radv: fix separate depth/stencil layouts in resolve meta

Depth and stencil can be in different layouts.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22114>
This commit is contained in:
Chia-I Wu 2023-06-27 11:00:41 -07:00 committed by Marge Bot
parent 673d416e22
commit a06cb572f6
3 changed files with 9 additions and 5 deletions

View file

@ -291,6 +291,7 @@ radv_pick_resolve_method_images(struct radv_device *device, struct radv_image *s
else if (src_image->vk.array_layers > 1 || dst_image->vk.array_layers > 1)
*method = RESOLVE_COMPUTE;
} else {
assert(dst_image_layout == VK_IMAGE_LAYOUT_UNDEFINED);
if (src_image->vk.array_layers > 1 || dst_image->vk.array_layers > 1 ||
(dst_image->planes[0].surface.flags & RADEON_SURF_NO_RENDER_TARGET))
*method = RESOLVE_COMPUTE;
@ -659,10 +660,10 @@ radv_cmd_buffer_resolve_rendering(struct radv_cmd_buffer *cmd_buffer)
if (render->ds_att.resolve_iview != NULL) {
struct radv_image_view *src_iview = render->ds_att.iview;
struct radv_image_view *dst_iview = render->ds_att.resolve_iview;
VkImageLayout dst_layout = render->ds_att.resolve_layout;
radv_pick_resolve_method_images(cmd_buffer->device, src_iview->image, src_iview->vk.format, dst_iview->image,
dst_iview->vk.base_mip_level, dst_layout, cmd_buffer, &resolve_method);
dst_iview->vk.base_mip_level, VK_IMAGE_LAYOUT_UNDEFINED, cmd_buffer,
&resolve_method);
if ((src_iview->vk.aspects & VK_IMAGE_ASPECT_DEPTH_BIT) && render->ds_att.resolve_mode != VK_RESOLVE_MODE_NONE) {
if (resolve_method == RESOLVE_FRAGMENT) {

View file

@ -716,7 +716,8 @@ radv_depth_stencil_resolve_rendering_cs(struct radv_cmd_buffer *cmd_buffer, VkIm
radv_dst_access_flush(cmd_buffer, VK_ACCESS_2_SHADER_WRITE_BIT, NULL);
struct radv_image_view *src_iview = render->ds_att.iview;
VkImageLayout src_layout = render->ds_att.layout;
VkImageLayout src_layout =
aspects & VK_IMAGE_ASPECT_DEPTH_BIT ? render->ds_att.layout : render->ds_att.stencil_layout;
struct radv_image *src_image = src_iview->image;
VkImageResolve2 region = {0};
@ -731,7 +732,8 @@ radv_depth_stencil_resolve_rendering_cs(struct radv_cmd_buffer *cmd_buffer, VkIm
radv_meta_save(&saved_state, cmd_buffer, RADV_META_SAVE_COMPUTE_PIPELINE | RADV_META_SAVE_DESCRIPTORS);
struct radv_image_view *dst_iview = render->ds_att.resolve_iview;
VkImageLayout dst_layout = render->ds_att.resolve_layout;
VkImageLayout dst_layout =
aspects & VK_IMAGE_ASPECT_DEPTH_BIT ? render->ds_att.resolve_layout : render->ds_att.stencil_resolve_layout;
struct radv_image *dst_image = dst_iview->image;
struct radv_image_view tsrc_iview;

View file

@ -888,7 +888,8 @@ radv_depth_stencil_resolve_rendering_fs(struct radv_cmd_buffer *cmd_buffer, VkIm
radv_emit_resolve_barrier(cmd_buffer, &barrier);
struct radv_image_view *src_iview = cmd_buffer->state.render.ds_att.iview;
VkImageLayout src_layout = cmd_buffer->state.render.ds_att.layout;
VkImageLayout src_layout =
aspects & VK_IMAGE_ASPECT_DEPTH_BIT ? render->ds_att.layout : render->ds_att.stencil_layout;
struct radv_image *src_image = src_iview->image;
VkImageResolve2 region = {0};