tnl: check that state is validated before drawing

This commit is contained in:
Brian Paul 2010-01-28 13:05:36 -07:00
parent 4d1234e222
commit 9fd3c74724

View file

@ -394,6 +394,9 @@ void _tnl_draw_prims( GLcontext *ctx,
GLuint max_basevertex = prim->basevertex;
GLuint i;
/* Mesa core state should have been validated already */
assert(ctx->NewState == 0x0);
for (i = 1; i < nr_prims; i++)
max_basevertex = MAX2(max_basevertex, prim[i].basevertex);