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vulkan: Add common cmd buffer state tracking
For drivers already using vk_common_ResetCommandBuffer(), it now only calls the driver's reset hook if the command buffer is not in the INITIAL state. Pulled this trick from the PowerVR driver. v2 (Jason Ekstrand): - Rename from "status" to "state" since that's what's in the spec - Add vk_command_buffer_begin/end instead of drivers setting it all manually Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16922>
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3 changed files with 56 additions and 1 deletions
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@ -41,6 +41,7 @@ vk_command_buffer_init(struct vk_command_pool *pool,
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command_buffer->level = level;
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command_buffer->ops = ops;
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vk_dynamic_graphics_state_init(&command_buffer->dynamic_graphics_state);
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command_buffer->state = MESA_VK_COMMAND_BUFFER_STATE_INITIAL;
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command_buffer->record_result = VK_SUCCESS;
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vk_cmd_queue_init(&command_buffer->cmd_queue, &pool->alloc);
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util_dynarray_init(&command_buffer->labels, NULL);
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@ -55,6 +56,7 @@ void
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vk_command_buffer_reset(struct vk_command_buffer *command_buffer)
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{
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vk_dynamic_graphics_state_clear(&command_buffer->dynamic_graphics_state);
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command_buffer->state = MESA_VK_COMMAND_BUFFER_STATE_INITIAL;
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command_buffer->record_result = VK_SUCCESS;
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vk_command_buffer_reset_render_pass(command_buffer);
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vk_cmd_queue_reset(&command_buffer->cmd_queue);
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@ -62,6 +64,30 @@ vk_command_buffer_reset(struct vk_command_buffer *command_buffer)
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command_buffer->region_begin = true;
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}
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void
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vk_command_buffer_begin(struct vk_command_buffer *command_buffer,
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const VkCommandBufferBeginInfo *pBeginInfo)
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{
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if (command_buffer->state != MESA_VK_COMMAND_BUFFER_STATE_INITIAL &&
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command_buffer->ops->reset != NULL)
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command_buffer->ops->reset(command_buffer, 0);
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command_buffer->state = MESA_VK_COMMAND_BUFFER_STATE_RECORDING;
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}
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VkResult
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vk_command_buffer_end(struct vk_command_buffer *command_buffer)
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{
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assert(command_buffer->state == MESA_VK_COMMAND_BUFFER_STATE_RECORDING);
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if (vk_command_buffer_has_error(command_buffer))
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command_buffer->state = MESA_VK_COMMAND_BUFFER_STATE_INVALID;
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else
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command_buffer->state = MESA_VK_COMMAND_BUFFER_STATE_EXECUTABLE;
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return vk_command_buffer_get_record_result(command_buffer);
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}
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void
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vk_command_buffer_finish(struct vk_command_buffer *command_buffer)
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{
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@ -92,7 +118,8 @@ vk_common_ResetCommandBuffer(VkCommandBuffer commandBuffer,
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{
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VK_FROM_HANDLE(vk_command_buffer, cmd_buffer, commandBuffer);
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cmd_buffer->ops->reset(cmd_buffer, flags);
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if (cmd_buffer->state != MESA_VK_COMMAND_BUFFER_STATE_INITIAL)
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cmd_buffer->ops->reset(cmd_buffer, flags);
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return VK_SUCCESS;
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}
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@ -88,6 +88,14 @@ struct vk_command_buffer_ops {
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void (*destroy)(struct vk_command_buffer *);
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};
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enum mesa_vk_command_buffer_state {
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MESA_VK_COMMAND_BUFFER_STATE_INVALID,
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MESA_VK_COMMAND_BUFFER_STATE_INITIAL,
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MESA_VK_COMMAND_BUFFER_STATE_RECORDING,
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MESA_VK_COMMAND_BUFFER_STATE_EXECUTABLE,
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MESA_VK_COMMAND_BUFFER_STATE_PENDING,
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};
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struct vk_command_buffer {
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struct vk_object_base base;
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@ -100,6 +108,9 @@ struct vk_command_buffer {
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struct vk_dynamic_graphics_state dynamic_graphics_state;
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/** State of the command buffer */
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enum mesa_vk_command_buffer_state state;
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/** Command buffer recording error state. */
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VkResult record_result;
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@ -179,6 +190,13 @@ vk_command_buffer_reset(struct vk_command_buffer *command_buffer);
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void
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vk_command_buffer_recycle(struct vk_command_buffer *command_buffer);
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void
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vk_command_buffer_begin(struct vk_command_buffer *command_buffer,
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const VkCommandBufferBeginInfo *pBeginInfo);
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VkResult
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vk_command_buffer_end(struct vk_command_buffer *command_buffer);
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void
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vk_command_buffer_finish(struct vk_command_buffer *command_buffer);
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@ -695,6 +695,16 @@ vk_queue_submit(struct vk_queue *queue,
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assert(info->command_buffers[i].deviceMask == 0 ||
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info->command_buffers[i].deviceMask == 1);
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assert(cmd_buffer->pool->queue_family_index == queue->queue_family_index);
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/* Some drivers don't call vk_command_buffer_begin/end() yet and, for
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* those, we'll see initial layout. However, this is enough to catch
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* command buffers which get submitted without calling EndCommandBuffer.
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*/
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assert(cmd_buffer->state == MESA_VK_COMMAND_BUFFER_STATE_INITIAL ||
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cmd_buffer->state == MESA_VK_COMMAND_BUFFER_STATE_EXECUTABLE ||
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cmd_buffer->state == MESA_VK_COMMAND_BUFFER_STATE_PENDING);
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cmd_buffer->state = MESA_VK_COMMAND_BUFFER_STATE_PENDING;
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submit->command_buffers[i] = cmd_buffer;
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}
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