st/mesa: implement GetGraphicsResetStatus

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Marek Olšák 2015-04-29 15:05:19 +02:00
parent 79ffc08ae8
commit a0ad185803
4 changed files with 42 additions and 6 deletions

View file

@ -141,11 +141,44 @@ static void st_glFinish(struct gl_context *ctx)
}
void st_init_flush_functions(struct dd_function_table *functions)
/**
* Query information about GPU resets observed by this context
*
* Called via \c dd_function_table::GetGraphicsResetStatus.
*/
static GLenum
st_get_graphics_reset_status(struct gl_context *ctx)
{
struct st_context *st = st_context(ctx);
enum pipe_reset_status status;
status = st->pipe->get_device_reset_status(st->pipe);
switch (status) {
case PIPE_NO_RESET:
return GL_NO_ERROR;
case PIPE_GUILTY_CONTEXT_RESET:
return GL_GUILTY_CONTEXT_RESET_ARB;
case PIPE_INNOCENT_CONTEXT_RESET:
return GL_INNOCENT_CONTEXT_RESET_ARB;
case PIPE_UNKNOWN_CONTEXT_RESET:
return GL_UNKNOWN_CONTEXT_RESET_ARB;
default:
assert(0);
return GL_NO_ERROR;
}
}
void st_init_flush_functions(struct pipe_screen *screen,
struct dd_function_table *functions)
{
functions->Flush = st_glFlush;
functions->Finish = st_glFinish;
if (screen->get_param(screen, PIPE_CAP_DEVICE_RESET_STATUS_QUERY))
functions->GetGraphicsResetStatus = st_get_graphics_reset_status;
/* Windows opengl32.dll calls glFinish prior to every swapbuffers.
* This is unnecessary and degrades performance. Luckily we have some
* scope to work around this, as the externally-visible behaviour of

View file

@ -37,7 +37,8 @@ struct pipe_fence_handle;
struct st_context;
extern void
st_init_flush_functions(struct dd_function_table *functions);
st_init_flush_functions(struct pipe_screen *screen,
struct dd_function_table *functions);
extern void
st_flush(struct st_context *st,

View file

@ -321,7 +321,7 @@ struct st_context *st_create_context(gl_api api, struct pipe_context *pipe,
struct st_context *st;
memset(&funcs, 0, sizeof(funcs));
st_init_driver_functions(&funcs);
st_init_driver_functions(pipe->screen, &funcs);
ctx = _mesa_create_context(api, visual, shareCtx, &funcs);
if (!ctx) {
@ -401,7 +401,8 @@ void st_destroy_context( struct st_context *st )
}
void st_init_driver_functions(struct dd_function_table *functions)
void st_init_driver_functions(struct pipe_screen *screen,
struct dd_function_table *functions)
{
_mesa_init_shader_object_functions(functions);
_mesa_init_sampler_object_functions(functions);
@ -429,7 +430,7 @@ void st_init_driver_functions(struct dd_function_table *functions)
st_init_readpixels_functions(functions);
st_init_texture_functions(functions);
st_init_texture_barrier_functions(functions);
st_init_flush_functions(functions);
st_init_flush_functions(screen, functions);
st_init_string_functions(functions);
st_init_viewport_functions(functions);

View file

@ -237,7 +237,8 @@ struct st_framebuffer
};
extern void st_init_driver_functions(struct dd_function_table *functions);
extern void st_init_driver_functions(struct pipe_screen *screen,
struct dd_function_table *functions);
void st_invalidate_state(struct gl_context * ctx, GLuint new_state);