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radv: Add render loop detection in renderpass.
VK spec 7.3: "Applications must ensure that all accesses to memory that backs image subresources used as attachments in a given renderpass instance either happen-before the load operations for those attachments, or happen-after the store operations for those attachments." So the only renderloops we can have is with input attachments. Detect these. Reviewed-by: Dave Airlie <airlied@redhat.com>
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2 changed files with 19 additions and 0 deletions
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@ -148,6 +148,24 @@ radv_render_pass_compile(struct radv_render_pass *pass)
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subpass->has_color_resolve = true;
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}
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}
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for (uint32_t j = 0; j < subpass->input_count; ++j) {
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if (subpass->input_attachments[j].attachment == VK_ATTACHMENT_UNUSED)
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continue;
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for (uint32_t k = 0; k < subpass->color_count; ++k) {
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if (subpass->color_attachments[k].attachment == subpass->input_attachments[j].attachment) {
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subpass->input_attachments[j].in_render_loop = true;
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subpass->color_attachments[k].in_render_loop = true;
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}
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}
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if (subpass->depth_stencil_attachment &&
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subpass->depth_stencil_attachment->attachment == subpass->input_attachments[j].attachment) {
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subpass->input_attachments[j].in_render_loop = true;
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subpass->depth_stencil_attachment->in_render_loop = true;
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}
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}
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}
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}
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@ -1971,6 +1971,7 @@ void radv_subpass_barrier(struct radv_cmd_buffer *cmd_buffer,
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struct radv_subpass_attachment {
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uint32_t attachment;
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VkImageLayout layout;
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bool in_render_loop;
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};
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struct radv_subpass {
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