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meta/blit: Check the values instead of the target before restoring
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
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1 changed files with 6 additions and 2 deletions
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@ -843,13 +843,17 @@ _mesa_meta_fb_tex_blit_end(struct gl_context *ctx, GLenum target,
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/* Restore texture object state, the texture binding will
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* be restored by _mesa_meta_end().
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*
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* If the target restricts values for base level or max level, we assume
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* that the original values were valid.
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*/
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if (target != GL_TEXTURE_RECTANGLE_ARB) {
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if (blit->baseLevelSave != texObj->BaseLevel)
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_mesa_texture_parameteriv(ctx, texObj, GL_TEXTURE_BASE_LEVEL,
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&blit->baseLevelSave, false);
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if (blit->maxLevelSave != texObj->MaxLevel)
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_mesa_texture_parameteriv(ctx, texObj, GL_TEXTURE_MAX_LEVEL,
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&blit->maxLevelSave, false);
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}
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/* If ARB_stencil_texturing is not supported, the mode won't have changed. */
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if (texObj->StencilSampling != blit->stencilSamplingSave) {
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