driconf: add SotTR DX12 to Intel XeSS workaround

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27610>
This commit is contained in:
Felix DeGrood 2024-02-14 01:24:45 +00:00 committed by Marge Bot
parent 9c4c1796d7
commit a2bd99f521

View file

@ -1235,6 +1235,9 @@ TODO: document the other workarounds.
<application name="Red Dead Redemption 2" executable="RDR2.exe">
<option name="force_vk_vendor" value="-1" />
</application>
<application name="Shadow of the Tomb Raider" executable="SOTTR.exe">
<option name="force_vk_vendor" value="-1" />
</application>
<!--
Disable 16-bit feature on zink and angle so that GLES mediump doesn't
lower to our inefficent 16-bit shader support. No need to do so for