i965/vec4: Fix indentation in vec4_visitor::evaluate_spill_costs

Reviewed-by: Francisco Jerez <currojerez@riseup.net>
This commit is contained in:
Iago Toral Quiroga 2015-08-04 10:06:41 +02:00
parent f246aa6bca
commit a0b7c1c86e

View file

@ -280,15 +280,15 @@ vec4_visitor::evaluate_spill_costs(float *spill_costs, bool *no_spill)
*/
foreach_block_and_inst(block, vec4_instruction, inst, cfg) {
for (unsigned int i = 0; i < 3; i++) {
if (inst->src[i].file == GRF) {
spill_costs[inst->src[i].reg] += loop_scale;
if (inst->src[i].file == GRF) {
spill_costs[inst->src[i].reg] += loop_scale;
if (inst->src[i].reladdr)
no_spill[inst->src[i].reg] = true;
}
}
}
if (inst->dst.file == GRF) {
spill_costs[inst->dst.reg] += loop_scale;
spill_costs[inst->dst.reg] += loop_scale;
if (inst->dst.reladdr)
no_spill[inst->dst.reg] = true;
}
@ -296,12 +296,12 @@ vec4_visitor::evaluate_spill_costs(float *spill_costs, bool *no_spill)
switch (inst->opcode) {
case BRW_OPCODE_DO:
loop_scale *= 10;
break;
loop_scale *= 10;
break;
case BRW_OPCODE_WHILE:
loop_scale /= 10;
break;
loop_scale /= 10;
break;
case SHADER_OPCODE_GEN4_SCRATCH_READ:
case SHADER_OPCODE_GEN4_SCRATCH_WRITE:
@ -309,12 +309,12 @@ vec4_visitor::evaluate_spill_costs(float *spill_costs, bool *no_spill)
if (inst->src[i].file == GRF)
no_spill[inst->src[i].reg] = true;
}
if (inst->dst.file == GRF)
no_spill[inst->dst.reg] = true;
break;
if (inst->dst.file == GRF)
no_spill[inst->dst.reg] = true;
break;
default:
break;
break;
}
}
}