prog_to_nir: Don't allocate nir_variable with type vec4[0] for uniforms.

If there are no parameters, we don't need to create a nir_variable to
hold them...and allocating an array of length 0 is pretty bogus.

Should avoid i965 backend assertions in future patches Jason and I are
working on.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
This commit is contained in:
Kenneth Graunke 2015-08-24 16:39:24 -07:00 committed by Jason Ekstrand
parent 640c472fd0
commit a23f82053d

View file

@ -166,6 +166,8 @@ ptn_get_src(struct ptn_compile *c, const struct prog_src_register *prog_src)
}
/* FALLTHROUGH */
case PROGRAM_STATE_VAR: {
assert(c->parameters != NULL);
nir_intrinsic_instr *load =
nir_intrinsic_instr_create(b->shader, nir_intrinsic_load_var);
nir_ssa_dest_init(&load->instr, &load->dest, 4, NULL);
@ -1088,13 +1090,15 @@ prog_to_nir(const struct gl_program *prog,
goto fail;
c->prog = prog;
c->parameters = rzalloc(s, nir_variable);
c->parameters->type = glsl_array_type(glsl_vec4_type(),
prog->Parameters->NumParameters);
c->parameters->name = "parameters";
c->parameters->data.read_only = true;
c->parameters->data.mode = nir_var_uniform;
exec_list_push_tail(&s->uniforms, &c->parameters->node);
if (prog->Parameters->NumParameters > 0) {
c->parameters = rzalloc(s, nir_variable);
c->parameters->type =
glsl_array_type(glsl_vec4_type(), prog->Parameters->NumParameters);
c->parameters->name = "parameters";
c->parameters->data.read_only = true;
c->parameters->data.mode = nir_var_uniform;
exec_list_push_tail(&s->uniforms, &c->parameters->node);
}
nir_function *func = nir_function_create(s, "main");
nir_function_overload *overload = nir_function_overload_create(func);