added SPAN_SPEC flag in smooth_multitextured_line()

This commit is contained in:
Brian Paul 2002-02-15 03:39:37 +00:00
parent 3ff07d2062
commit a048da0767

View file

@ -1,4 +1,4 @@
/* $Id: s_lines.c,v 1.25 2002/02/02 21:40:33 brianp Exp $ */
/* $Id: s_lines.c,v 1.26 2002/02/15 03:39:37 brianp Exp $ */
/*
* Mesa 3-D graphics library
@ -566,7 +566,7 @@ static void smooth_multitextured_line( GLcontext *ctx,
ASSERT(ctx->Light.ShadeModel == GL_SMOOTH);
INIT_SPAN(span);
span.arrayMask |= (SPAN_XY | SPAN_Z | SPAN_FOG | SPAN_RGBA | SPAN_TEXTURE | SPAN_LAMBDA);
span.arrayMask |= (SPAN_XY | SPAN_Z | SPAN_FOG | SPAN_RGBA | SPAN_SPEC | SPAN_TEXTURE | SPAN_LAMBDA);
#define SET_XMAJOR 1
#define INTERP_XY 1