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https://gitlab.freedesktop.org/mesa/mesa.git
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st/mesa: implement GetGraphicsResetStatus
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
parent
79ffc08ae8
commit
a0ad185803
4 changed files with 42 additions and 6 deletions
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@ -141,11 +141,44 @@ static void st_glFinish(struct gl_context *ctx)
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}
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void st_init_flush_functions(struct dd_function_table *functions)
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/**
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* Query information about GPU resets observed by this context
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*
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* Called via \c dd_function_table::GetGraphicsResetStatus.
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*/
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static GLenum
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st_get_graphics_reset_status(struct gl_context *ctx)
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{
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struct st_context *st = st_context(ctx);
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enum pipe_reset_status status;
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status = st->pipe->get_device_reset_status(st->pipe);
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switch (status) {
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case PIPE_NO_RESET:
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return GL_NO_ERROR;
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case PIPE_GUILTY_CONTEXT_RESET:
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return GL_GUILTY_CONTEXT_RESET_ARB;
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case PIPE_INNOCENT_CONTEXT_RESET:
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return GL_INNOCENT_CONTEXT_RESET_ARB;
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case PIPE_UNKNOWN_CONTEXT_RESET:
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return GL_UNKNOWN_CONTEXT_RESET_ARB;
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default:
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assert(0);
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return GL_NO_ERROR;
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}
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}
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void st_init_flush_functions(struct pipe_screen *screen,
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struct dd_function_table *functions)
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{
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functions->Flush = st_glFlush;
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functions->Finish = st_glFinish;
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if (screen->get_param(screen, PIPE_CAP_DEVICE_RESET_STATUS_QUERY))
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functions->GetGraphicsResetStatus = st_get_graphics_reset_status;
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/* Windows opengl32.dll calls glFinish prior to every swapbuffers.
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* This is unnecessary and degrades performance. Luckily we have some
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* scope to work around this, as the externally-visible behaviour of
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@ -37,7 +37,8 @@ struct pipe_fence_handle;
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struct st_context;
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extern void
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st_init_flush_functions(struct dd_function_table *functions);
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st_init_flush_functions(struct pipe_screen *screen,
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struct dd_function_table *functions);
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extern void
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st_flush(struct st_context *st,
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@ -321,7 +321,7 @@ struct st_context *st_create_context(gl_api api, struct pipe_context *pipe,
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struct st_context *st;
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memset(&funcs, 0, sizeof(funcs));
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st_init_driver_functions(&funcs);
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st_init_driver_functions(pipe->screen, &funcs);
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ctx = _mesa_create_context(api, visual, shareCtx, &funcs);
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if (!ctx) {
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@ -401,7 +401,8 @@ void st_destroy_context( struct st_context *st )
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}
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void st_init_driver_functions(struct dd_function_table *functions)
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void st_init_driver_functions(struct pipe_screen *screen,
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struct dd_function_table *functions)
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{
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_mesa_init_shader_object_functions(functions);
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_mesa_init_sampler_object_functions(functions);
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@ -429,7 +430,7 @@ void st_init_driver_functions(struct dd_function_table *functions)
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st_init_readpixels_functions(functions);
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st_init_texture_functions(functions);
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st_init_texture_barrier_functions(functions);
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st_init_flush_functions(functions);
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st_init_flush_functions(screen, functions);
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st_init_string_functions(functions);
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st_init_viewport_functions(functions);
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@ -237,7 +237,8 @@ struct st_framebuffer
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};
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extern void st_init_driver_functions(struct dd_function_table *functions);
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extern void st_init_driver_functions(struct pipe_screen *screen,
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struct dd_function_table *functions);
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void st_invalidate_state(struct gl_context * ctx, GLuint new_state);
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