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glsl: Support uint index in lower_vector_insert
The ES31-CTS.compute_shader.pipeline-compute-chain test case generates an unsigned index by using gl_LocalInvocationID.x and gl_LocalInvocationID.y as array indices. Signed-off-by: Jordan Justen <jordan.l.justen@intel.com> Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
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1 changed files with 5 additions and 1 deletions
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@ -108,9 +108,13 @@ vector_insert_visitor::handle_rvalue(ir_rvalue **rv)
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factory.emit(assign(temp, expr->operands[0]));
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factory.emit(assign(src_temp, expr->operands[1]));
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assert(expr->operands[2]->type == glsl_type::int_type ||
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expr->operands[2]->type == glsl_type::uint_type);
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for (unsigned i = 0; i < expr->type->vector_elements; i++) {
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ir_constant *const cmp_index =
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new(factory.mem_ctx) ir_constant(int(i));
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ir_constant::zero(factory.mem_ctx, expr->operands[2]->type);
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cmp_index->value.u[0] = i;
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ir_variable *const cmp_result =
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factory.make_temp(glsl_type::bool_type, "index_condition");
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