glCtx->Texture.Unit[unit]._Current;
state->unit[unit].depth_texture_mode = build_dtm(tex->DepthMode);
state->unit[unit].texture_compare_func = build_func(tex->CompareFunc);
}
}
}
void r300TranslateFragmentShader(GLcontext *ctx, struct gl_fragment_program *fp)
{
r300ContextPtr r300 = R300_CONTEXT(ctx);
struct r300_fragment_program *r300_fp = (struct r300_fragment_program *)fp;
struct r300_fragment_program_external_state state;
build_state(r300, r300_fp, &state);
if (_mesa_memcmp(&r300_fp->state, &state, sizeof(state))) {
/* TODO: cache compiled programs */
r300_fp->translated = GL_FALSE;
_mesa_memcpy(&r300_fp->state, &state, sizeof(state));
}
if (!r300_fp->translated) {
struct r300_fragment_program_compiler compiler;
compiler.r300 = r300;
compiler.fp = r300_fp;
compiler.code = &r300_fp->code;
compiler.program = _mesa_clone_program(ctx, &fp->Base);
if (RADEON_DEBUG & DEBUG_PIXEL) {
_mesa_printf("Fragment Program: Initial program:\n");
_mesa_print_program(compiler.program);
}
insert_WPOS_trailer(&compiler);
if (r300->radeon.radeonScreen->chip_family >= CHIP_FAMILY_RV515) {
struct radeon_program_transformation transformations[] = {
{ &r500_transform_TEX, &compiler },
{ &radeonTransformALU, 0 },
{ &radeonTransformDeriv, 0 },
{ &radeonTransformTrigScale, 0 }
};
radeonLocalTransform(ctx, compiler.program, 4, transformations);
} else {
struct radeon_program_transformation transformations[] = {
{ &r300_transform_TEX, &compiler },
{ &radeonTransformALU, 0 },
{ &radeonTransformTrigSimple, 0 }
};
radeonLocalTransform(ctx, compiler.program, 3, transformations);
}
if (RADEON_DEBUG & DEBUG_PIXEL) {
_mesa_printf("Fragment Program: After native rewrite:\n");
_mesa_print_program(compiler.program);
}
if (r300->radeon.radeonScreen->chip_family >= CHIP_FAMILY_RV515) {
struct radeon_nqssadce_descr nqssadce = {
.Init = &nqssadce_init,
.IsNativeSwizzle = &r500FPIsNativeSwizzle,
.BuildSwizzle = &r500FPBuildSwizzle,
.RewriteDepthOut = GL_TRUE
};
radeonNqssaDce(ctx, compiler.program, &nqssadce);
} else {
struct radeon_nqssadce_descr nqssadce = {
.Init = &nqssadce_init,
.IsNativeSwizzle = &r300FPIsNativeSwizzle,
.BuildSwizzle = &r300FPBuildSwizzle,
.RewriteDepthOut = GL_TRUE
};
radeonNqssaDce(ctx, compiler.program, &nqssadce);
}
if (RADEON_DEBUG & DEBUG_PIXEL) {
_mesa_printf("Compiler: after NqSSA-DCE:\n");
_mesa_print_program(compiler.program);
}
if (!r300->vtbl.FragmentProgramEmit(&compiler))
r300_fp->error = GL_TRUE;
/* Subtle: Rescue any parameters that have been added during transformations */
_mesa_free_parameter_list(fp->Base.Parameters);
fp->Base.Parameters = compiler.program->Parameters;
compiler.program->Parameters = 0;
_mesa_reference_program(ctx, &compiler.program, NULL);
r300_fp->translated = GL_TRUE;
r300UpdateStateParameters(ctx, _NEW_PROGRAM);
if (r300_fp->error || (RADEON_DEBUG & DEBUG_PIXEL))
r300->vtbl.FragmentProgramDump(&r300_fp->code);
}
update_params(ctx, fp);
}

View file

@ -0,0 +1,35 @@
/*
* Copyright (C) 2009 Maciej Cencora <m.cencora@gmail.com>
*
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial
* portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
* LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
*/
#ifndef __R300_FRAGPROG_COMMON_H_
#define __R300_FRAGPROG_COMMON_H_
#include "main/mtypes.h"
extern void r300TranslateFragmentShader(GLcontext *ctx, struct gl_fragment_program *fp);
#endif

View file

@ -72,7 +72,8 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "r300_reg.h"
#include "r300_tex.h"
#include "r300_emit.h"
#include "r300_fragprog.h"
#include "r300_fragprog_common.h"
extern int future_hw_tcl_on;
/**
@ -432,7 +433,7 @@ static int r300Fallback(GLcontext * ctx)
struct r300_fragment_program *fp = (struct r300_fragment_program *) ctx->FragmentProgram._Current;
if (fp && !fp->translated) {
r300->vtbl.TranslateFragmentShader(ctx, ctx->FragmentProgram._Current);
r300TranslateFragmentShader(ctx, ctx->FragmentProgram._Current);
FALLBACK_IF(fp->error);
}

View file

@ -1,10 +1,36 @@
/*
* Copyright 2009 Maciej Cencora <m.cencora@gmail.com>
*
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial
* portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
* LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
*/
#include "main/glheader.h"
#include "shader/program.h"
#include "tnl/tnl.h"
#include "r300_context.h"
#include "r300_fragprog.h"
#include "r300_fragprog_common.h"
static struct gl_program *r300NewProgram(GLcontext * ctx, GLenum target,
GLuint id)
@ -59,10 +85,9 @@ static GLboolean
r300IsProgramNative(GLcontext * ctx, GLenum target, struct gl_program *prog)
{
if (target == GL_FRAGMENT_PROGRAM_ARB) {
r300ContextPtr rmesa = R300_CONTEXT(ctx);
struct r300_fragment_program *fp = (struct r300_fragment_program *)prog;
if (!fp->translated)
rmesa->vtbl.TranslateFragmentShader(ctx, &fp->Base);
r300TranslateFragmentShader(ctx, &fp->Base);
return !fp->error;
} else

View file

@ -59,8 +59,9 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "r300_state.h"
#include "r300_reg.h"
#include "r300_emit.h"
#include "r300_fragprog.h"
#include "r300_tex.h"
#include "r300_fragprog_common.h"
#include "r300_fragprog.h"
#include "r500_fragprog.h"
#include "drirenderbuffer.h"
@ -2458,7 +2459,7 @@ void r300UpdateShaderStates(r300ContextPtr rmesa)
rmesa->hw.fg_depth_src.cmd[1] = fgdepthsrc;
}
rmesa->vtbl.TranslateFragmentShader(ctx, ctx->FragmentProgram._Current);
r300TranslateFragmentShader(ctx, ctx->FragmentProgram._Current);
if (!rmesa->vtbl.SetupPixelShader(ctx))
return;
@ -2582,14 +2583,12 @@ void r300InitShaderFunctions(r300ContextPtr r300)
r300->vtbl.SetupRSUnit = r500SetupRSUnit;
r300->vtbl.SetupPixelShader = r500SetupPixelShader;
r300->vtbl.SetupFragmentShaderTextures = r500SetupFragmentShaderTextures;
r300->vtbl.TranslateFragmentShader = r500TranslateFragmentShader;
r300->vtbl.FragmentProgramEmit = r500FragmentProgramEmit;
r300->vtbl.FragmentProgramDump = r500FragmentProgramDump;
} else {
r300->vtbl.SetupRSUnit = r300SetupRSUnit;
r300->vtbl.SetupPixelShader = r300SetupPixelShader;
r300->vtbl.SetupFragmentShaderTextures = r300SetupFragmentShaderTextures;
r300->vtbl.TranslateFragmentShader = r300TranslateFragmentShader;
r300->vtbl.FragmentProgramEmit = r300FragmentProgramEmit;
r300->vtbl.FragmentProgramDump = r300FragmentProgramDump;
}

View file

@ -31,7 +31,6 @@
#include "radeon_program_alu.h"
#include "r300_fragprog.h"
static void reset_srcreg(struct prog_src_register* reg)
{
_mesa_bzero(reg, sizeof(*reg));
@ -59,7 +58,7 @@ static struct prog_src_register shadow_ambient(struct gl_program *program, int t
* - introduce a temporary register when write masks are needed
*
*/
static GLboolean transform_TEX(
GLboolean r500_transform_TEX(
struct radeon_transform_context *t,
struct prog_instruction* orig_inst, void* data)
{
@ -189,21 +188,6 @@ static GLboolean transform_TEX(
return GL_TRUE;
}
static void update_params(GLcontext *ctx, struct gl_fragment_program *fp)
{
/* Ask Mesa nicely to fill in ParameterValues for us */
if (fp->Base.Parameters)
_mesa_load_state_parameters(ctx, fp->Base.Parameters);
}
static void nqssadce_init(struct nqssadce_state* s)
{
s->Outputs[FRAG_RESULT_COLOR].Sourced = WRITEMASK_XYZW;
s->Outputs[FRAG_RESULT_DEPTH].Sourced = WRITEMASK_W;
}
GLboolean r500FPIsNativeSwizzle(GLuint opcode, struct prog_src_register reg)
{
GLuint relevant;
@ -299,120 +283,6 @@ void r500FPBuildSwizzle(struct nqssadce_state *s, struct prog_dst_register dst,
}
}
static GLuint build_dtm(GLuint depthmode)
{
switch(depthmode) {
default:
case GL_LUMINANCE: return 0;
case GL_INTENSITY: return 1;
case GL_ALPHA: return 2;
}
}
static GLuint build_func(GLuint comparefunc)
{
return comparefunc - GL_NEVER;
}
/**
* Collect all external state that is relevant for compiling the given
* fragment program.
*/
static void build_state(
r300ContextPtr r300,
struct r300_fragment_program *fp,
struct r300_fragment_program_external_state *state)
{
int unit;
_mesa_bzero(state, sizeof(*state));
for(unit = 0; unit < 16; ++unit) {
if (fp->Base.Base.ShadowSamplers & (1 << unit)) {
struct gl_texture_object* tex = r300->radeon.glCtx->Texture.Unit[unit]._Current;
state->unit[unit].depth_texture_mode = build_dtm(tex->DepthMode);
state->unit[unit].texture_compare_func = build_func(tex->CompareFunc);
}
}
}
void r500TranslateFragmentShader(GLcontext *ctx, struct gl_fragment_program *fp)
{
r300ContextPtr r300 = R300_CONTEXT(ctx);
struct r300_fragment_program *r300_fp = (struct r300_fragment_program *)fp;
struct r300_fragment_program_external_state state;
build_state(r300, r300_fp, &state);
if (_mesa_memcmp(&r300_fp->state, &state, sizeof(state))) {
/* TODO: cache compiled programs */
r300_fp->translated = GL_FALSE;
_mesa_memcpy(&r300_fp->state, &state, sizeof(state));
}
if (!r300_fp->translated) {
struct r300_fragment_program_compiler compiler;
compiler.r300 = r300;
compiler.fp = r300_fp;
compiler.code = &r300_fp->code;
compiler.program = _mesa_clone_program(ctx, &fp->Base);
if (RADEON_DEBUG & DEBUG_PIXEL) {
_mesa_printf("Compiler: Initial program:\n");
_mesa_print_program(compiler.program);
}
insert_WPOS_trailer(&compiler);
struct radeon_program_transformation transformations[] = {
{ &transform_TEX, &compiler },
{ &radeonTransformALU, 0 },
{ &radeonTransformDeriv, 0 },
{ &radeonTransformTrigScale, 0 }
};
radeonLocalTransform(ctx, compiler.program, 4, transformations);
if (RADEON_DEBUG & DEBUG_PIXEL) {
_mesa_printf("Compiler: after native rewrite:\n");
_mesa_print_program(compiler.program);
}
struct radeon_nqssadce_descr nqssadce = {
.Init = &nqssadce_init,
.IsNativeSwizzle = &r500FPIsNativeSwizzle,
.BuildSwizzle = &r500FPBuildSwizzle,
.RewriteDepthOut = GL_TRUE
};
radeonNqssaDce(ctx, compiler.program, &nqssadce);
if (RADEON_DEBUG & DEBUG_PIXEL) {
_mesa_printf("Compiler: after NqSSA-DCE:\n");
_mesa_print_program(compiler.program);
}
if (!r300->vtbl.FragmentProgramEmit(&compiler))
r300_fp->error = GL_TRUE;
/* Subtle: Rescue any parameters that have been added during transformations */
_mesa_free_parameter_list(fp->Base.Parameters);
fp->Base.Parameters = compiler.program->Parameters;
compiler.program->Parameters = 0;
_mesa_reference_program(ctx, &compiler.program, NULL);
r300_fp->translated = GL_TRUE;
r300UpdateStateParameters(ctx, _NEW_PROGRAM);
if (r300_fp->error || (RADEON_DEBUG & DEBUG_PIXEL))
r300->vtbl.FragmentProgramDump(&r300_fp->code);
}
update_params(ctx, fp);
}
static char *toswiz(int swiz_val) {
switch(swiz_val) {

View file

@ -46,8 +46,6 @@
#include "radeon_program.h"
#include "radeon_nqssadce.h"
extern void r500TranslateFragmentShader(GLcontext *ctx, struct gl_fragment_program *fp);
extern GLboolean r500FragmentProgramEmit(struct r300_fragment_program_compiler *compiler);
extern void r500FragmentProgramDump(union rX00_fragment_program_code *c);
@ -55,4 +53,6 @@ extern void r500FragmentProgramDump(union rX00_fragment_program_code *c);
extern GLboolean r500FPIsNativeSwizzle(GLuint opcode, struct prog_src_register reg);
extern void r500FPBuildSwizzle(struct nqssadce_state *s, struct prog_dst_register dst, struct prog_src_register src);
extern GLboolean r500_transform_TEX(struct radeon_transform_context *t, struct prog_instruction* orig_inst, void* data);
#endif