mesa: enable force_direct_glx_context for DiscoveryStudio2020

This app uses Qt4.8 which uses an indirect context to save a GL scene to
a pixmap.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13246>
This commit is contained in:
Pierre-Eric Pelloux-Prayer 2021-10-06 14:49:01 +02:00
parent fc3ef76eec
commit a21c0f531e

View file

@ -341,6 +341,10 @@ TODO: document the other workarounds.
<option name="force_glsl_extensions_warn" value="true" />
</application>
<application name="Discovery Studio 2020" executable="DiscoveryStudio2020-bin">
<option name="force_direct_glx_context" value="true" />
</application>
<!-- The GL thread allowlist is below, workarounds are above.
Keep it that way. -->