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driconf: add SotTR DX12 to Intel XeSS workaround
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> Cc: mesa-stable Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27610>
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@ -1235,6 +1235,9 @@ TODO: document the other workarounds.
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<application name="Red Dead Redemption 2" executable="RDR2.exe">
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<option name="force_vk_vendor" value="-1" />
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</application>
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<application name="Shadow of the Tomb Raider" executable="SOTTR.exe">
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<option name="force_vk_vendor" value="-1" />
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</application>
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<!--
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Disable 16-bit feature on zink and angle so that GLES mediump doesn't
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lower to our inefficent 16-bit shader support. No need to do so for
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