ilo: use a dynamic array for global bindings

Use util_dynarray in ilo_set_global_binding() to allow for unlimited number of
global bindings.  Add a comment for global bindings.

Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
This commit is contained in:
Chia-I Wu 2014-10-30 14:35:00 +08:00
parent 1d51947693
commit 9feb637cd0
2 changed files with 70 additions and 32 deletions

View file

@ -25,6 +25,7 @@
* Chia-I Wu <olv@lunarg.com>
*/
#include "util/u_dynarray.h"
#include "util/u_helpers.h"
#include "util/u_upload_mgr.h"
@ -1138,30 +1139,52 @@ ilo_set_global_binding(struct pipe_context *pipe,
uint32_t **handles)
{
struct ilo_state_vector *vec = &ilo_context(pipe)->state_vector;
struct ilo_global_binding *dst = &vec->global_binding;
struct ilo_global_binding_cso *dst;
unsigned i;
assert(start + count <= Elements(dst->resources));
/* make room */
if (vec->global_binding.count < start + count) {
if (resources) {
const unsigned old_size = vec->global_binding.bindings.size;
const unsigned new_size = sizeof(*dst) * (start + count);
if (old_size < new_size) {
util_dynarray_resize(&vec->global_binding.bindings, new_size);
memset(vec->global_binding.bindings.data + old_size, 0,
new_size - old_size);
}
} else {
count = vec->global_binding.count - start;
}
}
dst = util_dynarray_element(&vec->global_binding.bindings,
struct ilo_global_binding_cso, start);
if (resources) {
for (i = 0; i < count; i++)
pipe_resource_reference(&dst->resources[start + i], resources[i]);
}
else {
for (i = 0; i < count; i++)
pipe_resource_reference(&dst->resources[start + i], NULL);
for (i = 0; i < count; i++) {
pipe_resource_reference(&dst[i].resource, resources[i]);
dst[i].handle = handles[i];
}
} else {
for (i = 0; i < count; i++) {
pipe_resource_reference(&dst[i].resource, NULL);
dst[i].handle = NULL;
}
}
if (dst->count <= start + count) {
if (vec->global_binding.count <= start + count) {
dst = util_dynarray_begin(&vec->global_binding.bindings);
if (resources)
count += start;
else
count = start;
while (count > 0 && !dst->resources[count - 1])
while (count > 0 && !dst[count - 1].resource)
count--;
dst->count = count;
vec->global_binding.count = count;
}
vec->dirty |= ILO_DIRTY_GLOBAL_BINDING;
@ -1240,6 +1263,8 @@ ilo_state_vector_init(const struct ilo_dev_info *dev,
ilo_gpe_init_zs_surface(dev, NULL, PIPE_FORMAT_NONE,
0, 0, 1, &vec->fb.null_zs);
util_dynarray_init(&vec->global_binding.bindings);
vec->dirty = ILO_DIRTY_ALL;
}
@ -1283,8 +1308,14 @@ ilo_state_vector_cleanup(struct ilo_state_vector *vec)
for (i = 0; i < vec->cs_resource.count; i++)
pipe_surface_reference(&vec->cs_resource.states[i], NULL);
for (i = 0; i < vec->global_binding.count; i++)
pipe_resource_reference(&vec->global_binding.resources[i], NULL);
for (i = 0; i < vec->global_binding.count; i++) {
struct ilo_global_binding_cso *cso =
util_dynarray_element(&vec->global_binding.bindings,
struct ilo_global_binding_cso, i);
pipe_resource_reference(&cso->resource, NULL);
}
util_dynarray_fini(&vec->global_binding.bindings);
}
/**
@ -1405,7 +1436,11 @@ ilo_state_vector_resource_renamed(struct ilo_state_vector *vec,
}
for (i = 0; i < vec->global_binding.count; i++) {
if (vec->global_binding.resources[i] == res) {
struct ilo_global_binding_cso *cso =
util_dynarray_element(&vec->global_binding.bindings,
struct ilo_global_binding_cso, i);
if (cso->resource == res) {
states |= ILO_DIRTY_GLOBAL_BINDING;
break;
}

View file

@ -29,6 +29,7 @@
#define ILO_STATE_H
#include "pipe/p_state.h"
#include "util/u_dynarray.h"
#include "ilo_common.h"
@ -349,25 +350,27 @@ struct ilo_fb_state {
unsigned num_samples;
};
struct ilo_global_binding_cso {
struct pipe_resource *resource;
uint32_t *handle;
};
/*
* In theory, we would like a "virtual" bo that serves as the global memory
* region. The virtual bo would reserve a region in the GTT aperture, but the
* pages of it would come from those of the global bindings.
*
* The virtual bo would be created in launch_grid(). The global bindings
* would be added to the virtual bo. A SURFACE_STATE for the virtual bo would
* be created. The handles returned by set_global_binding() would be offsets
* into the virtual bo.
*
* But for now, we will create a SURFACE_STATE for each of the bindings. The
* handle of a global binding consists of the offset and the binding table
* index.
*/
struct ilo_global_binding {
/*
* XXX These should not be treated as real resources (and there could be
* thousands of them). They should be treated as regions in GLOBAL
* resource, which is the only real resource.
*
* That is, a resource here should instead be
*
* struct ilo_global_region {
* struct pipe_resource base;
* int offset;
* int size;
* };
*
* and it describes the region [offset, offset + size) in GLOBAL
* resource.
*/
struct pipe_resource *resources[PIPE_MAX_SHADER_RESOURCES];
uint32_t *handles[PIPE_MAX_SHADER_RESOURCES];
struct util_dynarray bindings;
unsigned count;
};