Move gl_vertex_program_machine struct out of mtypes.h and put into nvvertexec.h.

Massage nvvertexec.c code to work more like s_nvfragprog.c - another step
toward unifying vertex/fragment program execution.
This commit is contained in:
Brian Paul 2006-10-30 00:12:05 +00:00
parent 0781339b39
commit a23e668d40
5 changed files with 177 additions and 154 deletions

View file

@ -1913,20 +1913,6 @@ struct gl_program_state
};
/**
* Virtual vertex program machine state.
* Only used during program execution (may be moved someday):
*/
struct gl_vertex_program_machine
{
GLfloat Temporaries[MAX_NV_VERTEX_PROGRAM_TEMPS][4];
GLfloat Inputs[MAX_NV_VERTEX_PROGRAM_INPUTS][4];
GLuint InputsSize[MAX_NV_VERTEX_PROGRAM_INPUTS];
GLfloat Outputs[MAX_NV_VERTEX_PROGRAM_OUTPUTS][4];
GLint AddressReg[4];
};
/**
* Context state for vertex programs.
*/
@ -1943,8 +1929,6 @@ struct gl_vertex_program_state
GLfloat Parameters[MAX_NV_VERTEX_PROGRAM_PARAMS][4]; /**< Env params */
struct gl_vertex_program_machine Machine;
/* For GL_NV_vertex_program only: */
GLenum TrackMatrix[MAX_NV_VERTEX_PROGRAM_PARAMS / 4];
GLenum TrackMatrixTransform[MAX_NV_VERTEX_PROGRAM_PARAMS / 4];

View file

@ -47,23 +47,23 @@ static const GLfloat ZeroVec[4] = { 0.0F, 0.0F, 0.0F, 0.0F };
* per-vertex.
*/
void
_mesa_init_vp_per_vertex_registers(GLcontext *ctx)
_mesa_init_vp_per_vertex_registers(GLcontext *ctx, struct vp_machine *machine)
{
/* Input registers get initialized from the current vertex attribs */
MEMCPY(ctx->VertexProgram.Machine.Inputs, ctx->Current.Attrib,
MEMCPY(machine->Inputs, ctx->Current.Attrib,
MAX_VERTEX_PROGRAM_ATTRIBS * 4 * sizeof(GLfloat));
if (ctx->VertexProgram.Current->IsNVProgram) {
GLuint i;
/* Output/result regs are initialized to [0,0,0,1] */
for (i = 0; i < MAX_NV_VERTEX_PROGRAM_OUTPUTS; i++) {
ASSIGN_4V(ctx->VertexProgram.Machine.Outputs[i], 0.0F, 0.0F, 0.0F, 1.0F);
ASSIGN_4V(machine->Outputs[i], 0.0F, 0.0F, 0.0F, 1.0F);
}
/* Temp regs are initialized to [0,0,0,0] */
for (i = 0; i < MAX_NV_VERTEX_PROGRAM_TEMPS; i++) {
ASSIGN_4V(ctx->VertexProgram.Machine.Temporaries[i], 0.0F, 0.0F, 0.0F, 0.0F);
ASSIGN_4V(machine->Temporaries[i], 0.0F, 0.0F, 0.0F, 0.0F);
}
ASSIGN_4V(ctx->VertexProgram.Machine.AddressReg, 0, 0, 0, 0);
ASSIGN_4V(machine->AddressReg, 0, 0, 0, 0);
}
}
@ -139,7 +139,7 @@ _mesa_init_vp_per_primitive_registers(GLcontext *ctx)
continue;
}
/* load the matrix */
/* load the matrix values into sequential registers */
if (ctx->VertexProgram.TrackMatrixTransform[i] == GL_IDENTITY_NV) {
load_matrix(ctx->VertexProgram.Parameters, i*4, mat->m);
}
@ -176,36 +176,37 @@ _mesa_init_vp_per_primitive_registers(GLcontext *ctx)
* For debugging. Dump the current vertex program machine registers.
*/
void
_mesa_dump_vp_state( const struct gl_vertex_program_state *state )
_mesa_dump_vp_state( const struct gl_vertex_program_state *state,
const struct vp_machine *machine)
{
int i;
_mesa_printf("VertexIn:\n");
for (i = 0; i < MAX_NV_VERTEX_PROGRAM_INPUTS; i++) {
_mesa_printf("%d: %f %f %f %f ", i,
state->Machine.Inputs[i][0],
state->Machine.Inputs[i][1],
state->Machine.Inputs[i][2],
state->Machine.Inputs[i][3]);
machine->Inputs[i][0],
machine->Inputs[i][1],
machine->Inputs[i][2],
machine->Inputs[i][3]);
}
_mesa_printf("\n");
_mesa_printf("VertexOut:\n");
for (i = 0; i < MAX_NV_VERTEX_PROGRAM_OUTPUTS; i++) {
_mesa_printf("%d: %f %f %f %f ", i,
state->Machine.Outputs[i][0],
state->Machine.Outputs[i][1],
state->Machine.Outputs[i][2],
state->Machine.Outputs[i][3]);
machine->Outputs[i][0],
machine->Outputs[i][1],
machine->Outputs[i][2],
machine->Outputs[i][3]);
}
_mesa_printf("\n");
_mesa_printf("Registers:\n");
for (i = 0; i < MAX_NV_VERTEX_PROGRAM_TEMPS; i++) {
_mesa_printf("%d: %f %f %f %f ", i,
state->Machine.Temporaries[i][0],
state->Machine.Temporaries[i][1],
state->Machine.Temporaries[i][2],
state->Machine.Temporaries[i][3]);
machine->Temporaries[i][0],
machine->Temporaries[i][1],
machine->Temporaries[i][2],
machine->Temporaries[i][3]);
}
_mesa_printf("\n");
@ -227,41 +228,45 @@ _mesa_dump_vp_state( const struct gl_vertex_program_state *state )
* source register.
*/
static INLINE const GLfloat *
get_register_pointer( const struct prog_src_register *source,
const struct gl_vertex_program_state *state )
get_register_pointer( GLcontext *ctx,
const struct prog_src_register *source,
struct vp_machine *machine,
const struct gl_vertex_program *program )
{
if (source->RelAddr) {
const GLint reg = source->Index + state->Machine.AddressReg[0];
const GLint reg = source->Index + machine->AddressReg[0];
ASSERT( (source->File == PROGRAM_ENV_PARAM) ||
(source->File == PROGRAM_STATE_VAR) );
if (reg < 0 || reg > MAX_NV_VERTEX_PROGRAM_PARAMS)
return ZeroVec;
else if (source->File == PROGRAM_ENV_PARAM)
return state->Parameters[reg];
else
return state->Current->Base.Parameters->ParameterValues[reg];
return ctx->VertexProgram.Parameters[reg];
else {
ASSERT(source->File == PROGRAM_LOCAL_PARAM);
return program->Base.Parameters->ParameterValues[reg];
}
}
else {
switch (source->File) {
case PROGRAM_TEMPORARY:
ASSERT(source->Index < MAX_NV_VERTEX_PROGRAM_TEMPS);
return state->Machine.Temporaries[source->Index];
return machine->Temporaries[source->Index];
case PROGRAM_INPUT:
ASSERT(source->Index < MAX_NV_VERTEX_PROGRAM_INPUTS);
return state->Machine.Inputs[source->Index];
return machine->Inputs[source->Index];
case PROGRAM_OUTPUT:
/* This is only needed for the PRINT instruction */
ASSERT(source->Index < MAX_NV_VERTEX_PROGRAM_OUTPUTS);
return state->Machine.Outputs[source->Index];
return machine->Outputs[source->Index];
case PROGRAM_LOCAL_PARAM:
ASSERT(source->Index < MAX_PROGRAM_LOCAL_PARAMS);
return state->Current->Base.LocalParams[source->Index];
return program->Base.LocalParams[source->Index];
case PROGRAM_ENV_PARAM:
ASSERT(source->Index < MAX_NV_VERTEX_PROGRAM_PARAMS);
return state->Parameters[source->Index];
return ctx->VertexProgram.Parameters[source->Index];
case PROGRAM_STATE_VAR:
ASSERT(source->Index < state->Current->Base.Parameters->NumParameters);
return state->Current->Base.Parameters->ParameterValues[source->Index];
ASSERT(source->Index < program->Base.Parameters->NumParameters);
return program->Base.Parameters->ParameterValues[source->Index];
default:
_mesa_problem(NULL,
"Bad source register file in get_register_pointer");
@ -277,11 +282,13 @@ get_register_pointer( const struct prog_src_register *source,
* Apply swizzling and negating as needed.
*/
static INLINE void
fetch_vector4( const struct prog_src_register *source,
const struct gl_vertex_program_state *state,
fetch_vector4( GLcontext *ctx,
const struct prog_src_register *source,
struct vp_machine *machine,
const struct gl_vertex_program *program,
GLfloat result[4] )
{
const GLfloat *src = get_register_pointer(source, state);
const GLfloat *src = get_register_pointer(ctx, source, machine, program);
if (source->NegateBase) {
result[0] = -src[GET_SWZ(source->Swizzle, 0)];
@ -303,12 +310,13 @@ fetch_vector4( const struct prog_src_register *source,
* As above, but only return result[0] element.
*/
static INLINE void
fetch_vector1( const struct prog_src_register *source,
const struct gl_vertex_program_state *state,
fetch_vector1( GLcontext *ctx,
const struct prog_src_register *source,
struct vp_machine *machine,
const struct gl_vertex_program *program,
GLfloat result[4] )
{
const GLfloat *src = get_register_pointer(source, state);
const GLfloat *src = get_register_pointer(ctx, source, machine, program);
if (source->NegateBase) {
result[0] = -src[GET_SWZ(source->Swizzle, 0)];
}
@ -322,17 +330,18 @@ fetch_vector1( const struct prog_src_register *source,
* Store 4 floats into a register.
*/
static void
store_vector4( const struct prog_dst_register *dest,
struct gl_vertex_program_state *state,
store_vector4( const struct prog_instruction *inst,
struct vp_machine *machine,
const GLfloat value[4] )
{
const struct prog_dst_register *dest = &(inst->DstReg);
GLfloat *dst;
switch (dest->File) {
case PROGRAM_TEMPORARY:
dst = state->Machine.Temporaries[dest->Index];
dst = machine->Temporaries[dest->Index];
break;
case PROGRAM_OUTPUT:
dst = state->Machine.Outputs[dest->Index];
dst = machine->Outputs[dest->Index];
break;
case PROGRAM_ENV_PARAM:
{
@ -379,9 +388,10 @@ store_vector4( const struct prog_dst_register *dest,
* Execute the given vertex program
*/
void
_mesa_exec_vertex_program(GLcontext *ctx, const struct gl_vertex_program *program)
_mesa_exec_vertex_program(GLcontext *ctx,
struct vp_machine *machine,
const struct gl_vertex_program *program)
{
struct gl_vertex_program_state *state = &ctx->VertexProgram;
const struct prog_instruction *inst;
ctx->_CurrentProgram = GL_VERTEX_PROGRAM_ARB; /* or NV, doesn't matter */
@ -390,9 +400,9 @@ _mesa_exec_vertex_program(GLcontext *ctx, const struct gl_vertex_program *progra
* by the MVP matrix and store in the vertex position result register.
*/
if (ctx->VertexProgram.Current->IsPositionInvariant) {
TRANSFORM_POINT( ctx->VertexProgram.Machine.Outputs[VERT_RESULT_HPOS],
TRANSFORM_POINT( machine->Outputs[VERT_RESULT_HPOS],
ctx->_ModelProjectMatrix.m,
ctx->VertexProgram.Machine.Inputs[VERT_ATTRIB_POS]);
machine->Inputs[VERT_ATTRIB_POS]);
/* XXX: This could go elsewhere */
ctx->VertexProgram.Current->Base.OutputsWritten |= VERT_BIT_POS;
@ -411,15 +421,15 @@ _mesa_exec_vertex_program(GLcontext *ctx, const struct gl_vertex_program *progra
case OPCODE_MOV:
{
GLfloat t[4];
fetch_vector4( &inst->SrcReg[0], state, t );
store_vector4( &inst->DstReg, state, t );
fetch_vector4( ctx, &inst->SrcReg[0], machine, program, t );
store_vector4( inst, machine, t );
}
break;
case OPCODE_LIT:
{
const GLfloat epsilon = 1.0F / 256.0F; /* per NV spec */
GLfloat t[4], lit[4];
fetch_vector4( &inst->SrcReg[0], state, t );
fetch_vector4( ctx, &inst->SrcReg[0], machine, program, t );
t[0] = MAX2(t[0], 0.0F);
t[1] = MAX2(t[1], 0.0F);
t[3] = CLAMP(t[3], -(128.0F - epsilon), (128.0F - epsilon));
@ -427,32 +437,32 @@ _mesa_exec_vertex_program(GLcontext *ctx, const struct gl_vertex_program *progra
lit[1] = t[0];
lit[2] = (t[0] > 0.0) ? (GLfloat) _mesa_pow(t[1], t[3]) : 0.0F;
lit[3] = 1.0;
store_vector4( &inst->DstReg, state, lit );
store_vector4( inst, machine, lit );
}
break;
case OPCODE_RCP:
{
GLfloat t[4];
fetch_vector1( &inst->SrcReg[0], state, t );
fetch_vector1( ctx, &inst->SrcReg[0], machine, program, t );
if (t[0] != 1.0F)
t[0] = 1.0F / t[0]; /* div by zero is infinity! */
t[1] = t[2] = t[3] = t[0];
store_vector4( &inst->DstReg, state, t );
store_vector4( inst, machine, t );
}
break;
case OPCODE_RSQ:
{
GLfloat t[4];
fetch_vector1( &inst->SrcReg[0], state, t );
fetch_vector1( ctx, &inst->SrcReg[0], machine, program, t );
t[0] = INV_SQRTF(FABSF(t[0]));
t[1] = t[2] = t[3] = t[0];
store_vector4( &inst->DstReg, state, t );
store_vector4( inst, machine, t );
}
break;
case OPCODE_EXP:
{
GLfloat t[4], q[4], floor_t0;
fetch_vector1( &inst->SrcReg[0], state, t );
fetch_vector1( ctx, &inst->SrcReg[0], machine, program, t );
floor_t0 = FLOORF(t[0]);
if (floor_t0 > FLT_MAX_EXP) {
SET_POS_INFINITY(q[0]);
@ -475,13 +485,13 @@ _mesa_exec_vertex_program(GLcontext *ctx, const struct gl_vertex_program *progra
}
q[1] = t[0] - floor_t0;
q[3] = 1.0F;
store_vector4( &inst->DstReg, state, q );
store_vector4( inst, machine, q );
}
break;
case OPCODE_LOG:
{
GLfloat t[4], q[4], abs_t0;
fetch_vector1( &inst->SrcReg[0], state, t );
fetch_vector1( ctx, &inst->SrcReg[0], machine, program, t );
abs_t0 = FABSF(t[0]);
if (abs_t0 != 0.0F) {
/* Since we really can't handle infinite values on VMS
@ -512,147 +522,147 @@ _mesa_exec_vertex_program(GLcontext *ctx, const struct gl_vertex_program *progra
SET_NEG_INFINITY(q[2]);
}
q[3] = 1.0;
store_vector4( &inst->DstReg, state, q );
store_vector4( inst, machine, q );
}
break;
case OPCODE_MUL:
{
GLfloat t[4], u[4], prod[4];
fetch_vector4( &inst->SrcReg[0], state, t );
fetch_vector4( &inst->SrcReg[1], state, u );
fetch_vector4( ctx, &inst->SrcReg[0], machine, program, t );
fetch_vector4( ctx, &inst->SrcReg[1], machine, program, u );
prod[0] = t[0] * u[0];
prod[1] = t[1] * u[1];
prod[2] = t[2] * u[2];
prod[3] = t[3] * u[3];
store_vector4( &inst->DstReg, state, prod );
store_vector4( inst, machine, prod );
}
break;
case OPCODE_ADD:
{
GLfloat t[4], u[4], sum[4];
fetch_vector4( &inst->SrcReg[0], state, t );
fetch_vector4( &inst->SrcReg[1], state, u );
fetch_vector4( ctx, &inst->SrcReg[0], machine, program, t );
fetch_vector4( ctx, &inst->SrcReg[1], machine, program, u );
sum[0] = t[0] + u[0];
sum[1] = t[1] + u[1];
sum[2] = t[2] + u[2];
sum[3] = t[3] + u[3];
store_vector4( &inst->DstReg, state, sum );
store_vector4( inst, machine, sum );
}
break;
case OPCODE_DP3:
{
GLfloat t[4], u[4], dot[4];
fetch_vector4( &inst->SrcReg[0], state, t );
fetch_vector4( &inst->SrcReg[1], state, u );
fetch_vector4( ctx, &inst->SrcReg[0], machine, program, t );
fetch_vector4( ctx, &inst->SrcReg[1], machine, program, u );
dot[0] = t[0] * u[0] + t[1] * u[1] + t[2] * u[2];
dot[1] = dot[2] = dot[3] = dot[0];
store_vector4( &inst->DstReg, state, dot );
store_vector4( inst, machine, dot );
}
break;
case OPCODE_DP4:
{
GLfloat t[4], u[4], dot[4];
fetch_vector4( &inst->SrcReg[0], state, t );
fetch_vector4( &inst->SrcReg[1], state, u );
fetch_vector4( ctx, &inst->SrcReg[0], machine, program, t );
fetch_vector4( ctx, &inst->SrcReg[1], machine, program, u );
dot[0] = t[0] * u[0] + t[1] * u[1] + t[2] * u[2] + t[3] * u[3];
dot[1] = dot[2] = dot[3] = dot[0];
store_vector4( &inst->DstReg, state, dot );
store_vector4( inst, machine, dot );
}
break;
case OPCODE_DST:
{
GLfloat t[4], u[4], dst[4];
fetch_vector4( &inst->SrcReg[0], state, t );
fetch_vector4( &inst->SrcReg[1], state, u );
fetch_vector4( ctx, &inst->SrcReg[0], machine, program, t );
fetch_vector4( ctx, &inst->SrcReg[1], machine, program, u );
dst[0] = 1.0F;
dst[1] = t[1] * u[1];
dst[2] = t[2];
dst[3] = u[3];
store_vector4( &inst->DstReg, state, dst );
store_vector4( inst, machine, dst );
}
break;
case OPCODE_MIN:
{
GLfloat t[4], u[4], min[4];
fetch_vector4( &inst->SrcReg[0], state, t );
fetch_vector4( &inst->SrcReg[1], state, u );
fetch_vector4( ctx, &inst->SrcReg[0], machine, program, t );
fetch_vector4( ctx, &inst->SrcReg[1], machine, program, u );
min[0] = (t[0] < u[0]) ? t[0] : u[0];
min[1] = (t[1] < u[1]) ? t[1] : u[1];
min[2] = (t[2] < u[2]) ? t[2] : u[2];
min[3] = (t[3] < u[3]) ? t[3] : u[3];
store_vector4( &inst->DstReg, state, min );
store_vector4( inst, machine, min );
}
break;
case OPCODE_MAX:
{
GLfloat t[4], u[4], max[4];
fetch_vector4( &inst->SrcReg[0], state, t );
fetch_vector4( &inst->SrcReg[1], state, u );
fetch_vector4( ctx, &inst->SrcReg[0], machine, program, t );
fetch_vector4( ctx, &inst->SrcReg[1], machine, program, u );
max[0] = (t[0] > u[0]) ? t[0] : u[0];
max[1] = (t[1] > u[1]) ? t[1] : u[1];
max[2] = (t[2] > u[2]) ? t[2] : u[2];
max[3] = (t[3] > u[3]) ? t[3] : u[3];
store_vector4( &inst->DstReg, state, max );
store_vector4( inst, machine, max );
}
break;
case OPCODE_SLT:
{
GLfloat t[4], u[4], slt[4];
fetch_vector4( &inst->SrcReg[0], state, t );
fetch_vector4( &inst->SrcReg[1], state, u );
fetch_vector4( ctx, &inst->SrcReg[0], machine, program, t );
fetch_vector4( ctx, &inst->SrcReg[1], machine, program, u );
slt[0] = (t[0] < u[0]) ? 1.0F : 0.0F;
slt[1] = (t[1] < u[1]) ? 1.0F : 0.0F;
slt[2] = (t[2] < u[2]) ? 1.0F : 0.0F;
slt[3] = (t[3] < u[3]) ? 1.0F : 0.0F;
store_vector4( &inst->DstReg, state, slt );
store_vector4( inst, machine, slt );
}
break;
case OPCODE_SGE:
{
GLfloat t[4], u[4], sge[4];
fetch_vector4( &inst->SrcReg[0], state, t );
fetch_vector4( &inst->SrcReg[1], state, u );
fetch_vector4( ctx, &inst->SrcReg[0], machine, program, t );
fetch_vector4( ctx, &inst->SrcReg[1], machine, program, u );
sge[0] = (t[0] >= u[0]) ? 1.0F : 0.0F;
sge[1] = (t[1] >= u[1]) ? 1.0F : 0.0F;
sge[2] = (t[2] >= u[2]) ? 1.0F : 0.0F;
sge[3] = (t[3] >= u[3]) ? 1.0F : 0.0F;
store_vector4( &inst->DstReg, state, sge );
store_vector4( inst, machine, sge );
}
break;
case OPCODE_MAD:
{
GLfloat t[4], u[4], v[4], sum[4];
fetch_vector4( &inst->SrcReg[0], state, t );
fetch_vector4( &inst->SrcReg[1], state, u );
fetch_vector4( &inst->SrcReg[2], state, v );
fetch_vector4( ctx, &inst->SrcReg[0], machine, program, t );
fetch_vector4( ctx, &inst->SrcReg[1], machine, program, u );
fetch_vector4( ctx, &inst->SrcReg[2], machine, program, v );
sum[0] = t[0] * u[0] + v[0];
sum[1] = t[1] * u[1] + v[1];
sum[2] = t[2] * u[2] + v[2];
sum[3] = t[3] * u[3] + v[3];
store_vector4( &inst->DstReg, state, sum );
store_vector4( inst, machine, sum );
}
break;
case OPCODE_ARL:
{
GLfloat t[4];
fetch_vector4( &inst->SrcReg[0], state, t );
state->Machine.AddressReg[0] = (GLint) FLOORF(t[0]);
fetch_vector4( ctx, &inst->SrcReg[0], machine, program, t );
machine->AddressReg[0] = (GLint) FLOORF(t[0]);
}
break;
case OPCODE_DPH:
{
GLfloat t[4], u[4], dot[4];
fetch_vector4( &inst->SrcReg[0], state, t );
fetch_vector4( &inst->SrcReg[1], state, u );
fetch_vector4( ctx, &inst->SrcReg[0], machine, program, t );
fetch_vector4( ctx, &inst->SrcReg[1], machine, program, u );
dot[0] = t[0] * u[0] + t[1] * u[1] + t[2] * u[2] + u[3];
dot[1] = dot[2] = dot[3] = dot[0];
store_vector4( &inst->DstReg, state, dot );
store_vector4( inst, machine, dot );
}
break;
case OPCODE_RCC:
{
GLfloat t[4], u;
fetch_vector1( &inst->SrcReg[0], state, t );
fetch_vector1( ctx, &inst->SrcReg[0], machine, program, t );
if (t[0] == 1.0F)
u = 1.0F;
else
@ -674,115 +684,120 @@ _mesa_exec_vertex_program(GLcontext *ctx, const struct gl_vertex_program *progra
}
}
t[0] = t[1] = t[2] = t[3] = u;
store_vector4( &inst->DstReg, state, t );
store_vector4( inst, machine, t );
}
break;
case OPCODE_SUB: /* GL_NV_vertex_program1_1 */
{
GLfloat t[4], u[4], sum[4];
fetch_vector4( &inst->SrcReg[0], state, t );
fetch_vector4( &inst->SrcReg[1], state, u );
fetch_vector4( ctx, &inst->SrcReg[0], machine, program, t );
fetch_vector4( ctx, &inst->SrcReg[1], machine, program, u );
sum[0] = t[0] - u[0];
sum[1] = t[1] - u[1];
sum[2] = t[2] - u[2];
sum[3] = t[3] - u[3];
store_vector4( &inst->DstReg, state, sum );
store_vector4( inst, machine, sum );
}
break;
case OPCODE_ABS: /* GL_NV_vertex_program1_1 */
{
GLfloat t[4];
fetch_vector4( &inst->SrcReg[0], state, t );
fetch_vector4( ctx, &inst->SrcReg[0], machine, program, t );
if (t[0] < 0.0) t[0] = -t[0];
if (t[1] < 0.0) t[1] = -t[1];
if (t[2] < 0.0) t[2] = -t[2];
if (t[3] < 0.0) t[3] = -t[3];
store_vector4( &inst->DstReg, state, t );
store_vector4( inst, machine, t );
}
break;
case OPCODE_FLR: /* GL_ARB_vertex_program */
{
GLfloat t[4];
fetch_vector4( &inst->SrcReg[0], state, t );
fetch_vector4( ctx, &inst->SrcReg[0], machine, program, t );
t[0] = FLOORF(t[0]);
t[1] = FLOORF(t[1]);
t[2] = FLOORF(t[2]);
t[3] = FLOORF(t[3]);
store_vector4( &inst->DstReg, state, t );
store_vector4( inst, machine, t );
}
break;
case OPCODE_FRC: /* GL_ARB_vertex_program */
{
GLfloat t[4];
fetch_vector4( &inst->SrcReg[0], state, t );
fetch_vector4( ctx, &inst->SrcReg[0], machine, program, t );
t[0] = t[0] - FLOORF(t[0]);
t[1] = t[1] - FLOORF(t[1]);
t[2] = t[2] - FLOORF(t[2]);
t[3] = t[3] - FLOORF(t[3]);
store_vector4( &inst->DstReg, state, t );
store_vector4( inst, machine, t );
}
break;
case OPCODE_EX2: /* GL_ARB_vertex_program */
{
GLfloat t[4];
fetch_vector1( &inst->SrcReg[0], state, t );
fetch_vector1( ctx, &inst->SrcReg[0], machine, program, t );
t[0] = t[1] = t[2] = t[3] = (GLfloat)_mesa_pow(2.0, t[0]);
store_vector4( &inst->DstReg, state, t );
store_vector4( inst, machine, t );
}
break;
case OPCODE_LG2: /* GL_ARB_vertex_program */
{
GLfloat t[4];
fetch_vector1( &inst->SrcReg[0], state, t );
fetch_vector1( ctx, &inst->SrcReg[0], machine, program, t );
t[0] = t[1] = t[2] = t[3] = LOG2(t[0]);
store_vector4( &inst->DstReg, state, t );
store_vector4( inst, machine, t );
}
break;
case OPCODE_POW: /* GL_ARB_vertex_program */
{
GLfloat t[4], u[4];
fetch_vector1( &inst->SrcReg[0], state, t );
fetch_vector1( &inst->SrcReg[1], state, u );
fetch_vector1( ctx, &inst->SrcReg[0], machine, program, t );
fetch_vector1( ctx, &inst->SrcReg[1], machine, program, u );
t[0] = t[1] = t[2] = t[3] = (GLfloat)_mesa_pow(t[0], u[0]);
store_vector4( &inst->DstReg, state, t );
store_vector4( inst, machine, t );
}
break;
case OPCODE_XPD: /* GL_ARB_vertex_program */
{
GLfloat t[4], u[4], cross[4];
fetch_vector4( &inst->SrcReg[0], state, t );
fetch_vector4( &inst->SrcReg[1], state, u );
fetch_vector4( ctx, &inst->SrcReg[0], machine, program, t );
fetch_vector4( ctx, &inst->SrcReg[1], machine, program, u );
cross[0] = t[1] * u[2] - t[2] * u[1];
cross[1] = t[2] * u[0] - t[0] * u[2];
cross[2] = t[0] * u[1] - t[1] * u[0];
store_vector4( &inst->DstReg, state, cross );
store_vector4( inst, machine, cross );
}
break;
case OPCODE_SWZ: /* GL_ARB_vertex_program */
{
const struct prog_src_register *source = &inst->SrcReg[0];
const GLfloat *src = get_register_pointer(source, state);
const GLfloat *src = get_register_pointer(ctx, source,
machine, program);
GLfloat result[4];
GLuint i;
/* do extended swizzling here */
for (i = 0; i < 4; i++) {
if (GET_SWZ(source->Swizzle, i) == SWIZZLE_ZERO)
const GLuint swz = GET_SWZ(source->Swizzle, i);
if (swz == SWIZZLE_ZERO)
result[i] = 0.0;
else if (GET_SWZ(source->Swizzle, i) == SWIZZLE_ONE)
else if (swz == SWIZZLE_ONE)
result[i] = 1.0;
else
result[i] = src[GET_SWZ(source->Swizzle, i)];
else {
ASSERT(swz >= 0);
ASSERT(swz <= 3);
result[i] = src[swz];
}
if (source->NegateBase & (1 << i))
result[i] = -result[i];
}
store_vector4( &inst->DstReg, state, result );
store_vector4( inst, machine, result );
}
break;
case OPCODE_PRINT:
if (inst->SrcReg[0].File) {
GLfloat t[4];
fetch_vector4( &inst->SrcReg[0], state, t );
fetch_vector4( ctx, &inst->SrcReg[0], machine, program, t );
_mesa_printf("%s%g, %g, %g, %g\n",
(char *) inst->Data, t[0], t[1], t[2], t[3]);
}
@ -814,10 +829,11 @@ _mesa_exec_vertex_state_program(GLcontext *ctx,
struct gl_vertex_program *vprog,
const GLfloat *params)
{
_mesa_init_vp_per_vertex_registers(ctx);
struct vp_machine machine;
_mesa_init_vp_per_vertex_registers(ctx, &machine);
_mesa_init_vp_per_primitive_registers(ctx);
COPY_4V(ctx->VertexProgram.Machine.Inputs[VERT_ATTRIB_POS], params);
_mesa_exec_vertex_program(ctx, vprog);
COPY_4V(machine.Inputs[VERT_ATTRIB_POS], params);
_mesa_exec_vertex_program(ctx, &machine, vprog);
}

View file

@ -28,14 +28,31 @@
#ifndef NVVERTEXEC_H
#define NVVERTEXEC_H
/**
* Virtual vertex program machine state.
* Only used during program execution.
*/
struct vp_machine
{
GLfloat Temporaries[MAX_NV_VERTEX_PROGRAM_TEMPS][4];
GLfloat Inputs[MAX_NV_VERTEX_PROGRAM_INPUTS][4];
GLuint InputsSize[MAX_NV_VERTEX_PROGRAM_INPUTS];
GLfloat Outputs[MAX_NV_VERTEX_PROGRAM_OUTPUTS][4];
GLint AddressReg[4];
};
extern void
_mesa_init_vp_per_vertex_registers(GLcontext *ctx);
_mesa_init_vp_per_vertex_registers(GLcontext *ctx, struct vp_machine *machine);
extern void
_mesa_init_vp_per_primitive_registers(GLcontext *ctx);
extern void
_mesa_exec_vertex_program(GLcontext *ctx,
struct vp_machine *machine,
const struct gl_vertex_program *program);
extern void
@ -44,6 +61,7 @@ _mesa_exec_vertex_state_program(GLcontext *ctx,
const GLfloat *params);
extern void
_mesa_dump_vp_state( const struct gl_vertex_program_state *state );
_mesa_dump_vp_state( const struct gl_vertex_program_state *state,
const struct vp_machine *machine);
#endif

View file

@ -1,6 +1,6 @@
/*
* Mesa 3-D graphics library
* Version: 6.5.1
* Version: 6.5.2
*
* Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
*
@ -2108,7 +2108,9 @@ _mesa_GetProgramRegisterfvMESA(GLenum target,
"glGetProgramRegisterfvMESA(registerName)");
return;
}
COPY_4V(v, ctx->VertexProgram.Machine.Temporaries[i]);
#if 0 /* FIX ME */
ctx->Driver.GetVertexProgramRegister(ctx, PROGRAM_TEMPORARY, i, v);
#endif
}
else if (reg[0] == 'v' && reg[1] == '[') {
/* Vertex Input attribute */
@ -2119,7 +2121,10 @@ _mesa_GetProgramRegisterfvMESA(GLenum target,
_mesa_sprintf(number, "%d", i);
if (_mesa_strncmp(reg + 2, name, 4) == 0 ||
_mesa_strncmp(reg + 2, number, _mesa_strlen(number)) == 0) {
COPY_4V(v, ctx->VertexProgram.Machine.Inputs[i]);
#if 0 /* FIX ME */
ctx->Driver.GetVertexProgramRegister(ctx, PROGRAM_INPUT,
i, v);
#endif
return;
}
}

View file

@ -76,6 +76,7 @@ run_vp( GLcontext *ctx, struct tnl_pipeline_stage *stage )
struct vp_stage_data *store = VP_STAGE_DATA(stage);
struct vertex_buffer *VB = &tnl->vb;
struct gl_vertex_program *program = ctx->VertexProgram.Current;
struct vp_machine machine;
GLuint i;
if (ctx->ShaderObjects._VertexShaderPresent)
@ -91,7 +92,7 @@ run_vp( GLcontext *ctx, struct tnl_pipeline_stage *stage )
for (i = 0; i < VB->Count; i++) {
GLuint attr;
_mesa_init_vp_per_vertex_registers(ctx);
_mesa_init_vp_per_vertex_registers(ctx, &machine);
#if 0
printf("Input %d: %f, %f, %f, %f\n", i,
@ -118,30 +119,29 @@ run_vp( GLcontext *ctx, struct tnl_pipeline_stage *stage )
const GLuint size = VB->AttribPtr[attr]->size;
const GLuint stride = VB->AttribPtr[attr]->stride;
const GLfloat *data = (GLfloat *) (ptr + stride * i);
COPY_CLEAN_4V(ctx->VertexProgram.Machine.Inputs[attr], size, data);
COPY_CLEAN_4V(machine.Inputs[attr], size, data);
}
}
/* execute the program */
ASSERT(program);
_mesa_exec_vertex_program(ctx, program);
_mesa_exec_vertex_program(ctx, &machine, program);
/* Fixup fog an point size results if needed */
if (ctx->Fog.Enabled &&
(program->Base.OutputsWritten & (1 << VERT_RESULT_FOGC)) == 0) {
ctx->VertexProgram.Machine.Outputs[VERT_RESULT_FOGC][0] = 1.0;
machine.Outputs[VERT_RESULT_FOGC][0] = 1.0;
}
if (ctx->VertexProgram.PointSizeEnabled &&
(program->Base.OutputsWritten & (1 << VERT_RESULT_PSIZ)) == 0) {
ctx->VertexProgram.Machine.Outputs[VERT_RESULT_PSIZ][0] = ctx->Point.Size;
machine.Outputs[VERT_RESULT_PSIZ][0] = ctx->Point.Size;
}
/* copy the output registers into the VB->attribs arrays */
/* XXX (optimize) could use a conditional and smaller loop limit here */
for (attr = 0; attr < 15; attr++) {
COPY_4V(store->attribs[attr].data[i],
ctx->VertexProgram.Machine.Outputs[attr]);
COPY_4V(store->attribs[attr].data[i], machine.Outputs[attr]);
}
}