Update to Jake Hamby's BeOS GLUT 3.7 port.

This commit is contained in:
Philippe Houdoin 2004-08-14 10:27:08 +00:00
parent fad0e5d448
commit a041e62418
19 changed files with 1104 additions and 170 deletions

View file

@ -37,6 +37,8 @@ suitability of this software for any purpose. It is provided "as is"
without express or implied warranty.
*/
#if 0 // Not used currently...
/*
*Returns pointer to first char ins search which is also in what, else NULL.
*/
@ -45,13 +47,16 @@ static char *strscan (char *search, char *what)
int i, len = strlen (what);
char c;
while ((c = *(search++)) != (int)NULL)
while ((c = *(search++))) {
for (i = 0; i < len; i++)
if (c == what [i])
return (--search);
}
return (NULL);
}
#endif
/*
* XParseGeometry parses strings of the form
* "=<width>x<height>{+-}<xoffset>{+-}<yoffset>", where

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@ -1,5 +1,9 @@
/***********************************************************
* Copyright (C) 1997, Be Inc. All rights reserved.
* Copyright (C) 1997, Be Inc. Copyright (C) 1999, Jake Hamby.
*
* This program is freely distributable without licensing fees
* and is provided without guarantee or warrantee expressed or
* implied. This program is -not- in the public domain.
*
* FILE: glutBlocker.cpp
*

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@ -1,5 +1,9 @@
/***********************************************************
* Copyright (C) 1997, Be Inc. All rights reserved.
* Copyright (C) 1997, Be Inc. Copyright (C) 1999, Jake Hamby.
*
* This program is freely distributable without licensing fees
* and is provided without guarantee or warrantee expressed or
* implied. This program is -not- in the public domain.
*
* FILE: glutBlocker.h
*
@ -40,4 +44,4 @@ private:
/***********************************************************
* Global variable
***********************************************************/
extern GlutBlocker gBlock;
extern GlutBlocker gBlock;

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@ -1,5 +1,10 @@
/***********************************************************
* Copyright (C) 1997, Be Inc. All rights reserved.
* Copyright (C) 1997, Be Inc. Copyright (C) 1999, Jake Hamby.
*
* This program is freely distributable without licensing fees
* and is provided without guarantee or warrantee expressed or
* implied. This program is -not- in the public domain.
*
*
* FILE: glutCallback.cpp
*
@ -65,10 +70,29 @@ glutEntryFunc(GLUTentryCB entryFunc)
}
}
void APIENTRY
glutWindowStatusFunc(GLUTwindowStatusCB windowStatusFunc)
{
gState.currentWindow->windowStatus = windowStatusFunc;
}
static void
visibilityHelper(int status)
{
if (status == GLUT_HIDDEN || status == GLUT_FULLY_COVERED)
gState.currentWindow->visibility(GLUT_NOT_VISIBLE);
else
gState.currentWindow->visibility(GLUT_VISIBLE);
}
void APIENTRY
glutVisibilityFunc(GLUTvisibilityCB visibilityFunc)
{
gState.currentWindow->visibility = visibilityFunc;
if (visibilityFunc)
glutWindowStatusFunc(visibilityHelper);
else
glutWindowStatusFunc(NULL);
}
void APIENTRY
@ -144,4 +168,4 @@ glutTabletMotionFunc(GLUTtabletMotionCB tabletMotionFunc)
void APIENTRY
glutTabletButtonFunc(GLUTtabletButtonCB tabletButtonFunc)
{
}
}

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@ -1,5 +1,10 @@
/***********************************************************
* Copyright (C) 1997, Be Inc. All rights reserved.
* Copyright (C) 1997, Be Inc. Copyright (C) 1999, Jake Hamby.
*
* This program is freely distributable without licensing fees
* and is provided without guarantee or warrantee expressed or
* implied. This program is -not- in the public domain.
*
*
* FILE: glutColor.cpp
*
@ -24,4 +29,4 @@ GLfloat glutGetColor(int cell, int component) {
void glutCopyColormap(int win) {
__glutWarning("glutCopyColormap: color index not supported in BeOS");
}
}

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@ -1,5 +1,10 @@
/***********************************************************
* Copyright (C) 1997, Be Inc. All rights reserved.
* Copyright (C) 1997, Be Inc. Copyright (C) 1999, Jake Hamby.
*
* This program is freely distributable without licensing fees
* and is provided without guarantee or warrantee expressed or
* implied. This program is -not- in the public domain.
*
*
* FILE: glutCursor.cpp
*
@ -82,4 +87,4 @@ void __glutSetCursor(int cursor) {
* DESCRIPTION: move the mouse pointer to a new location
* (note: can't do this in BeOS!)
***********************************************************/
void glutWarpPointer(int x, int y) { }
void glutWarpPointer(int x, int y) { }

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@ -1,5 +1,10 @@
/***********************************************************
* Copyright (C) 1997, Be Inc. All rights reserved.
* Copyright (C) 1997, Be Inc. Copyright (C) 1999, Jake Hamby.
*
* This program is freely distributable without licensing fees
* and is provided without guarantee or warrantee expressed or
* implied. This program is -not- in the public domain.
*
*
* FILE: glutDstr.cpp
*
@ -46,8 +51,7 @@ glutInitDisplayString(const char *string)
* RETURNS: 1 if the current display mode is possible, else 0
***********************************************************/
int __glutConvertDisplayModeFromString(unsigned long *options) {
ulong newoptions = BGL_DOUBLE;
gState.swapHack = true; // assume single buffered
ulong newoptions = 0;
char *word = strtok(gState.displayString, " \t");
do {
@ -66,7 +70,7 @@ int __glutConvertDisplayModeFromString(unsigned long *options) {
} else if(!strcmp(word, "depth")) {
newoptions |= BGL_DEPTH;
} else if(!strcmp(word, "double")) {
gState.swapHack = false;
newoptions |= BGL_DOUBLE;
} else if(!strcmp(word, "stencil")) {
newoptions |= BGL_STENCIL;
}

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@ -1,5 +1,10 @@
/***********************************************************
* Copyright (C) 1997, Be Inc. All rights reserved.
* Copyright (C) 1997, Be Inc. Copyright (C) 1999, Jake Hamby.
*
* This program is freely distributable without licensing fees
* and is provided without guarantee or warrantee expressed or
* implied. This program is -not- in the public domain.
*
*
* FILE: glutEvent.cpp
*
@ -111,12 +116,14 @@ processEventsAndTimeouts(void)
// immediately, otherwise wait forever
gBlock.ClearEvents();
if(gState.quitAll)
exit(0); // exit handler cleans up windows and quits nicely
if (gState.currentWindow)
gState.currentWindow->LockGL();
for(int i=0; i<gState.windowListSize; i++) {
if (gState.windowList[i]) {
GlutWindow *win = gState.windowList[i];
win->Window()->Lock();
// NOTE: we can use win as a shortcut for gState.windowList[i]
// in callbacks, EXCEPT we need to check the original variable
// after each callback to make sure the window hasn't been destroyed
@ -134,11 +141,6 @@ processEventsAndTimeouts(void)
win->displayEvent = false;
__glutSetWindow(win);
win->display();
if (gState.windowList[i] && win->swapHack) {
// fake single buffering by swapping buffers
__glutSetWindow(win);
win->SwapBuffers();
}
}
if (!gState.windowList[i])
continue; // window was destroyed by callback!
@ -229,17 +231,15 @@ processEventsAndTimeouts(void)
if (!gState.windowList[i])
continue; // window was destroyed by callback!
if (win->visEvent) {
win->visEvent = false;
if (win->windowStatusEvent) {
win->windowStatusEvent = false;
__glutSetWindow(win);
if (win->visibility)
win->visibility(win->visState);
if (win->windowStatus)
win->windowStatus(win->visState);
}
if (!gState.windowList[i])
continue; // window was destroyed by callback!
}
if(gState.windowList[i]) // window hasn't been destroyed
win->Window()->Unlock();
}
}
if (gState.currentWindow)
@ -304,8 +304,9 @@ idleWait(void)
/* Make sure idle func still exists! */
if(gState.currentWindow)
gState.currentWindow->LockGL();
if (gState.idle)
if (gState.idle) {
gState.idle();
}
if(gState.currentWindow)
gState.currentWindow->UnlockGL();
}
@ -604,7 +605,7 @@ void GlutWindow::MouseMoved(BPoint point,
void GlutWindow::FrameResized(float width, float height)
{
BGLView::FrameResized(width, height);
if (visState == GLUT_VISIBLE) {
if (visible) {
anyevents = reshapeEvent = true;
m_width = (int)(width)+1;
m_height = (int)(height)+1;
@ -626,39 +627,12 @@ void GlutWindow::Draw(BRect updateRect)
if (m_width != (frame.Width()+1) || m_height != (frame.Height()+1)) {
FrameResized(frame.Width(), frame.Height());
}
if (visState == GLUT_VISIBLE) {
Window()->Lock();
if (visible) {
anyevents = displayEvent = true;
gBlock.NewEvent();
}
}
/***********************************************************
* CLASS: GlutWindow
*
* FUNCTION: Hide
* Show
*
* DESCRIPTION: handles visibility event
***********************************************************/
void GlutWindow::Hide()
{
BGLView::Hide();
if (visibility) {
anyevents = visEvent = true;
visState = GLUT_NOT_VISIBLE;
displayEvent = false; // display callbacks not allowed when hidden
gBlock.NewEvent();
}
}
void GlutWindow::Show()
{
BGLView::Show();
if (visibility) {
anyevents = visEvent = true;
visState = GLUT_VISIBLE;
gBlock.NewEvent();
}
Window()->Unlock();
}
/***********************************************************

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@ -1,5 +1,10 @@
/***********************************************************
* Copyright (C) 1997, Be Inc. All rights reserved.
* Copyright (C) 1997, Be Inc. Copyright (C) 1999, Jake Hamby.
*
* This program is freely distributable without licensing fees
* and is provided without guarantee or warrantee expressed or
* implied. This program is -not- in the public domain.
*
*
* FILE: glutGet.cpp
*
@ -12,6 +17,8 @@
#include <GL/glut.h>
#include <string.h>
#include <Autolock.h>
#include <Screen.h>
#include "glutint.h"
#include "glutState.h"

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@ -1,5 +1,10 @@
/***********************************************************
* Copyright (C) 1997, Be Inc. All rights reserved.
* Copyright (C) 1997, Be Inc. Copyright (C) 1999, Jake Hamby.
*
* This program is freely distributable without licensing fees
* and is provided without guarantee or warrantee expressed or
* implied. This program is -not- in the public domain.
*
*
* FILE: glutInit.cpp
*
@ -12,14 +17,17 @@
#include <GL/glut.h>
#include <string.h>
#include <stdlib.h>
#include <signal.h>
#include "glutint.h"
#include "glutState.h"
#include "glutBlocker.h"
#include "beos_x11.h"
/***********************************************************
* Global variables
***********************************************************/
GlutState gState;
char *__glutProgramName = NULL;
/***********************************************************
* Private variables
@ -72,6 +80,16 @@ static int32 bAppThread(void *arg) {
return be_app->Run();
}
/***********************************************************
* FUNCTION: sigHandler
*
* DESCRIPTION: shuts down the app on CTRL-C
***********************************************************/
static void sigHandler(int) {
gState.quitAll = true;
gBlock.NewEvent();
}
/***********************************************************
* FUNCTION: glutInit (2.1)
*
@ -89,9 +107,9 @@ void glutInit(int *argcp, char **argv) {
/* Determine temporary program name. */
str = strrchr(argv[0], '/');
if (str == NULL) {
gState.programName = argv[0];
__glutProgramName = argv[0];
} else {
gState.programName = str + 1;
__glutProgramName = str + 1;
}
/* Make private copy of command line arguments. */
@ -108,9 +126,9 @@ void glutInit(int *argcp, char **argv) {
/* determine permanent program name */
str = strrchr(__glutArgv[0], '/');
if (str == NULL) {
gState.programName = __glutArgv[0];
__glutProgramName = __glutArgv[0];
} else {
gState.programName = str + 1;
__glutProgramName = str + 1;
}
/* parse arguments for standard options */
@ -201,11 +219,18 @@ void __glutInit() {
// open BApplication
gState.display = new BApplication("application/x-glut-demo");
be_app->Unlock();
thread_id appthread = spawn_thread(bAppThread, "BApplication", B_NORMAL_PRIORITY, 0);
resume_thread(appthread);
gState.appthread = spawn_thread(bAppThread, "BApplication", B_NORMAL_PRIORITY, 0);
resume_thread(gState.appthread);
bigtime_t unused;
__glutInitTime(&unused);
/* set atexit() function to destroy all windows before exiting */
if(atexit(__glutDestroyAllWindows))
__glutFatalError("can't set exit handler");
/* similarly, destroy all windows on CTRL-C */
signal(SIGINT, sigHandler);
}
/***********************************************************

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@ -1,5 +1,9 @@
/***********************************************************
* Copyright (C) 1997, Be Inc. All rights reserved.
* Copyright (C) 1997, Be Inc. Copyright (C) 1999, Jake Hamby.
*
* This program is freely distributable without licensing fees
* and is provided without guarantee or warrantee expressed or
* implied. This program is -not- in the public domain.
*
* FILE: glutMenu.cpp
*

View file

@ -1,5 +1,9 @@
/***********************************************************
* Copyright (C) 1997, Be Inc. All rights reserved.
* Copyright (C) 1997, Be Inc. Copyright (C) 1999, Jake Hamby.
*
* This program is freely distributable without licensing fees
* and is provided without guarantee or warrantee expressed or
* implied. This program is -not- in the public domain.
*
* FILE: glutMenu.h
*
@ -12,6 +16,7 @@
#include <GL/glut.h>
#include <Menu.h>
#include <MenuItem.h>
#include <PopUpMenu.h>
/***********************************************************
* Definitions

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@ -1,5 +1,10 @@
/***********************************************************
* Copyright (C) 1997, Be Inc. All rights reserved.
* Copyright (C) 1997, Be Inc. Copyright (C) 1999, Jake Hamby.
*
* This program is freely distributable without licensing fees
* and is provided without guarantee or warrantee expressed or
* implied. This program is -not- in the public domain.
*
*
* FILE: glutOverlay.cpp
*
@ -35,4 +40,8 @@ void glutShowOverlay() {
void glutHideOverlay() {
// ignore
}
}
void glutPostWindowOverlayRedisplay(int win) {
// ignore
}

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@ -1,5 +1,10 @@
/***********************************************************
* Copyright (C) 1997, Be Inc. All rights reserved.
* Copyright (C) 1997, Be Inc. Copyright (C) 1999, Jake Hamby.
*
* This program is freely distributable without licensing fees
* and is provided without guarantee or warrantee expressed or
* implied. This program is -not- in the public domain.
*
*
* FILE: glutState.h
*
@ -22,7 +27,8 @@
***********************************************************/
struct GlutState {
BApplication *display;
char *programName; // used in error messages
thread_id appthread;
int initX, initY; // initial window position
int initWidth, initHeight; // initial window size
unsigned int displayMode; // initial display mode
@ -39,11 +45,11 @@ struct GlutState {
int modifierKeys; // only valid during keyboard callback
bool debug; // call glGetError
bool swapHack;
bool quitAll; // quit
GlutState() {
display = 0;
programName = 0;
appthread = 0;
initX = initY = -1;
initWidth = initHeight = 300;
displayMode = GLUT_RGB | GLUT_SINGLE | GLUT_DEPTH;
@ -55,11 +61,11 @@ struct GlutState {
idle = 0;
menuStatus = 0;
modifierKeys = ~0;
debug = swapHack = false;
debug = quitAll = false;
}
};
/***********************************************************
* Global variable (declared in glutInit.cpp)
***********************************************************/
extern GlutState gState;
extern GlutState gState;

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@ -1,5 +1,10 @@
/***********************************************************
* Copyright (C) 1997, Be Inc. All rights reserved.
* Copyright (C) 1997, Be Inc. Copyright (C) 1999, Jake Hamby.
*
* This program is freely distributable without licensing fees
* and is provided without guarantee or warrantee expressed or
* implied. This program is -not- in the public domain.
*
*
* FILE: glutWindow.cpp
*
@ -117,10 +122,8 @@ GlutWindow::GlutWindow(GlutWindow *nparent, char *name,
keyboard = 0;
visibility = 0;
special = 0;
// faked out single buffering
swapHack = gState.swapHack;
windowStatus = 0;
// clear event counters
anyevents = 1;
displayEvent = 1; // get a reshape and a display event right away
@ -130,11 +133,12 @@ GlutWindow::GlutWindow(GlutWindow *nparent, char *name,
passiveEvent = 0;
entryEvent = 0;
keybEvent = 0;
visEvent = 1; // we also get a visibility event
visState = GLUT_VISIBLE;
windowStatusEvent = 0; // DirectConnected() will report change in
visState = -1; // visibility
specialEvent = 0;
statusEvent = 0;
menuEvent = 0;
visible = true;
gBlock.QuickNewEvent();
// if i'm a subwindow, add me to my parent view
@ -147,6 +151,7 @@ GlutWindow::GlutWindow(GlutWindow *nparent, char *name,
GlutBWindow *mybwindow = new GlutBWindow(
BRect(x,y,x+width-1,y+height-1), name);
mybwindow->AddChild(this);
mybwindow->bgl = this;
mybwindow->Show();
}
@ -291,22 +296,27 @@ __glutDestroyWindow(GlutWindow *window, GlutWindow *initialWindow) {
***********************************************************/
void glutDestroyWindow(int win) {
// can't destroy a window if another window has the GL context
gState.currentWindow->UnlockGL();
if (gState.currentWindow)
gState.currentWindow->UnlockGL();
// lock the window
GlutWindow *window = gState.windowList[win-1];
BWindow *bwindow = window->Window();
bwindow->Lock();
// if win is the current window, set current window to 0 and unlock GL
// if win is the current window, set current window to 0
if (gState.currentWindow == window) {
gState.currentWindow = 0;
}
// recursively set child entries to 0
__glutDestroyWindow(window, window);
// try flushing OpenGL
window->LockGL();
glFlush();
window->UnlockGL();
// now, if the window was top-level, delete its BWindow
if(!window->parent) {
bwindow->Quit();
@ -316,12 +326,30 @@ void glutDestroyWindow(int win) {
delete window;
bwindow->Unlock();
}
// relock GL if the current window is still valid
if(gState.currentWindow)
gState.currentWindow->LockGL();
}
/***********************************************************
* FUNCTION: __glutDestroyAllWindows
*
* DESCRIPTION: destroy all windows when exit() is called
* this seems to be necessary to avoid delays
* and crashes when using BDirectWindow
***********************************************************/
void __glutDestroyAllWindows() {
for(int i=0; i<gState.windowListSize; i++) {
if (gState.windowList[i]) {
glutDestroyWindow(i + 1);
}
}
gState.display->Lock();
gState.display->Quit();
status_t ignored;
wait_for_thread(gState.appthread, &ignored);
}
/***********************************************************
* FUNCTION: glutPostRedisplay (4.5)
*
@ -335,6 +363,20 @@ void glutPostRedisplay() {
gBlock.QuickNewEvent();
}
/***********************************************************
* FUNCTION: glutPostWindowRedisplay
*
* DESCRIPTION: mark window as needing redisplay
***********************************************************/
void glutPostWindowRedisplay(int win) {
GlutWindow *gwin = gState.windowList[win - 1];
gwin->Window()->Lock();
gwin->anyevents = true;
gwin->displayEvent = true;
gwin->Window()->Unlock();
gBlock.QuickNewEvent();
}
/***********************************************************
* FUNCTION: glutSwapBuffers (4.6)
*
@ -350,12 +392,17 @@ void glutSwapBuffers() {
* DESCRIPTION: move window
***********************************************************/
void glutPositionWindow(int x, int y) {
gState.currentWindow->Window()->Lock();
BDirectWindow *win = dynamic_cast<BDirectWindow*>(gState.currentWindow->Window());
win->Lock();
if (gState.currentWindow->parent)
gState.currentWindow->MoveTo(x, y); // move the child view
else
gState.currentWindow->Window()->MoveTo(x, y); // move the window
gState.currentWindow->Window()->Unlock();
else {
if(win->IsFullScreen()) {
win->SetFullScreen(false);
}
win->MoveTo(x, y); // move the window
}
win->Unlock();
}
/***********************************************************
@ -365,26 +412,29 @@ void glutPositionWindow(int x, int y) {
* when the view gets a Draw() message
***********************************************************/
void glutReshapeWindow(int width, int height) {
gState.currentWindow->Window()->Lock();
BDirectWindow *win = dynamic_cast<BDirectWindow*>(gState.currentWindow->Window());
win->Lock();
if (gState.currentWindow->parent)
gState.currentWindow->ResizeTo(width-1, height-1); // resize the child
else
gState.currentWindow->Window()->ResizeTo(width-1, height-1); // resize the parent
gState.currentWindow->Window()->Unlock();
else {
if(win->IsFullScreen()) {
win->SetFullScreen(false);
}
win->ResizeTo(width-1, height-1); // resize the parent
}
win->Unlock();
}
/***********************************************************
* FUNCTION: glutFullScreen (4.9)
*
* DESCRIPTION: makes the window full screen
* NOTE: we could add Game Kit support later?
***********************************************************/
void glutFullScreen() {
gState.currentWindow->Window()->Lock();
BRect frame = BScreen(gState.currentWindow->Window()).Frame();
glutPositionWindow(0, 0);
glutReshapeWindow((int)(frame.Width()) + 1, (int)(frame.Height()) + 1);
gState.currentWindow->Window()->Unlock();
BDirectWindow *win = dynamic_cast<BDirectWindow*>(gState.currentWindow->Window());
win->Lock();
win->SetFullScreen(true);
win->Unlock();
}
/***********************************************************
@ -411,7 +461,8 @@ void glutShowWindow() {
if (gState.currentWindow->parent) // subwindow
gState.currentWindow->Show();
else {
gState.currentWindow->Window()->Show(); // show the actual BWindow
if(gState.currentWindow->Window()->IsHidden())
gState.currentWindow->Window()->Show(); // show the actual BWindow
gState.currentWindow->Window()->Minimize(false);
}
gState.currentWindow->Window()->Unlock();
@ -476,21 +527,20 @@ int __glutConvertDisplayMode(unsigned long *options) {
}
if(options) {
ulong newoptions = BGL_DOUBLE;
ulong newoptions = 0;
if(gState.displayMode & GLUT_ACCUM)
newoptions |= BGL_ACCUM;
if(gState.displayMode & GLUT_ALPHA)
newoptions |= BGL_ALPHA;
if(gState.displayMode & GLUT_DEPTH)
newoptions |= BGL_DEPTH;
if(gState.displayMode & GLUT_DOUBLE)
newoptions |= BGL_DOUBLE;
if(gState.displayMode & GLUT_STENCIL)
newoptions |= BGL_STENCIL;
*options = newoptions;
}
// if not GLUT_DOUBLE, turn on the swap hack bit
gState.swapHack = !(gState.displayMode & GLUT_DOUBLE);
if(gState.displayMode & GLUT_INDEX) {
__glutWarning("BeOS doesn't support indexed color");
return 0;
@ -515,11 +565,69 @@ int __glutConvertDisplayMode(unsigned long *options) {
* DESCRIPTION: very thin wrapper around BWindow
***********************************************************/
GlutBWindow::GlutBWindow(BRect frame, char *name) :
BWindow(frame, name, B_TITLED_WINDOW, 0) {
BDirectWindow(frame, name, B_TITLED_WINDOW, 0) {
fConnectionDisabled = false;
bgl = 0;
SetPulseRate(100000);
if (!SupportsWindowMode()) {
__glutFatalError("video card doesn't support windowed operation");
}
}
bool GlutBWindow::QuitRequested() {
exit(0); // exit program completely on quit
return true; // UNREACHED
void GlutBWindow::DirectConnected( direct_buffer_info *info ) {
bgl->DirectConnected(info);
if(bgl && !fConnectionDisabled) {
bgl->EnableDirectMode(true);
}
int newVisState;
if((info->buffer_state & B_DIRECT_MODE_MASK) == B_DIRECT_START) {
bgl->visible = true;
}
if(!bgl->visible || info->buffer_state == B_DIRECT_STOP)
newVisState = GLUT_HIDDEN;
else {
if (info->clip_list_count == 0)
newVisState = GLUT_FULLY_COVERED;
else if (info->clip_list_count == 1)
newVisState = GLUT_FULLY_RETAINED;
else
newVisState = GLUT_PARTIALLY_RETAINED;
}
if(newVisState != bgl->visState) {
bgl->visState = newVisState;
bgl->anyevents = bgl->windowStatusEvent = true;
gBlock.NewEvent();
}
}
GlutBWindow::~GlutBWindow() {
fConnectionDisabled = true;
if(bgl) {
bgl->EnableDirectMode(false);
}
if(!IsHidden())
Hide();
Sync();
}
bool GlutBWindow::QuitRequested() {
gState.quitAll = true;
gBlock.NewEvent();
return false; // don't quit now, wait for main thread to do it
}
void GlutBWindow::Minimize(bool minimize) {
bgl->visible = !minimize;
BWindow::Minimize(minimize);
}
void GlutBWindow::Hide() {
BWindow::Hide();
bgl->visible = false;
}
void GlutBWindow::Show() {
BWindow::Show();
bgl->visible = true;
}

View file

@ -1,5 +1,10 @@
/***********************************************************
* Copyright (C) 1997, Be Inc. All rights reserved.
* Copyright (C) 1997, Be Inc. Copyright (C) 1999, Jake Hamby.
*
* This program is freely distributable without licensing fees
* and is provided without guarantee or warrantee expressed or
* implied. This program is -not- in the public domain.
*
*
* FILE: glutWindow.h
*
@ -32,8 +37,6 @@ public:
void MouseMoved(BPoint point, uint32 transit, const BMessage *message);
void FrameResized(float width, float height);
void Draw(BRect updateRect);
void Hide();
void Show();
void Pulse(); // needed since MouseUp() is broken
void MouseCheck(); // check for button state changes
void ErrorCallback(GLenum errorCode);
@ -62,6 +65,7 @@ public:
GLUTkeyboardCB keyboard; /* keyboard (ASCII,x,y) */
GLUTvisibilityCB visibility; /* visibility */
GLUTspecialCB special; /* special key */
GLUTwindowStatusCB windowStatus; /* window status */
bool anyevents; // were any events received?
bool displayEvent; // call display
@ -71,13 +75,11 @@ public:
bool passiveEvent; // call passive
bool entryEvent; // call entry
bool keybEvent; // call keyboard
bool visEvent; // call visibility
bool windowStatusEvent; // call visibility
bool specialEvent; // call special
bool statusEvent; // menu status changed
bool menuEvent; // menu selected
bool swapHack; // faked out single buffering
int button, mouseState; // for mouse callback
int mouseX, mouseY; // for mouse callback
int motionX, motionY; // for motion callback
@ -93,17 +95,25 @@ public:
int statusX, statusY; // for status callback
int menuNumber; // for menu and status callbacks
int menuValue; // for menu callback
bool visible; // for visibility callback
};
/***********************************************************
* CLASS: GlutBWindow
*
* INHERITS FROM: BWindow
* INHERITS FROM: BDirectWindow
*
* DESCRIPTION: basically a BWindow that won't quit
***********************************************************/
class GlutBWindow : public BWindow {
class GlutBWindow : public BDirectWindow {
public:
GlutBWindow(BRect frame, char *name);
~GlutBWindow();
void DirectConnected(direct_buffer_info *info);
bool QuitRequested(); // exits app
};
void Minimize(bool minimized); // minimized windows are not visible
void Hide();
void Show();
GlutWindow *bgl;
bool fConnectionDisabled;
};

View file

@ -7,12 +7,7 @@
and is provided without guarantee or warrantee expressed or
implied. This program is -not- in the public domain. */
#if defined(WIN32)
#include <windows.h>
#pragma warning(disable:4244)
#endif /* WIN32 */
#include <GL/gl.h>
#include <GL/glut.h>
typedef struct {
const GLsizei width;

View file

@ -1,18 +1,253 @@
/***********************************************************
* Copyright (C) 1997, Be Inc. All rights reserved.
*
* FILE: glutint.h
*
* DESCRIPTION: This is the new glut internal header file.
* most of the things formerly stored here are now in
* their own header files as C++ classes.
***********************************************************/
#ifndef __glutint_h__
#define __glutint_h__
#include <SupportDefs.h>
/* Copyright (c) Mark J. Kilgard, 1994, 1997, 1998. */
/***********************************************************
* GLUT function types
***********************************************************/
/* This program is freely distributable without licensing fees
and is provided without guarantee or warrantee expressed or
implied. This program is -not- in the public domain. */
#if defined(__CYGWIN32__)
#include <sys/time.h>
#endif
#if defined(_WIN32)
#include "glutwin32.h"
#elif !defined(__BEOS__)
#ifdef __sgi
#define SUPPORT_FORTRAN
#endif
#include <X11/Xlib.h>
#include <X11/Xutil.h>
#include <GL/glx.h>
#endif
#include <GL/glut.h>
/* Non-Win32 platforms need APIENTRY defined to nothing
because all the GLUT routines have the APIENTRY prefix
to make Win32 happy. */
#ifndef APIENTRY
#define APIENTRY
#endif
#ifdef __vms
#if ( __VMS_VER < 70000000 )
struct timeval {
__int64 val;
};
extern int sys$gettim(struct timeval *);
#else
#include <time.h>
#endif
#else
#include <sys/types.h>
#if !defined(_WIN32)
#include <sys/time.h>
#else
#include <winsock.h>
#endif
#endif
#if defined(__vms) && ( __VMS_VER < 70000000 )
/* For VMS6.2 or lower :
One TICK on VMS is 100 nanoseconds; 0.1 microseconds or
0.0001 milliseconds. This means that there are 0.01
ticks/ns, 10 ticks/us, 10,000 ticks/ms and 10,000,000
ticks/second. */
#define TICKS_PER_MILLISECOND 10000
#define TICKS_PER_SECOND 10000000
#define GETTIMEOFDAY(_x) (void) sys$gettim (_x);
#define ADD_TIME(dest, src1, src2) { \
(dest).val = (src1).val + (src2).val; \
}
#define TIMEDELTA(dest, src1, src2) { \
(dest).val = (src1).val - (src2).val; \
}
#define IS_AFTER(t1, t2) ((t2).val > (t1).val)
#define IS_AT_OR_AFTER(t1, t2) ((t2).val >= (t1).val)
#else
#if defined(SVR4) && !defined(sun) /* Sun claims SVR4, but
wants 2 args. */
#define GETTIMEOFDAY(_x) gettimeofday(_x)
#else
#define GETTIMEOFDAY(_x) gettimeofday(_x, NULL)
#endif
#define ADD_TIME(dest, src1, src2) { \
if(((dest).tv_usec = \
(src1).tv_usec + (src2).tv_usec) >= 1000000) { \
(dest).tv_usec -= 1000000; \
(dest).tv_sec = (src1).tv_sec + (src2).tv_sec + 1; \
} else { \
(dest).tv_sec = (src1).tv_sec + (src2).tv_sec; \
if(((dest).tv_sec >= 1) && (((dest).tv_usec <0))) { \
(dest).tv_sec --;(dest).tv_usec += 1000000; \
} \
} \
}
#define TIMEDELTA(dest, src1, src2) { \
if(((dest).tv_usec = (src1).tv_usec - (src2).tv_usec) < 0) { \
(dest).tv_usec += 1000000; \
(dest).tv_sec = (src1).tv_sec - (src2).tv_sec - 1; \
} else { \
(dest).tv_sec = (src1).tv_sec - (src2).tv_sec; \
} \
}
#define IS_AFTER(t1, t2) \
(((t2).tv_sec > (t1).tv_sec) || \
(((t2).tv_sec == (t1).tv_sec) && \
((t2).tv_usec > (t1).tv_usec)))
#define IS_AT_OR_AFTER(t1, t2) \
(((t2).tv_sec > (t1).tv_sec) || \
(((t2).tv_sec == (t1).tv_sec) && \
((t2).tv_usec >= (t1).tv_usec)))
#endif
#define IGNORE_IN_GAME_MODE() \
{ if (__glutGameModeWindow) return; }
/* BeOS doesn't need most of this file */
#ifndef __BEOS__
#define GLUT_WIND_IS_RGB(x) (((x) & GLUT_INDEX) == 0)
#define GLUT_WIND_IS_INDEX(x) (((x) & GLUT_INDEX) != 0)
#define GLUT_WIND_IS_SINGLE(x) (((x) & GLUT_DOUBLE) == 0)
#define GLUT_WIND_IS_DOUBLE(x) (((x) & GLUT_DOUBLE) != 0)
#define GLUT_WIND_HAS_ACCUM(x) (((x) & GLUT_ACCUM) != 0)
#define GLUT_WIND_HAS_ALPHA(x) (((x) & GLUT_ALPHA) != 0)
#define GLUT_WIND_HAS_DEPTH(x) (((x) & GLUT_DEPTH) != 0)
#define GLUT_WIND_HAS_STENCIL(x) (((x) & GLUT_STENCIL) != 0)
#define GLUT_WIND_IS_MULTISAMPLE(x) (((x) & GLUT_MULTISAMPLE) != 0)
#define GLUT_WIND_IS_STEREO(x) (((x) & GLUT_STEREO) != 0)
#define GLUT_WIND_IS_LUMINANCE(x) (((x) & GLUT_LUMINANCE) != 0)
#define GLUT_MAP_WORK (1 << 0)
#define GLUT_EVENT_MASK_WORK (1 << 1)
#define GLUT_REDISPLAY_WORK (1 << 2)
#define GLUT_CONFIGURE_WORK (1 << 3)
#define GLUT_COLORMAP_WORK (1 << 4)
#define GLUT_DEVICE_MASK_WORK (1 << 5)
#define GLUT_FINISH_WORK (1 << 6)
#define GLUT_DEBUG_WORK (1 << 7)
#define GLUT_DUMMY_WORK (1 << 8)
#define GLUT_FULL_SCREEN_WORK (1 << 9)
#define GLUT_OVERLAY_REDISPLAY_WORK (1 << 10)
#define GLUT_REPAIR_WORK (1 << 11)
#define GLUT_OVERLAY_REPAIR_WORK (1 << 12)
/* Frame buffer capability macros and types. */
#define RGBA 0
#define BUFFER_SIZE 1
#define DOUBLEBUFFER 2
#define STEREO 3
#define AUX_BUFFERS 4
#define RED_SIZE 5 /* Used as mask bit for
"color selected". */
#define GREEN_SIZE 6
#define BLUE_SIZE 7
#define ALPHA_SIZE 8
#define DEPTH_SIZE 9
#define STENCIL_SIZE 10
#define ACCUM_RED_SIZE 11 /* Used as mask bit for
"acc selected". */
#define ACCUM_GREEN_SIZE 12
#define ACCUM_BLUE_SIZE 13
#define ACCUM_ALPHA_SIZE 14
#define LEVEL 15
#define NUM_GLXCAPS (LEVEL + 1)
#define XVISUAL (NUM_GLXCAPS + 0)
#define TRANSPARENT (NUM_GLXCAPS + 1)
#define SAMPLES (NUM_GLXCAPS + 2)
#define XSTATICGRAY (NUM_GLXCAPS + 3) /* Used as
mask bit
for "any
visual type
selected". */
#define XGRAYSCALE (NUM_GLXCAPS + 4)
#define XSTATICCOLOR (NUM_GLXCAPS + 5)
#define XPSEUDOCOLOR (NUM_GLXCAPS + 6)
#define XTRUECOLOR (NUM_GLXCAPS + 7)
#define XDIRECTCOLOR (NUM_GLXCAPS + 8)
#define SLOW (NUM_GLXCAPS + 9)
#define CONFORMANT (NUM_GLXCAPS + 10)
#define NUM_CAPS (NUM_GLXCAPS + 11)
/* Frame buffer capablities that don't have a corresponding
FrameBufferMode entry. These get used as mask bits. */
#define NUM (NUM_CAPS + 0)
#define RGBA_MODE (NUM_CAPS + 1)
#define CI_MODE (NUM_CAPS + 2)
#define LUMINANCE_MODE (NUM_CAPS + 3)
#define NONE 0
#define EQ 1
#define NEQ 2
#define LTE 3
#define GTE 4
#define GT 5
#define LT 6
#define MIN 7
typedef struct _Criterion {
int capability;
int comparison;
int value;
} Criterion;
typedef struct _FrameBufferMode {
XVisualInfo *vi;
#if defined(GLX_VERSION_1_1) && defined(GLX_SGIX_fbconfig)
/* fbc is non-NULL when the XVisualInfo* is not OpenGL-capable
(ie, GLX_USE_GL is false), but the SGIX_fbconfig extension shows
the visual's fbconfig is OpenGL-capable. The reason for this is typically
an RGBA luminance fbconfig such as 16-bit StaticGray that could
not be advertised as a GLX visual since StaticGray visuals are
required (by the GLX specification) to be color index. The
SGIX_fbconfig allows StaticGray visuals to instead advertised as
fbconfigs that can provide RGBA luminance support. */
GLXFBConfigSGIX fbc;
#endif
int valid;
int cap[NUM_CAPS];
} FrameBufferMode;
/* DisplayMode capability macros for game mode. */
#define DM_WIDTH 0 /* "width" */
#define DM_HEIGHT 1 /* "height" */
#define DM_PIXEL_DEPTH 2 /* "bpp" (bits per pixel) */
#define DM_HERTZ 3 /* "hertz" */
#define DM_NUM 4 /* "num" */
#define NUM_DM_CAPS (DM_NUM+1)
typedef struct _DisplayMode {
#ifdef _WIN32
DEVMODE devmode;
#else
/* XXX The X Window System does not have a standard
mechanism for display setting changes. On SGI
systems, GLUT could use the XSGIvc (SGI X video
control extension). Perhaps this can be done in
a future release of GLUT. */
#endif
int valid;
int cap[NUM_DM_CAPS];
} DisplayMode;
#endif /* BeOS */
/* GLUT function types */
typedef void (*GLUTdisplayCB) (void);
typedef void (*GLUTreshapeCB) (int, int);
typedef void (*GLUTkeyboardCB) (unsigned char, int, int);
@ -24,8 +259,7 @@ typedef void (*GLUTvisibilityCB) (int);
typedef void (*GLUTwindowStatusCB) (int);
typedef void (*GLUTidleCB) (void);
typedef void (*GLUTtimerCB) (int);
typedef void (*GLUTmenuStateCB) (int); /* DEPRICATED.
*/
typedef void (*GLUTmenuStateCB) (int); /* DEPRICATED. */
typedef void (*GLUTmenuStatusCB) (int, int, int);
typedef void (*GLUTselectCB) (int);
typedef void (*GLUTspecialCB) (int, int, int);
@ -36,40 +270,545 @@ typedef void (*GLUTdialsCB) (int, int);
typedef void (*GLUTbuttonBoxCB) (int, int);
typedef void (*GLUTtabletMotionCB) (int, int);
typedef void (*GLUTtabletButtonCB) (int, int, int, int);
typedef void (*GLUTjoystickCB) (unsigned int buttonMask, int x, int y, int z);
#ifdef SUPPORT_FORTRAN
typedef void (*GLUTdisplayFCB) (void);
typedef void (*GLUTreshapeFCB) (int *, int *);
/* NOTE the pressed key is int, not unsigned char for Fortran! */
typedef void (*GLUTkeyboardFCB) (int *, int *, int *);
typedef void (*GLUTmouseFCB) (int *, int *, int *, int *);
typedef void (*GLUTmotionFCB) (int *, int *);
typedef void (*GLUTpassiveFCB) (int *, int *);
typedef void (*GLUTentryFCB) (int *);
typedef void (*GLUTvisibilityFCB) (int *);
typedef void (*GLUTwindowStatusFCB) (int *);
typedef void (*GLUTidleFCB) (void);
typedef void (*GLUTtimerFCB) (int *);
typedef void (*GLUTmenuStateFCB) (int *); /* DEPRICATED. */
typedef void (*GLUTmenuStatusFCB) (int *, int *, int *);
typedef void (*GLUTselectFCB) (int *);
typedef void (*GLUTspecialFCB) (int *, int *, int *);
typedef void (*GLUTspaceMotionFCB) (int *, int *, int *);
typedef void (*GLUTspaceRotateFCB) (int *, int *, int *);
typedef void (*GLUTspaceButtonFCB) (int *, int *);
typedef void (*GLUTdialsFCB) (int *, int *);
typedef void (*GLUTbuttonBoxFCB) (int *, int *);
typedef void (*GLUTtabletMotionFCB) (int *, int *);
typedef void (*GLUTtabletButtonFCB) (int *, int *, int *, int *);
typedef void (*GLUTjoystickFCB) (unsigned int *buttonMask, int *x, int *y, int *z);
#endif
/***********************************************************
* Prototypes for glutInit.cpp
***********************************************************/
#ifndef __BEOS__
typedef struct _GLUTcolorcell GLUTcolorcell;
struct _GLUTcolorcell {
/* GLUT_RED, GLUT_GREEN, GLUT_BLUE */
GLfloat component[3];
};
typedef struct _GLUTcolormap GLUTcolormap;
struct _GLUTcolormap {
Visual *visual; /* visual of the colormap */
Colormap cmap; /* X colormap ID */
int refcnt; /* number of windows using colormap */
int size; /* number of cells in colormap */
int transparent; /* transparent pixel, or -1 if opaque */
GLUTcolorcell *cells; /* array of cells */
GLUTcolormap *next; /* next colormap in list */
};
typedef struct _GLUTwindow GLUTwindow;
typedef struct _GLUToverlay GLUToverlay;
struct _GLUTwindow {
int num; /* Small integer window id (0-based). */
/* Window system related state. */
#if defined(_WIN32)
int pf; /* Pixel format. */
HDC hdc; /* Window's Win32 device context. */
#endif
Window win; /* X window for GLUT window */
GLXContext ctx; /* OpenGL context GLUT glut window */
XVisualInfo *vis; /* visual for window */
Bool visAlloced; /* if vis needs deallocate on destroy */
Colormap cmap; /* RGB colormap for window; None if CI */
GLUTcolormap *colormap; /* colormap; NULL if RGBA */
GLUToverlay *overlay; /* overlay; NULL if no overlay */
#if defined(_WIN32)
HDC renderDc; /* Win32's device context for rendering. */
#endif
Window renderWin; /* X window for rendering (might be
overlay) */
GLXContext renderCtx; /* OpenGL context for rendering (might
be overlay) */
/* GLUT settable or visible window state. */
int width; /* window width in pixels */
int height; /* window height in pixels */
int cursor; /* cursor name */
int visState; /* visibility state (-1 is unknown) */
int shownState; /* if window mapped */
int entryState; /* entry state (-1 is unknown) */
#define GLUT_MAX_MENUS 3
int menu[GLUT_MAX_MENUS]; /* attatched menu nums */
/* Window relationship state. */
GLUTwindow *parent; /* parent window */
GLUTwindow *children; /* list of children */
GLUTwindow *siblings; /* list of siblings */
/* Misc. non-API visible (hidden) state. */
Bool treatAsSingle; /* treat this window as single-buffered
(it might be "fake" though) */
Bool forceReshape; /* force reshape before display */
#if !defined(_WIN32)
Bool isDirect; /* if direct context (X11 only) */
#endif
Bool usedSwapBuffers; /* if swap buffers used last display */
long eventMask; /* mask of X events selected for */
int buttonUses; /* number of button uses, ref cnt */
int tabletPos[2]; /* tablet position (-1 is invalid) */
/* Work list related state. */
unsigned int workMask; /* mask of window work to be done */
GLUTwindow *prevWorkWin; /* link list of windows to work on */
Bool desiredMapState; /* how to mapped window if on map work
list */
Bool ignoreKeyRepeat; /* if window ignores autorepeat */
int desiredConfMask; /* mask of desired window configuration
*/
int desiredX; /* desired X location */
int desiredY; /* desired Y location */
int desiredWidth; /* desired window width */
int desiredHeight; /* desired window height */
int desiredStack; /* desired window stack */
/* Per-window callbacks. */
GLUTdisplayCB display; /* redraw */
GLUTreshapeCB reshape; /* resize (width,height) */
GLUTmouseCB mouse; /* mouse (button,state,x,y) */
GLUTmotionCB motion; /* motion (x,y) */
GLUTpassiveCB passive; /* passive motion (x,y) */
GLUTentryCB entry; /* window entry/exit (state) */
GLUTkeyboardCB keyboard; /* keyboard (ASCII,x,y) */
GLUTkeyboardCB keyboardUp; /* keyboard up (ASCII,x,y) */
GLUTwindowStatusCB windowStatus; /* window status */
GLUTvisibilityCB visibility; /* visibility */
GLUTspecialCB special; /* special key */
GLUTspecialCB specialUp; /* special up key */
GLUTbuttonBoxCB buttonBox; /* button box */
GLUTdialsCB dials; /* dials */
GLUTspaceMotionCB spaceMotion; /* Spaceball motion */
GLUTspaceRotateCB spaceRotate; /* Spaceball rotate */
GLUTspaceButtonCB spaceButton; /* Spaceball button */
GLUTtabletMotionCB tabletMotion; /* tablet motion */
GLUTtabletButtonCB tabletButton; /* tablet button */
#ifdef _WIN32
GLUTjoystickCB joystick; /* joystick */
int joyPollInterval; /* joystick polling interval */
#endif
#ifdef SUPPORT_FORTRAN
/* Special Fortran display unneeded since no
parameters! */
GLUTreshapeFCB freshape; /* Fortran reshape */
GLUTmouseFCB fmouse; /* Fortran mouse */
GLUTmotionFCB fmotion; /* Fortran motion */
GLUTpassiveFCB fpassive; /* Fortran passive */
GLUTentryFCB fentry; /* Fortran entry */
GLUTkeyboardFCB fkeyboard; /* Fortran keyboard */
GLUTkeyboardFCB fkeyboardUp; /* Fortran keyboard up */
GLUTwindowStatusFCB fwindowStatus; /* Fortran visibility
*/
GLUTvisibilityFCB fvisibility; /* Fortran visibility
*/
GLUTspecialFCB fspecial; /* special key */
GLUTspecialFCB fspecialUp; /* special key up */
GLUTbuttonBoxFCB fbuttonBox; /* button box */
GLUTdialsFCB fdials; /* dials */
GLUTspaceMotionFCB fspaceMotion; /* Spaceball motion
*/
GLUTspaceRotateFCB fspaceRotate; /* Spaceball rotate
*/
GLUTspaceButtonFCB fspaceButton; /* Spaceball button
*/
GLUTtabletMotionFCB ftabletMotion; /* tablet motion
*/
GLUTtabletButtonFCB ftabletButton; /* tablet button
*/
#ifdef _WIN32
GLUTjoystickFCB fjoystick; /* joystick */
#endif
#endif
};
struct _GLUToverlay {
#if defined(_WIN32)
int pf;
HDC hdc;
#endif
Window win;
GLXContext ctx;
XVisualInfo *vis; /* visual for window */
Bool visAlloced; /* if vis needs deallocate on destroy */
Colormap cmap; /* RGB colormap for window; None if CI */
GLUTcolormap *colormap; /* colormap; NULL if RGBA */
int shownState; /* if overlay window mapped */
Bool treatAsSingle; /* treat as single-buffered */
#if !defined(_WIN32)
Bool isDirect; /* if direct context */
#endif
int transparentPixel; /* transparent pixel value */
GLUTdisplayCB display; /* redraw */
/* Special Fortran display unneeded since no
parameters! */
};
typedef struct _GLUTstale GLUTstale;
struct _GLUTstale {
GLUTwindow *window;
Window win;
GLUTstale *next;
};
extern GLUTstale *__glutStaleWindowList;
#define GLUT_OVERLAY_EVENT_FILTER_MASK \
(ExposureMask | \
StructureNotifyMask | \
EnterWindowMask | \
LeaveWindowMask)
#define GLUT_DONT_PROPAGATE_FILTER_MASK \
(ButtonReleaseMask | \
ButtonPressMask | \
KeyPressMask | \
KeyReleaseMask | \
PointerMotionMask | \
Button1MotionMask | \
Button2MotionMask | \
Button3MotionMask)
#define GLUT_HACK_STOP_PROPAGATE_MASK \
(KeyPressMask | \
KeyReleaseMask)
typedef struct _GLUTmenu GLUTmenu;
typedef struct _GLUTmenuItem GLUTmenuItem;
struct _GLUTmenu {
int id; /* small integer menu id (0-based) */
Window win; /* X window for the menu */
GLUTselectCB select; /* function of menu */
GLUTmenuItem *list; /* list of menu entries */
int num; /* number of entries */
#if !defined(_WIN32)
Bool managed; /* are the InputOnly windows size
validated? */
Bool searched; /* help detect menu loops */
int pixheight; /* height of menu in pixels */
int pixwidth; /* width of menu in pixels */
#endif
int submenus; /* number of submenu entries */
GLUTmenuItem *highlighted; /* pointer to highlighted menu
entry, NULL not highlighted */
GLUTmenu *cascade; /* currently cascading this menu */
GLUTmenuItem *anchor; /* currently anchored to this entry */
int x; /* current x origin relative to the
root window */
int y; /* current y origin relative to the
root window */
#ifdef SUPPORT_FORTRAN
GLUTselectFCB fselect; /* function of menu */
#endif
};
struct _GLUTmenuItem {
Window win; /* InputOnly X window for entry */
GLUTmenu *menu; /* menu entry belongs to */
Bool isTrigger; /* is a submenu trigger? */
int value; /* value to return for selecting this
entry; doubles as submenu id
(0-base) if submenu trigger */
#if defined(_WIN32)
UINT unique; /* unique menu item id (Win32 only) */
#endif
char *label; /* __glutStrdup'ed label string */
int len; /* length of label string */
int pixwidth; /* width of X window in pixels */
GLUTmenuItem *next; /* next menu entry on list for menu */
};
typedef struct _GLUTtimer GLUTtimer;
struct _GLUTtimer {
GLUTtimer *next; /* list of timers */
struct timeval timeout; /* time to be called */
GLUTtimerCB func; /* timer (value) */
int value; /* return value */
#ifdef SUPPORT_FORTRAN
GLUTtimerFCB ffunc; /* Fortran timer */
#endif
};
typedef struct _GLUTeventParser GLUTeventParser;
struct _GLUTeventParser {
int (*func) (XEvent *);
GLUTeventParser *next;
};
/* Declarations to implement glutFullScreen support with
mwm/4Dwm. */
/* The following X property format is defined in Motif 1.1's
Xm/MwmUtils.h, but GLUT should not depend on that header
file. Note: Motif 1.2 expanded this structure with
uninteresting fields (to GLUT) so just stick with the
smaller Motif 1.1 structure. */
typedef struct {
#define MWM_HINTS_DECORATIONS 2
long flags;
long functions;
long decorations;
long input_mode;
} MotifWmHints;
/* Make current and buffer swap macros. */
#ifdef _WIN32
#define MAKE_CURRENT_LAYER(window) \
{ \
HGLRC currentContext = wglGetCurrentContext(); \
HDC currentDc = wglGetCurrentDC(); \
\
if (currentContext != window->renderCtx \
|| currentDc != window->renderDc) { \
wglMakeCurrent(window->renderDc, window->renderCtx); \
} \
}
#define MAKE_CURRENT_WINDOW(window) \
{ \
HGLRC currentContext = wglGetCurrentContext(); \
HDC currentDc = wglGetCurrentDC(); \
\
if (currentContext != window->ctx || currentDc != window->hdc) { \
wglMakeCurrent(window->hdc, window->ctx); \
} \
}
#define MAKE_CURRENT_OVERLAY(overlay) \
wglMakeCurrent(overlay->hdc, overlay->ctx)
#define UNMAKE_CURRENT() \
wglMakeCurrent(NULL, NULL)
#define SWAP_BUFFERS_WINDOW(window) \
SwapBuffers(window->hdc)
#define SWAP_BUFFERS_LAYER(window) \
SwapBuffers(window->renderDc)
#else
#define MAKE_CURRENT_LAYER(window) \
glXMakeCurrent(__glutDisplay, window->renderWin, window->renderCtx)
#define MAKE_CURRENT_WINDOW(window) \
glXMakeCurrent(__glutDisplay, window->win, window->ctx)
#define MAKE_CURRENT_OVERLAY(overlay) \
glXMakeCurrent(__glutDisplay, overlay->win, overlay->ctx)
#define UNMAKE_CURRENT() \
glXMakeCurrent(__glutDisplay, None, NULL)
#define SWAP_BUFFERS_WINDOW(window) \
glXSwapBuffers(__glutDisplay, window->win)
#define SWAP_BUFFERS_LAYER(window) \
glXSwapBuffers(__glutDisplay, window->renderWin)
#endif
/* private variables from glut_event.c */
extern GLUTwindow *__glutWindowWorkList;
extern int __glutWindowDamaged;
#ifdef SUPPORT_FORTRAN
extern GLUTtimer *__glutTimerList;
extern GLUTtimer *__glutNewTimer;
#endif
extern GLUTmenu *__glutMappedMenu;
extern void (*__glutUpdateInputDeviceMaskFunc) (GLUTwindow *);
#if !defined(_WIN32)
extern void (*__glutMenuItemEnterOrLeave)(GLUTmenuItem * item,
int num, int type);
extern void (*__glutFinishMenu)(Window win, int x, int y);
extern void (*__glutPaintMenu)(GLUTmenu * menu);
extern void (*__glutStartMenu)(GLUTmenu * menu,
GLUTwindow * window, int x, int y, int x_win, int y_win);
extern GLUTmenu * (*__glutGetMenuByNum)(int menunum);
extern GLUTmenuItem * (*__glutGetMenuItem)(GLUTmenu * menu,
Window win, int *which);
extern GLUTmenu * (*__glutGetMenu)(Window win);
#endif
/* private variables from glut_init.c */
extern Atom __glutWMDeleteWindow;
extern Display *__glutDisplay;
extern unsigned int __glutDisplayMode;
extern char *__glutDisplayString;
extern XVisualInfo *(*__glutDetermineVisualFromString) (char *string, Bool * treatAsSingle,
Criterion * requiredCriteria, int nRequired, int requiredMask, void **fbc);
extern GLboolean __glutDebug;
extern GLboolean __glutForceDirect;
extern GLboolean __glutIconic;
extern GLboolean __glutTryDirect;
extern Window __glutRoot;
extern XSizeHints __glutSizeHints;
extern char **__glutArgv;
#endif /* BeOS */
extern char *__glutProgramName;
#ifndef __BEOS__
extern int __glutArgc;
extern int __glutConnectionFD;
extern int __glutInitHeight;
extern int __glutInitWidth;
extern int __glutInitX;
extern int __glutInitY;
extern int __glutScreen;
extern int __glutScreenHeight;
extern int __glutScreenWidth;
extern Atom __glutMotifHints;
extern unsigned int __glutModifierMask;
/* private variables from glut_menu.c */
extern GLUTmenuItem *__glutItemSelected;
extern GLUTmenu **__glutMenuList;
extern void (*__glutMenuStatusFunc) (int, int, int);
extern void __glutMenuModificationError(void);
extern void __glutSetMenuItem(GLUTmenuItem * item,
const char *label, int value, Bool isTrigger);
/* private variables from glut_win.c */
extern GLUTwindow **__glutWindowList;
extern GLUTwindow *__glutCurrentWindow;
extern GLUTwindow *__glutMenuWindow;
extern GLUTmenu *__glutCurrentMenu;
extern int __glutWindowListSize;
extern void (*__glutFreeOverlayFunc) (GLUToverlay *);
extern XVisualInfo *__glutDetermineWindowVisual(Bool * treatAsSingle,
Bool * visAlloced, void **fbc);
/* private variables from glut_mesa.c */
extern int __glutMesaSwapHackSupport;
/* private variables from glut_gamemode.c */
extern GLUTwindow *__glutGameModeWindow;
/* private routines from glut_cindex.c */
extern GLUTcolormap * __glutAssociateNewColormap(XVisualInfo * vis);
extern void __glutFreeColormap(GLUTcolormap *);
/* private routines from glut_cmap.c */
extern void __glutSetupColormap(
XVisualInfo * vi,
GLUTcolormap ** colormap,
Colormap * cmap);
#if !defined(_WIN32)
extern void __glutEstablishColormapsProperty(
GLUTwindow * window);
extern GLUTwindow *__glutToplevelOf(GLUTwindow * window);
#endif
/* private routines from glut_cursor.c */
extern void __glutSetCursor(GLUTwindow *window);
/* private routines from glut_event.c */
extern void __glutPutOnWorkList(GLUTwindow * window,
int work_mask);
extern void __glutRegisterEventParser(GLUTeventParser * parser);
extern void __glutPostRedisplay(GLUTwindow * window, int layerMask);
/* private routines from glut_init.c */
#if !defined(_WIN32)
extern void __glutOpenXConnection(char *display);
#else
extern void __glutOpenWin32Connection(char *display);
#endif
extern void __glutInitTime(struct timeval *beginning);
/* private routines for glut_menu.c (or win32_menu.c) */
#if defined(_WIN32)
extern GLUTmenu *__glutGetMenu(Window win);
extern GLUTmenu *__glutGetMenuByNum(int menunum);
extern GLUTmenuItem *__glutGetMenuItem(GLUTmenu * menu,
Window win, int *which);
extern void __glutStartMenu(GLUTmenu * menu,
GLUTwindow * window, int x, int y, int x_win, int y_win);
extern void __glutFinishMenu(Window win, int x, int y);
#endif
extern void __glutSetMenu(GLUTmenu * menu);
#endif /* BeOS */
#ifdef __cplusplus
extern "C" {
#endif
/* private routines from glut_util.c */
extern char * __glutStrdup(const char *string);
extern void __glutWarning(char *format,...);
extern void __glutFatalError(char *format,...);
extern void __glutFatalUsage(char *format,...);
#ifdef __cplusplus
}
#endif
#ifndef __BEOS__
/* private routines from glut_win.c */
extern GLUTwindow *__glutGetWindow(Window win);
extern void __glutChangeWindowEventMask(long mask, Bool add);
extern XVisualInfo *__glutDetermineVisual(
unsigned int mode,
Bool * fakeSingle,
XVisualInfo * (getVisualInfo) (unsigned int));
extern XVisualInfo *__glutGetVisualInfo(unsigned int mode);
extern void __glutSetWindow(GLUTwindow * window);
extern void __glutReshapeFunc(GLUTreshapeCB reshapeFunc,
int callingConvention);
extern void __glutDefaultReshape(int, int);
extern GLUTwindow *__glutCreateWindow(
GLUTwindow * parent,
int x, int y, int width, int height, int gamemode);
extern void __glutDestroyWindow(
GLUTwindow * window,
GLUTwindow * initialWindow);
#if !defined(_WIN32)
/* private routines from glut_glxext.c */
extern int __glutIsSupportedByGLX(char *);
#endif
/* private routines from glut_input.c */
extern void __glutUpdateInputDeviceMask(GLUTwindow * window);
/* private routines from glut_mesa.c */
extern void __glutDetermineMesaSwapHackSupport(void);
/* private routines from glut_gameglut.c */
extern void __glutCloseDownGameMode(void);
#if defined(_WIN32)
/* private routines from win32_*.c */
extern LONG WINAPI __glutWindowProc(HWND win, UINT msg, WPARAM w, LPARAM l);
extern HDC XHDC;
#endif
#else /* BeOS */
/* BeOS specific C++ function prototypes */
#ifdef __cplusplus
#include <SupportDefs.h>
/* private routines from glutInit.cpp */
void __glutInitTime(bigtime_t *beginning);
void __glutInit();
/***********************************************************
* Prototypes for glut_util.c
***********************************************************/
void __glutWarning(char *format,...);
void __glutFatalError(char *format,...);
void __glutFatalUsage(char *format,...);
/***********************************************************
* Prototypes for glutMenu.cpp
***********************************************************/
class GlutMenu; // avoid including glutMenu.h
/* private routines from glutMenu.cpp */
class GlutMenu; // avoid including glutMenu.h
GlutMenu *__glutGetMenuByNum(int menunum);
/***********************************************************
* Prototypes for glutWindow.cpp
***********************************************************/
/* private routines from glutWindow.cpp */
int __glutConvertDisplayMode(unsigned long *options);
void __glutDefaultReshape(int width, int height);
class GlutWindow; // avoid including glutWindow.h in every source file
class GlutWindow; // avoid including glutWindow.h in every source file
void __glutSetWindow(GlutWindow * window);
void __glutDestroyAllWindows();
/***********************************************************
* Prototypes for glutDstr.cpp
***********************************************************/
/* private routines from glutDstr.cpp */
int __glutConvertDisplayModeFromString(unsigned long *options);
/***********************************************************
* Prototypes for glutCursor.cpp
***********************************************************/
/* private routines from glutCursor.cpp */
void __glutSetCursor(int cursor);
#endif /* __cplusplus */
#endif /* BeOS */
#endif /* __glutint_h__ */

View file

@ -7,8 +7,9 @@
and is provided without guarantee or warrantee expressed or
implied. This program is -not- in the public domain. */
#if defined(WIN32)
#pragma warning (disable:4244)
#if defined(_WIN32)
#pragma warning (disable:4244) /* disable bogus conversion warnings */
#pragma warning (disable:4305) /* VC++ 5.0 version of above warning. */
#endif
typedef struct {