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hk: Add heap_memory_percent driconf support
The budget calculation has changes slightly as the budget scaling is applied prior to adding the used up heap memory. Signed-off-by: Karmjit Mahil <karmjit.mahil@igalia.com>
This commit is contained in:
parent
111ff08c40
commit
a0415a4763
4 changed files with 42 additions and 50 deletions
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@ -14,6 +14,7 @@
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#include "util/build_id.h"
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#include "util/driconf.h"
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#include "util/mesa-blake3.h"
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#include "util/os_misc.h"
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VKAPI_ATTR VkResult VKAPI_CALL
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hk_EnumerateInstanceVersion(uint32_t *pApiVersion)
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@ -77,6 +78,9 @@ hk_EnumerateInstanceExtensionProperties(const char *pLayerName,
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&instance_extensions, pPropertyCount, pProperties);
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}
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/* Use 1/2 of total size to avoid swapping */
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#define HK_HEAP_MEMORY_PERCENT (0.5f)
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/* clang-format off */
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static const driOptionDescription hk_dri_options[] = {
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DRI_CONF_SECTION_PERFORMANCE
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@ -94,6 +98,7 @@ static const driOptionDescription hk_dri_options[] = {
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DRI_CONF_SECTION_END
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DRI_CONF_SECTION_MISCELLANEOUS
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DRI_CONF_HEAP_MEMORY_PERCENT(HK_HEAP_MEMORY_PERCENT)
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DRI_CONF_HK_DISABLE_BORDER_EMULATION(false)
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DRI_CONF_HK_FAKE_MINMAX(false)
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DRI_CONF_HK_IMAGE_VIEW_MIN_LOD(false)
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@ -115,6 +120,11 @@ hk_init_dri_options(struct hk_instance *instance)
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instance->force_vk_vendor =
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driQueryOptioni(&instance->dri_options, "force_vk_vendor");
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instance->heap_memory_percent =
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driQueryOptionf(&instance->dri_options, "heap_memory_percent");
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if (instance->heap_memory_percent == OS_GPU_HEAP_SIZE_HEURISTIC)
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instance->heap_memory_percent = HK_HEAP_MEMORY_PERCENT;
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instance->no_border =
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driQueryOptionb(&instance->dri_options, "hk_disable_border_emulation");
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@ -18,6 +18,7 @@ struct hk_instance {
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uint8_t driver_build_sha[BLAKE3_KEY_LEN];
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uint32_t force_vk_vendor;
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float heap_memory_percent;
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bool no_border;
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bool fake_minmax;
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@ -11,6 +11,7 @@
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#include "asahi/lib/agx_nir_lower_vbo.h"
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#include "util/disk_cache.h"
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#include "util/mesa-blake3.h"
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#include "util/os_misc.h"
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#include "git_sha1.h"
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#include "hk_buffer.h"
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#include "hk_entrypoints.h"
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@ -24,6 +25,7 @@
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#include "vulkan/vulkan_core.h"
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#include "vulkan/wsi/wsi_common.h"
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#include "vk_drm_syncobj.h"
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#include "vk_physical_device.h"
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#include "vk_shader_module.h"
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#include <fcntl.h>
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@ -1158,42 +1160,30 @@ hk_physical_device_free_disk_cache(struct hk_physical_device *pdev)
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#endif
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}
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/* Use 1/2 of total size to avoid swapping */
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#define SYSMEM_HEAP_FRACTION(x) (x * 1 / 2)
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static uint64_t
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hk_get_sysmem_heap_size(struct hk_physical_device *pdev)
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{
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if (pdev->sysmem)
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return pdev->sysmem;
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uint64_t sysmem_size_B = 0;
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if (!os_get_total_physical_memory(&sysmem_size_B))
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return 0;
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return ROUND_DOWN_TO(SYSMEM_HEAP_FRACTION(sysmem_size_B), 1 << 20);
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struct hk_instance *instance = hk_physical_device_instance(pdev);
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return os_get_gpu_heap_size(instance->heap_memory_percent,
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&instance->heap_memory_percent);
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}
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static uint64_t
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hk_get_sysmem_heap_available(struct hk_physical_device *pdev)
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{
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if (pdev->sysmem) {
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uint64_t total_used = 0;
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for (unsigned i = 0; i < pdev->mem_heap_count; i++) {
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const struct hk_memory_heap *heap = &pdev->mem_heaps[i];
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uint64_t used = p_atomic_read(&heap->used);
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total_used += used;
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}
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return pdev->sysmem - total_used;
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assert(pdev->sysmem);
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uint64_t total_used = 0;
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for (unsigned i = 0; i < pdev->mem_heap_count; i++) {
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const struct hk_memory_heap *heap = &pdev->mem_heaps[i];
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uint64_t used = p_atomic_read(&heap->used);
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total_used += used;
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}
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uint64_t sysmem_size_B = 0;
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if (!os_get_available_system_memory(&sysmem_size_B)) {
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vk_loge(VK_LOG_OBJS(pdev), "Failed to query available system memory");
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return 0;
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}
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return ROUND_DOWN_TO(SYSMEM_HEAP_FRACTION(sysmem_size_B), 1 << 20);
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return pdev->sysmem - total_used;
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}
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VkResult
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@ -1309,7 +1299,6 @@ hk_create_drm_physical_device(struct vk_instance *_instance,
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pdev->mem_heaps[sysmem_heap_idx] = (struct hk_memory_heap){
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.size = sysmem_size_B,
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.flags = VK_MEMORY_HEAP_DEVICE_LOCAL_BIT,
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.available = hk_get_sysmem_heap_available,
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};
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pdev->mem_types[pdev->mem_type_count++] = (VkMemoryType){
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@ -1393,6 +1382,7 @@ hk_GetPhysicalDeviceMemoryProperties2(
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VkPhysicalDeviceMemoryProperties2 *pMemoryProperties)
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{
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VK_FROM_HANDLE(hk_physical_device, pdev, physicalDevice);
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struct hk_instance *instance = hk_physical_device_instance(pdev);
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pMemoryProperties->memoryProperties.memoryHeapCount = pdev->mem_heap_count;
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for (int i = 0; i < pdev->mem_heap_count; i++) {
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@ -1412,6 +1402,9 @@ hk_GetPhysicalDeviceMemoryProperties2(
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case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MEMORY_BUDGET_PROPERTIES_EXT: {
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VkPhysicalDeviceMemoryBudgetPropertiesEXT *p = (void *)ext;
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uint64_t sysmem_budget =
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pdev->sysmem ? hk_get_sysmem_heap_available(pdev) : 0;
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for (unsigned i = 0; i < pdev->mem_heap_count; i++) {
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const struct hk_memory_heap *heap = &pdev->mem_heaps[i];
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uint64_t used = p_atomic_read(&heap->used);
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@ -1427,33 +1420,22 @@ hk_GetPhysicalDeviceMemoryProperties2(
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*/
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p->heapUsage[i] = used;
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uint64_t available = heap->size;
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if (heap->available)
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available = heap->available(pdev);
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/* Set the budget at 90% to avoid thrashing. */
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float percent = 0.9f;
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/* From the Vulkan 1.3.278 spec:
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*
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* "heapBudget is an array of VK_MAX_MEMORY_HEAPS VkDeviceSize
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* values in which memory budgets are returned, with one
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* element for each memory heap. A heap’s budget is a rough
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* estimate of how much memory the process can allocate from
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* that heap before allocations may fail or cause performance
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* degradation. The budget includes any currently allocated
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* device memory."
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*
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* and
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*
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* "The heapBudget value must be less than or equal to
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* VkMemoryHeap::size for each heap."
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*
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* available (queried above) is the total amount free memory
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* system-wide and does not include our allocations so we need
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* to add that in.
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*/
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uint64_t budget = MIN2(available + used, heap->size);
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uint64_t budget;
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if (sysmem_budget) {
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budget = MIN2(sysmem_budget + used, heap->size);
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budget = ROUND_DOWN_TO((uint64_t)(budget * percent), 1 << 20);
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} else {
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/* Scale the budget the same way the heap was scaled. */
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percent *= instance->heap_memory_percent;
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/* Set the budget at 90% of available to avoid thrashing */
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p->heapBudget[i] = ROUND_DOWN_TO(budget * 9 / 10, 1 << 20);
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budget = vk_physical_device_heap_budget_from_system(
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&pdev->vk, percent, heap->size, used);
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}
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p->heapBudget[i] = budget;
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}
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/* From the Vulkan 1.3.278 spec:
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@ -26,7 +26,6 @@ struct hk_memory_heap {
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uint64_t size;
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uint64_t used;
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VkMemoryHeapFlags flags;
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uint64_t (*available)(struct hk_physical_device *pdev);
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};
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struct hk_physical_device {
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