svga: fix index buffer reference in the hw state

Instead of copy the index buffer resource handle to the hw state in
the context structure, use pipe_resource_reference to properly reference
the index buffer resource in the context.

Reviewed-by: Brian Paul <brianp@vmware.com>
This commit is contained in:
Charmaine Lee 2016-05-02 18:12:24 -07:00 committed by Brian Paul
parent ab99196b6b
commit a1d74f5528
3 changed files with 16 additions and 6 deletions

View file

@ -361,7 +361,7 @@ struct svga_hw_draw_state
struct svga_winsys_surface *vbuffer_handles[PIPE_MAX_ATTRIBS];
unsigned num_vbuffers;
struct svga_winsys_surface *ib; /**< index buffer for drawing */
struct pipe_resource *ib; /**< index buffer for drawing */
SVGA3dSurfaceFormat ib_format;
unsigned ib_offset;

View file

@ -441,6 +441,7 @@ draw_vgpu10(struct svga_hwtnl *hwtnl,
const unsigned vbuf_count = hwtnl->cmd.vbuf_count;
enum pipe_error ret;
unsigned i;
boolean rebind_ib = FALSE;
assert(svga_have_vgpu10(svga));
assert(hwtnl->cmd.prim_count == 0);
@ -465,7 +466,7 @@ draw_vgpu10(struct svga_hwtnl *hwtnl,
return ret;
/* Force rebinding the index buffer when needed */
svga->state.hw_draw.ib = NULL;
rebind_ib = TRUE;
}
ret = validate_sampler_resources(svga);
@ -563,15 +564,19 @@ draw_vgpu10(struct svga_hwtnl *hwtnl,
SVGA3dSurfaceFormat indexFormat = xlate_index_format(range->indexWidth);
/* setup index buffer */
if (ib_handle != svga->state.hw_draw.ib ||
if (rebind_ib ||
ib != svga->state.hw_draw.ib ||
indexFormat != svga->state.hw_draw.ib_format ||
range->indexArray.offset != svga->state.hw_draw.ib_offset) {
assert(indexFormat != SVGA3D_FORMAT_INVALID);
ret = SVGA3D_vgpu10_SetIndexBuffer(svga->swc, ib_handle,
indexFormat,
range->indexArray.offset);
if (ret != PIPE_OK)
return ret;
svga->state.hw_draw.ib = ib_handle;
pipe_resource_reference(&svga->state.hw_draw.ib, ib);
svga->state.hw_draw.ib_format = indexFormat;
svga->state.hw_draw.ib_offset = range->indexArray.offset;
}
@ -598,16 +603,19 @@ draw_vgpu10(struct svga_hwtnl *hwtnl,
}
else {
/* non-indexed drawing */
if (svga->state.hw_draw.ib_format != SVGA3D_FORMAT_INVALID) {
if (svga->state.hw_draw.ib_format != SVGA3D_FORMAT_INVALID ||
svga->state.hw_draw.ib != NULL) {
/* Unbind previously bound index buffer */
ret = SVGA3D_vgpu10_SetIndexBuffer(svga->swc, NULL,
SVGA3D_FORMAT_INVALID, 0);
if (ret != PIPE_OK)
return ret;
svga->state.hw_draw.ib_format = SVGA3D_FORMAT_INVALID;
svga->state.hw_draw.ib = NULL;
pipe_resource_reference(&svga->state.hw_draw.ib, NULL);
}
assert(svga->state.hw_draw.ib == NULL);
if (instance_count > 1) {
ret = SVGA3D_vgpu10_DrawInstanced(svga->swc,
vcount,

View file

@ -327,6 +327,8 @@ void svga_cleanup_vertex_state( struct svga_context *svga )
for (i = 0 ; i < svga->curr.num_vertex_buffers; i++)
pipe_resource_reference(&svga->curr.vb[i].buffer, NULL);
pipe_resource_reference(&svga->state.hw_draw.ib, NULL);
}