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radeonsi: don't compile pure monolithic shaders asynchronously
there is no point, we have to wait anyway. Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
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9b91e0b54c
commit
a02117ba6e
1 changed files with 6 additions and 2 deletions
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@ -1236,14 +1236,17 @@ again:
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shader->key = *key;
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shader->compiler_ctx_state = *compiler_state;
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bool is_pure_monolithic =
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memcmp(&key->mono, &zeroed.mono, sizeof(key->mono)) != 0;
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/* Monolithic-only shaders don't make a distinction between optimized
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* and unoptimized. */
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shader->is_monolithic =
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!sel->main_shader_part ||
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sel->main_shader_part->key.as_ls != key->as_ls ||
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sel->main_shader_part->key.as_es != key->as_es ||
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memcmp(&key->opt, &zeroed.opt, sizeof(key->opt)) != 0 ||
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memcmp(&key->mono, &zeroed.mono, sizeof(key->mono)) != 0;
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is_pure_monolithic ||
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memcmp(&key->opt, &zeroed.opt, sizeof(key->opt)) != 0;
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shader->is_optimized =
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!sscreen->use_monolithic_shaders &&
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@ -1261,6 +1264,7 @@ again:
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/* If it's an optimized shader, compile it asynchronously. */
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if (shader->is_optimized &&
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!is_pure_monolithic &&
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thread_index < 0) {
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/* Compile it asynchronously. */
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util_queue_add_job(&sscreen->shader_compiler_queue,
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