gallium/u_blitter: implement buffer clearing

Although this might be useful for ARB_clear_buffer_object,
I need it for initializating resources in r600g.

Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Brian Paul <brianp@vmware.com>

v2: comment cleanups

NOTE: This is a candidate for the 9.1 branch.
(cherry picked from commit 1ba46bbb4c)
This commit is contained in:
Marek Olšák 2013-04-21 19:39:03 +02:00 committed by Ian Romanick
parent 2f4134f7b5
commit a040faa894
2 changed files with 97 additions and 8 deletions

View file

@ -100,7 +100,7 @@ struct blitter_context_priv
void *velem_state;
void *velem_uint_state;
void *velem_sint_state;
void *velem_state_readbuf;
void *velem_state_readbuf[4]; /**< X, XY, XYZ, XYZW */
/* Sampler state. */
void *sampler_state, *sampler_state_linear;
@ -277,9 +277,19 @@ struct blitter_context *util_blitter_create(struct pipe_context *pipe)
}
if (ctx->has_stream_out) {
velem[0].src_format = PIPE_FORMAT_R32_UINT;
velem[0].vertex_buffer_index = ctx->base.vb_slot;
ctx->velem_state_readbuf = pipe->create_vertex_elements_state(pipe, 1, &velem[0]);
static enum pipe_format formats[4] = {
PIPE_FORMAT_R32_UINT,
PIPE_FORMAT_R32G32_UINT,
PIPE_FORMAT_R32G32B32_UINT,
PIPE_FORMAT_R32G32B32A32_UINT
};
for (i = 0; i < 4; i++) {
velem[0].src_format = formats[i];
velem[0].vertex_buffer_index = ctx->base.vb_slot;
ctx->velem_state_readbuf[i] =
pipe->create_vertex_elements_state(pipe, 1, &velem[0]);
}
}
/* fragment shaders are created on-demand */
@ -344,8 +354,11 @@ void util_blitter_destroy(struct blitter_context *blitter)
pipe->delete_vertex_elements_state(pipe, ctx->velem_sint_state);
pipe->delete_vertex_elements_state(pipe, ctx->velem_uint_state);
}
if (ctx->velem_state_readbuf)
pipe->delete_vertex_elements_state(pipe, ctx->velem_state_readbuf);
for (i = 0; i < 4; i++) {
if (ctx->velem_state_readbuf[i]) {
pipe->delete_vertex_elements_state(pipe, ctx->velem_state_readbuf[i]);
}
}
for (i = 0; i < PIPE_MAX_TEXTURE_TYPES; i++) {
if (ctx->fs_texfetch_col[i])
@ -1716,7 +1729,7 @@ void util_blitter_copy_buffer(struct blitter_context *blitter,
vb.stride = 4;
pipe->set_vertex_buffers(pipe, ctx->base.vb_slot, 1, &vb);
pipe->bind_vertex_elements_state(pipe, ctx->velem_state_readbuf);
pipe->bind_vertex_elements_state(pipe, ctx->velem_state_readbuf[0]);
pipe->bind_vs_state(pipe, ctx->vs_pos_only);
if (ctx->has_geometry_shader)
pipe->bind_gs_state(pipe, NULL);
@ -1733,6 +1746,66 @@ void util_blitter_copy_buffer(struct blitter_context *blitter,
pipe_so_target_reference(&so_target, NULL);
}
void util_blitter_clear_buffer(struct blitter_context *blitter,
struct pipe_resource *dst,
unsigned offset, unsigned size,
unsigned num_channels,
const union pipe_color_union *clear_value)
{
struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
struct pipe_context *pipe = ctx->base.pipe;
struct pipe_vertex_buffer vb = {0};
struct pipe_stream_output_target *so_target;
assert(num_channels >= 1);
assert(num_channels <= 4);
/* IMPORTANT: DON'T DO ANY BOUNDS CHECKING HERE!
*
* R600 uses this to initialize texture resources, so width0 might not be
* what you think it is.
*/
/* Streamout is required. */
if (!ctx->has_stream_out) {
assert(!"Streamout unsupported in util_blitter_clear_buffer()");
return;
}
/* Some alignment is required. */
if (offset % 4 != 0 || size % 4 != 0) {
assert(!"Bad alignment in util_blitter_clear_buffer()");
return;
}
u_upload_data(ctx->upload, 0, num_channels*4, clear_value,
&vb.buffer_offset, &vb.buffer);
vb.stride = 0;
blitter_set_running_flag(ctx);
blitter_check_saved_vertex_states(ctx);
blitter_disable_render_cond(ctx);
pipe->set_vertex_buffers(pipe, ctx->base.vb_slot, 1, &vb);
pipe->bind_vertex_elements_state(pipe,
ctx->velem_state_readbuf[num_channels-1]);
pipe->bind_vs_state(pipe, ctx->vs_pos_only);
if (ctx->has_geometry_shader)
pipe->bind_gs_state(pipe, NULL);
pipe->bind_rasterizer_state(pipe, ctx->rs_discard_state);
so_target = pipe->create_stream_output_target(pipe, dst, offset, size);
pipe->set_stream_output_targets(pipe, 1, &so_target, 0);
util_draw_arrays(pipe, PIPE_PRIM_POINTS, 0, size / 4);
blitter_restore_vertex_states(ctx);
blitter_restore_render_cond(ctx);
blitter_unset_running_flag(ctx);
pipe_so_target_reference(&so_target, NULL);
pipe_resource_reference(&vb.buffer, NULL);
}
/* probably radeon specific */
void util_blitter_custom_resolve_color(struct blitter_context *blitter,
struct pipe_resource *dst,

View file

@ -276,7 +276,7 @@ void util_blitter_default_src_texture(struct pipe_sampler_view *src_templ,
/**
* Copy data from one buffer to another using the Stream Output functionality.
* Some alignment is required, otherwise software fallback is used.
* 4-byte alignment is required, otherwise software fallback is used.
*/
void util_blitter_copy_buffer(struct blitter_context *blitter,
struct pipe_resource *dst,
@ -285,6 +285,22 @@ void util_blitter_copy_buffer(struct blitter_context *blitter,
unsigned srcx,
unsigned size);
/**
* Clear the contents of a buffer using the Stream Output functionality.
* 4-byte alignment is required.
*
* "num_channels" can be 1, 2, 3, or 4, and specifies if the clear value is
* R, RG, RGB, or RGBA.
*
* For each element, only "num_channels" components of "clear_value" are
* copied to the buffer, then the offset is incremented by num_channels*4.
*/
void util_blitter_clear_buffer(struct blitter_context *blitter,
struct pipe_resource *dst,
unsigned offset, unsigned size,
unsigned num_channels,
const union pipe_color_union *clear_value);
/**
* Clear a region of a (color) surface to a constant value.
*