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radeonsi: update obsolete comments about compiler queues
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24732>
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1 changed files with 5 additions and 5 deletions
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@ -671,14 +671,14 @@ struct si_screen {
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/* Shader compiler queue for multithreaded compilation. */
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/* Shader compiler queue for multithreaded compilation. */
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struct util_queue shader_compiler_queue;
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struct util_queue shader_compiler_queue;
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/* Use at most 3 normal compiler threads on quadcore and better.
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/* Compiler instances for asynchronous shader compilation of new shader CSOs,
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* Hyperthreaded CPUs report the number of threads, but we want
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* one for each thread of the shader compiler queue.
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* the number of cores. We only need this many threads for shader-db. */
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*/
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struct ac_llvm_compiler *compiler[24]; /* used by the queue only */
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struct ac_llvm_compiler *compiler[24]; /* used by the queue only */
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struct util_queue shader_compiler_queue_low_priority;
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struct util_queue shader_compiler_queue_low_priority;
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/* Use at most 2 low priority threads on quadcore and better.
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/* Compiler instances for asynchronous shader compilation of optimized shader variants,
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* We want to minimize the impact on multithreaded Mesa. */
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* one for each thread of the low-priority shader compiler queue. */
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struct ac_llvm_compiler *compiler_lowp[10];
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struct ac_llvm_compiler *compiler_lowp[10];
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struct util_idalloc_mt buffer_ids;
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struct util_idalloc_mt buffer_ids;
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