mesa: clean up F_TO_I, IFLOOR, ICEIL functions

Put all the #ifdef stuff inside the function bodies instead of outside.
This commit is contained in:
Brian Paul 2012-08-31 08:33:31 -06:00
parent 4d9abd96cc
commit a2cf265c8d

View file

@ -156,6 +156,11 @@ static inline int isblank(int ch) { return ch == ' ' || ch == '\t'; }
#endif
/*@}*/
#if defined(__SUNPRO_C)
#define sqrtf(f) ((float) sqrt(f))
#endif
/***
*** LOG2: Log base 2 of float
***/
@ -309,50 +314,36 @@ static inline int IROUND_POS(float f)
* Convert float to int using a fast method. The rounding mode may vary.
* XXX We could use an x86-64/SSE2 version here.
*/
#if defined(USE_X86_ASM) && defined(__GNUC__) && defined(__i386__)
static inline int F_TO_I(float f)
{
#if defined(USE_X86_ASM) && defined(__GNUC__) && defined(__i386__)
int r;
__asm__ ("fistpl %0" : "=m" (r) : "t" (f) : "st");
return r;
}
#elif defined(USE_X86_ASM) && defined(_MSC_VER)
static inline int F_TO_I(float f)
{
int r;
_asm {
fld f
fistp r
}
return r;
}
#elif defined(__WATCOMC__) && defined(__386__)
long F_TO_I(float f);
#pragma aux iround = \
"push eax" \
"fistp dword ptr [esp]" \
"pop eax" \
parm [8087] \
value [eax] \
modify exact [eax];
#else
#define F_TO_I(f) IROUND(f)
return IROUND(f);
#endif
}
/***
*** IFLOOR: return (as an integer) floor of float
***/
#if defined(USE_X86_ASM) && defined(__GNUC__) && defined(__i386__)
/*
* IEEE floor for computers that round to nearest or even.
* 'f' must be between -4194304 and 4194303.
* This floor operation is done by "(iround(f + .5) + iround(f - .5)) >> 1",
* but uses some IEEE specific tricks for better speed.
* Contributed by Josh Vanderhoof
*/
static inline int ifloor(float f)
/** Return (as an integer) floor of float */
static inline int IFLOOR(float f)
{
#if defined(USE_X86_ASM) && defined(__GNUC__) && defined(__i386__)
/*
* IEEE floor for computers that round to nearest or even.
* 'f' must be between -4194304 and 4194303.
* This floor operation is done by "(iround(f + .5) + iround(f - .5)) >> 1",
* but uses some IEEE specific tricks for better speed.
* Contributed by Josh Vanderhoof
*/
int ai, bi;
double af, bf;
af = (3 << 22) + 0.5 + (double)f;
@ -361,45 +352,33 @@ static inline int ifloor(float f)
__asm__ ("fstps %0" : "=m" (ai) : "t" (af) : "st");
__asm__ ("fstps %0" : "=m" (bi) : "t" (bf) : "st");
return (ai - bi) >> 1;
}
#define IFLOOR(x) ifloor(x)
#elif defined(USE_IEEE)
static inline int ifloor(float f)
{
int ai, bi;
double af, bf;
fi_type u;
af = (3 << 22) + 0.5 + (double)f;
bf = (3 << 22) + 0.5 - (double)f;
u.f = (float) af; ai = u.i;
u.f = (float) bf; bi = u.i;
return (ai - bi) >> 1;
}
#define IFLOOR(x) ifloor(x)
#else
static inline int ifloor(float f)
{
int i = IROUND(f);
return (i > f) ? i - 1 : i;
}
#define IFLOOR(x) ifloor(x)
#endif
}
/***
*** ICEIL: return (as an integer) ceiling of float
***/
#if defined(USE_X86_ASM) && defined(__GNUC__) && defined(__i386__)
/*
* IEEE ceil for computers that round to nearest or even.
* 'f' must be between -4194304 and 4194303.
* This ceil operation is done by "(iround(f + .5) + iround(f - .5) + 1) >> 1",
* but uses some IEEE specific tricks for better speed.
* Contributed by Josh Vanderhoof
*/
static inline int iceil(float f)
/** Return (as an integer) ceiling of float */
static inline int ICEIL(float f)
{
#if defined(USE_X86_ASM) && defined(__GNUC__) && defined(__i386__)
/*
* IEEE ceil for computers that round to nearest or even.
* 'f' must be between -4194304 and 4194303.
* This ceil operation is done by "(iround(f + .5) + iround(f - .5) + 1) >> 1",
* but uses some IEEE specific tricks for better speed.
* Contributed by Josh Vanderhoof
*/
int ai, bi;
double af, bf;
af = (3 << 22) + 0.5 + (double)f;
@ -408,11 +387,7 @@ static inline int iceil(float f)
__asm__ ("fstps %0" : "=m" (ai) : "t" (af) : "st");
__asm__ ("fstps %0" : "=m" (bi) : "t" (bf) : "st");
return (ai - bi + 1) >> 1;
}
#define ICEIL(x) iceil(x)
#elif defined(USE_IEEE)
static inline int iceil(float f)
{
int ai, bi;
double af, bf;
fi_type u;
@ -421,16 +396,11 @@ static inline int iceil(float f)
u.f = (float) af; ai = u.i;
u.f = (float) bf; bi = u.i;
return (ai - bi + 1) >> 1;
}
#define ICEIL(x) iceil(x)
#else
static inline int iceil(float f)
{
int i = IROUND(f);
return (i < f) ? i + 1 : i;
}
#define ICEIL(x) iceil(x)
#endif
}
/**