linker: Treat sized and unsized array types as the same

If two shaders contain variables declared with array types that have
the same base type but one is sized and the other is not, linking
should succeed.  I'm not super pleased with the way this is
implemented, and I am more convinced than ever that we need more
linker tests.  We especially need "negative" tests.

Fixes bugzilla #29697 and piglit test glsl-link-array-01.
This commit is contained in:
Ian Romanick 2010-08-29 22:07:49 -07:00
parent 4502b17901
commit a2711d6968

View file

@ -343,12 +343,26 @@ cross_validate_globals(struct gl_shader_program *prog,
ir_variable *const existing = variables.get_variable(var->name);
if (existing != NULL) {
if (var->type != existing->type) {
linker_error_printf(prog, "%s `%s' declared as type "
"`%s' and type `%s'\n",
mode_string(var),
var->name, var->type->name,
existing->type->name);
return false;
/* Consider the types to be "the same" if both types are arrays
* of the same type and one of the arrays is implicitly sized.
* In addition, set the type of the linked variable to the
* explicitly sized array.
*/
if (var->type->is_array()
&& existing->type->is_array()
&& (var->type->fields.array == existing->type->fields.array)
&& ((var->type->length == 0)
|| (existing->type->length == 0))) {
if (existing->type->length == 0)
existing->type = var->type;
} else {
linker_error_printf(prog, "%s `%s' declared as type "
"`%s' and type `%s'\n",
mode_string(var),
var->name, var->type->name,
existing->type->name);
return false;
}
}
/* FINISHME: Handle non-constant initializers.