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added SPAN_SPEC flag in smooth_multitextured_line()
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1 changed files with 2 additions and 2 deletions
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@ -1,4 +1,4 @@
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/* $Id: s_lines.c,v 1.25 2002/02/02 21:40:33 brianp Exp $ */
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/* $Id: s_lines.c,v 1.26 2002/02/15 03:39:37 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@ -566,7 +566,7 @@ static void smooth_multitextured_line( GLcontext *ctx,
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ASSERT(ctx->Light.ShadeModel == GL_SMOOTH);
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INIT_SPAN(span);
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span.arrayMask |= (SPAN_XY | SPAN_Z | SPAN_FOG | SPAN_RGBA | SPAN_TEXTURE | SPAN_LAMBDA);
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span.arrayMask |= (SPAN_XY | SPAN_Z | SPAN_FOG | SPAN_RGBA | SPAN_SPEC | SPAN_TEXTURE | SPAN_LAMBDA);
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#define SET_XMAJOR 1
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#define INTERP_XY 1
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