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ilo: use a dynamic array for global bindings
Use util_dynarray in ilo_set_global_binding() to allow for unlimited number of global bindings. Add a comment for global bindings. Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
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1d51947693
commit
9feb637cd0
2 changed files with 70 additions and 32 deletions
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@ -25,6 +25,7 @@
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* Chia-I Wu <olv@lunarg.com>
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*/
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#include "util/u_dynarray.h"
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#include "util/u_helpers.h"
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#include "util/u_upload_mgr.h"
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@ -1138,30 +1139,52 @@ ilo_set_global_binding(struct pipe_context *pipe,
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uint32_t **handles)
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{
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struct ilo_state_vector *vec = &ilo_context(pipe)->state_vector;
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struct ilo_global_binding *dst = &vec->global_binding;
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struct ilo_global_binding_cso *dst;
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unsigned i;
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assert(start + count <= Elements(dst->resources));
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/* make room */
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if (vec->global_binding.count < start + count) {
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if (resources) {
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const unsigned old_size = vec->global_binding.bindings.size;
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const unsigned new_size = sizeof(*dst) * (start + count);
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if (old_size < new_size) {
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util_dynarray_resize(&vec->global_binding.bindings, new_size);
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memset(vec->global_binding.bindings.data + old_size, 0,
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new_size - old_size);
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}
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} else {
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count = vec->global_binding.count - start;
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}
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}
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dst = util_dynarray_element(&vec->global_binding.bindings,
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struct ilo_global_binding_cso, start);
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if (resources) {
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for (i = 0; i < count; i++)
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pipe_resource_reference(&dst->resources[start + i], resources[i]);
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}
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else {
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for (i = 0; i < count; i++)
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pipe_resource_reference(&dst->resources[start + i], NULL);
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for (i = 0; i < count; i++) {
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pipe_resource_reference(&dst[i].resource, resources[i]);
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dst[i].handle = handles[i];
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}
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} else {
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for (i = 0; i < count; i++) {
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pipe_resource_reference(&dst[i].resource, NULL);
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dst[i].handle = NULL;
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}
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}
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if (dst->count <= start + count) {
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if (vec->global_binding.count <= start + count) {
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dst = util_dynarray_begin(&vec->global_binding.bindings);
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if (resources)
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count += start;
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else
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count = start;
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while (count > 0 && !dst->resources[count - 1])
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while (count > 0 && !dst[count - 1].resource)
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count--;
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dst->count = count;
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vec->global_binding.count = count;
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}
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vec->dirty |= ILO_DIRTY_GLOBAL_BINDING;
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@ -1240,6 +1263,8 @@ ilo_state_vector_init(const struct ilo_dev_info *dev,
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ilo_gpe_init_zs_surface(dev, NULL, PIPE_FORMAT_NONE,
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0, 0, 1, &vec->fb.null_zs);
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util_dynarray_init(&vec->global_binding.bindings);
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vec->dirty = ILO_DIRTY_ALL;
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}
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@ -1283,8 +1308,14 @@ ilo_state_vector_cleanup(struct ilo_state_vector *vec)
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for (i = 0; i < vec->cs_resource.count; i++)
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pipe_surface_reference(&vec->cs_resource.states[i], NULL);
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for (i = 0; i < vec->global_binding.count; i++)
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pipe_resource_reference(&vec->global_binding.resources[i], NULL);
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for (i = 0; i < vec->global_binding.count; i++) {
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struct ilo_global_binding_cso *cso =
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util_dynarray_element(&vec->global_binding.bindings,
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struct ilo_global_binding_cso, i);
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pipe_resource_reference(&cso->resource, NULL);
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}
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util_dynarray_fini(&vec->global_binding.bindings);
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}
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/**
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@ -1405,7 +1436,11 @@ ilo_state_vector_resource_renamed(struct ilo_state_vector *vec,
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}
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for (i = 0; i < vec->global_binding.count; i++) {
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if (vec->global_binding.resources[i] == res) {
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struct ilo_global_binding_cso *cso =
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util_dynarray_element(&vec->global_binding.bindings,
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struct ilo_global_binding_cso, i);
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if (cso->resource == res) {
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states |= ILO_DIRTY_GLOBAL_BINDING;
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break;
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}
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@ -29,6 +29,7 @@
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#define ILO_STATE_H
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#include "pipe/p_state.h"
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#include "util/u_dynarray.h"
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#include "ilo_common.h"
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@ -349,25 +350,27 @@ struct ilo_fb_state {
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unsigned num_samples;
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};
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struct ilo_global_binding_cso {
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struct pipe_resource *resource;
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uint32_t *handle;
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};
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/*
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* In theory, we would like a "virtual" bo that serves as the global memory
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* region. The virtual bo would reserve a region in the GTT aperture, but the
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* pages of it would come from those of the global bindings.
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*
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* The virtual bo would be created in launch_grid(). The global bindings
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* would be added to the virtual bo. A SURFACE_STATE for the virtual bo would
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* be created. The handles returned by set_global_binding() would be offsets
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* into the virtual bo.
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*
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* But for now, we will create a SURFACE_STATE for each of the bindings. The
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* handle of a global binding consists of the offset and the binding table
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* index.
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*/
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struct ilo_global_binding {
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/*
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* XXX These should not be treated as real resources (and there could be
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* thousands of them). They should be treated as regions in GLOBAL
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* resource, which is the only real resource.
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*
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* That is, a resource here should instead be
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*
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* struct ilo_global_region {
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* struct pipe_resource base;
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* int offset;
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* int size;
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* };
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*
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* and it describes the region [offset, offset + size) in GLOBAL
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* resource.
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*/
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struct pipe_resource *resources[PIPE_MAX_SHADER_RESOURCES];
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uint32_t *handles[PIPE_MAX_SHADER_RESOURCES];
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struct util_dynarray bindings;
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unsigned count;
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};
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