radeon: update clear code from Intel codebase.

This updates some of the clear code from Intel gives a 5x clearspd perf
for me here. played openarena also, not sure if the viewport changes
broke anything,
This commit is contained in:
Dave Airlie 2009-07-12 17:28:14 +10:00
parent b06cb372bf
commit a10244453c
2 changed files with 74 additions and 35 deletions

View file

@ -45,6 +45,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "main/glheader.h"
#include "main/imports.h"
#include "main/context.h"
#include "main/arrayobj.h"
#include "main/api_arrayelt.h"
#include "main/enums.h"
#include "main/colormac.h"
@ -866,10 +867,14 @@ void radeon_viewport(GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei he
if (!driContext->driScreenPriv->dri2.enabled)
return;
radeonFlush(ctx);
radeon_update_renderbuffers(driContext, driContext->driDrawablePriv);
if (driContext->driDrawablePriv != driContext->driReadablePriv)
radeon_update_renderbuffers(driContext, driContext->driReadablePriv);
if (!radeon->internal_viewport_call && ctx->DrawBuffer->Name == 0) {
if (radeon->is_front_buffer_rendering) {
radeonFlush(ctx);
}
radeon_update_renderbuffers(driContext, driContext->driDrawablePriv);
if (driContext->driDrawablePriv != driContext->driReadablePriv)
radeon_update_renderbuffers(driContext, driContext->driReadablePriv);
}
old_viewport = ctx->Driver.Viewport;
ctx->Driver.Viewport = NULL;
@ -1256,7 +1261,9 @@ radeon_meta_set_passthrough_transform(radeonContextPtr radeon)
radeon->meta.saved_vp_height = ctx->Viewport.Height;
radeon->meta.saved_matrix_mode = ctx->Transform.MatrixMode;
radeon->internal_viewport_call = GL_TRUE;
_mesa_Viewport(0, 0, ctx->DrawBuffer->Width, ctx->DrawBuffer->Height);
radeon->internal_viewport_call = GL_FALSE;
_mesa_MatrixMode(GL_PROJECTION);
_mesa_PushMatrix();
@ -1278,8 +1285,10 @@ radeon_meta_restore_transform(radeonContextPtr radeon)
_mesa_MatrixMode(radeon->meta.saved_matrix_mode);
radeon->internal_viewport_call = GL_TRUE;
_mesa_Viewport(radeon->meta.saved_vp_x, radeon->meta.saved_vp_y,
radeon->meta.saved_vp_width, radeon->meta.saved_vp_height);
radeon->internal_viewport_call = GL_FALSE;
}
@ -1292,31 +1301,60 @@ radeon_meta_restore_transform(radeonContextPtr radeon)
* it.
*/
static void radeon_clear_init(GLcontext *ctx)
{
radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
struct gl_array_object *arraySave = NULL;
const GLuint arrayBuffer = ctx->Array.ArrayBufferObj->Name;
const GLuint elementBuffer = ctx->Array.ElementArrayBufferObj->Name;
/* create new array object */
rmesa->clear.arrayObj = _mesa_new_array_object(ctx, ~0);
_mesa_reference_array_object(ctx, &arraySave, ctx->Array.ArrayObj);
_mesa_reference_array_object(ctx, &ctx->Array.ArrayObj, rmesa->clear.arrayObj);
/* one time setup of vertex arrays (pos, color) */
_mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, 0);
_mesa_BindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0);
_mesa_ColorPointer(4, GL_FLOAT, 4 * sizeof(GLfloat), rmesa->clear.color);
_mesa_VertexPointer(3, GL_FLOAT, 3 * sizeof(GLfloat), rmesa->clear.vertices);
_mesa_Enable(GL_COLOR_ARRAY);
_mesa_Enable(GL_VERTEX_ARRAY);
/* restore original array object */
_mesa_reference_array_object(ctx, &ctx->Array.ArrayObj, arraySave);
_mesa_reference_array_object(ctx, &arraySave, NULL);
/* restore original buffer objects */
_mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, arrayBuffer);
_mesa_BindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, elementBuffer);
}
void radeon_clear_tris(GLcontext *ctx, GLbitfield mask)
{
radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
GLfloat vertices[4][3];
GLfloat color[4][4];
GLfloat dst_z;
struct gl_framebuffer *fb = ctx->DrawBuffer;
int i;
GLboolean saved_fp_enable = GL_FALSE, saved_vp_enable = GL_FALSE;
GLboolean saved_shader_program = 0;
unsigned int saved_active_texture;
struct gl_array_object *arraySave = NULL;
if (!rmesa->clear.arrayObj)
radeon_clear_init(ctx);
assert((mask & ~(TRI_CLEAR_COLOR_BITS | BUFFER_BIT_DEPTH |
BUFFER_BIT_STENCIL)) == 0);
_mesa_PushAttrib(GL_COLOR_BUFFER_BIT |
GL_CURRENT_BIT |
GL_DEPTH_BUFFER_BIT |
GL_ENABLE_BIT |
GL_POLYGON_BIT |
GL_STENCIL_BUFFER_BIT |
GL_TRANSFORM_BIT |
GL_CURRENT_BIT);
_mesa_PushClientAttrib(GL_CLIENT_VERTEX_ARRAY_BIT);
saved_active_texture = ctx->Texture.CurrentUnit;
/* Disable existing GL state we don't want to apply to a clear. */
@ -1367,18 +1405,14 @@ void radeon_clear_tris(GLcontext *ctx, GLbitfield mask)
}
}
#if FEATURE_ARB_vertex_buffer_object
_mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, 0);
_mesa_BindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0);
#endif
/* save current array object, bind our private one */
_mesa_reference_array_object(ctx, &arraySave, ctx->Array.ArrayObj);
_mesa_reference_array_object(ctx, &ctx->Array.ArrayObj, rmesa->clear.arrayObj);
radeon_meta_set_passthrough_transform(rmesa);
for (i = 0; i < 4; i++) {
color[i][0] = ctx->Color.ClearColor[0];
color[i][1] = ctx->Color.ClearColor[1];
color[i][2] = ctx->Color.ClearColor[2];
color[i][3] = ctx->Color.ClearColor[3];
COPY_4FV(rmesa->clear.color[i], ctx->Color.ClearColor);
}
/* convert clear Z from [0,1] to NDC coord in [-1,1] */
@ -1387,23 +1421,18 @@ void radeon_clear_tris(GLcontext *ctx, GLbitfield mask)
/* Prepare the vertices, which are the same regardless of which buffer we're
* drawing to.
*/
vertices[0][0] = fb->_Xmin;
vertices[0][1] = fb->_Ymin;
vertices[0][2] = dst_z;
vertices[1][0] = fb->_Xmax;
vertices[1][1] = fb->_Ymin;
vertices[1][2] = dst_z;
vertices[2][0] = fb->_Xmax;
vertices[2][1] = fb->_Ymax;
vertices[2][2] = dst_z;
vertices[3][0] = fb->_Xmin;
vertices[3][1] = fb->_Ymax;
vertices[3][2] = dst_z;
_mesa_ColorPointer(4, GL_FLOAT, 4 * sizeof(GLfloat), &color);
_mesa_VertexPointer(3, GL_FLOAT, 3 * sizeof(GLfloat), &vertices);
_mesa_Enable(GL_COLOR_ARRAY);
_mesa_Enable(GL_VERTEX_ARRAY);
rmesa->clear.vertices[0][0] = fb->_Xmin;
rmesa->clear.vertices[0][1] = fb->_Ymin;
rmesa->clear.vertices[0][2] = dst_z;
rmesa->clear.vertices[1][0] = fb->_Xmax;
rmesa->clear.vertices[1][1] = fb->_Ymin;
rmesa->clear.vertices[1][2] = dst_z;
rmesa->clear.vertices[2][0] = fb->_Xmax;
rmesa->clear.vertices[2][1] = fb->_Ymax;
rmesa->clear.vertices[2][2] = dst_z;
rmesa->clear.vertices[3][0] = fb->_Xmin;
rmesa->clear.vertices[3][1] = fb->_Ymax;
rmesa->clear.vertices[3][2] = dst_z;
while (mask != 0) {
GLuint this_mask = 0;
@ -1449,7 +1478,7 @@ void radeon_clear_tris(GLcontext *ctx, GLbitfield mask)
_mesa_Disable(GL_STENCIL_TEST);
}
CALL_DrawArrays(ctx->Exec, (GL_TRIANGLE_FAN, 0, 4));
_mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4);
mask &= ~this_mask;
}
@ -1465,6 +1494,8 @@ void radeon_clear_tris(GLcontext *ctx, GLbitfield mask)
if (saved_shader_program)
_mesa_UseProgramObjectARB(saved_shader_program);
_mesa_PopClientAttrib();
_mesa_PopAttrib();
/* restore current array object */
_mesa_reference_array_object(ctx, &ctx->Array.ArrayObj, arraySave);
_mesa_reference_array_object(ctx, &arraySave, NULL);
}

View file

@ -467,6 +467,14 @@ struct radeon_context {
*/
GLboolean is_front_buffer_rendering;
/* info for radeon_clear_tris() */
struct {
struct gl_array_object *arrayObj;
GLfloat vertices[4][3];
GLfloat color[4][4];
} clear;
GLboolean internal_viewport_call;
struct {
struct gl_fragment_program *bitmap_fp;
struct gl_vertex_program *passthrough_vp;