anv/blorp: Use the new clear_attachments entrypoint for attachment clears

This allows us to re-use the surface states emitted from the Vulkan driver
instead of blorp creating its own.

Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
This commit is contained in:
Jason Ekstrand 2016-10-21 17:13:51 -07:00
parent e371850d94
commit 9fcaf4e37a

View file

@ -909,38 +909,51 @@ anv_cmd_buffer_alloc_blorp_binding_table(struct anv_cmd_buffer *cmd_buffer,
return bt_state;
}
static uint32_t
binding_table_for_surface_state(struct anv_cmd_buffer *cmd_buffer,
struct anv_state surface_state)
{
uint32_t state_offset;
struct anv_state bt_state =
anv_cmd_buffer_alloc_blorp_binding_table(cmd_buffer, 1, &state_offset);
uint32_t *bt_map = bt_state.map;
bt_map[0] = surface_state.offset + state_offset;
return bt_state.offset;
}
static void
clear_color_attachment(struct anv_cmd_buffer *cmd_buffer,
struct blorp_batch *batch,
const VkClearAttachment *attachment,
uint32_t rectCount, const VkClearRect *pRects)
{
const struct anv_framebuffer *fb = cmd_buffer->state.framebuffer;
const struct anv_subpass *subpass = cmd_buffer->state.subpass;
const uint32_t att = attachment->colorAttachment;
const struct anv_image_view *iview =
fb->attachments[subpass->color_attachments[att]];
const struct anv_image *image = iview->image;
const uint32_t color_att = attachment->colorAttachment;
const uint32_t att_idx = subpass->color_attachments[color_att];
struct anv_render_pass_attachment *pass_att =
&cmd_buffer->state.pass->attachments[att_idx];
struct anv_attachment_state *att_state =
&cmd_buffer->state.attachments[att_idx];
struct blorp_surf surf;
get_blorp_surf_for_anv_image(image, VK_IMAGE_ASPECT_COLOR_BIT, &surf);
uint32_t binding_table =
binding_table_for_surface_state(cmd_buffer, att_state->color_rt_state);
union isl_color_value clear_color;
memcpy(clear_color.u32, attachment->clearValue.color.uint32,
sizeof(clear_color.u32));
static const bool color_write_disable[4] = { false, false, false, false };
for (uint32_t r = 0; r < rectCount; ++r) {
const VkOffset2D offset = pRects[r].rect.offset;
const VkExtent2D extent = pRects[r].rect.extent;
blorp_clear(batch, &surf, iview->isl.format, iview->isl.swizzle,
iview->isl.base_level,
iview->isl.base_array_layer + pRects[r].baseArrayLayer,
pRects[r].layerCount,
offset.x, offset.y,
offset.x + extent.width, offset.y + extent.height,
clear_color, color_write_disable);
blorp_clear_attachments(batch, binding_table,
ISL_FORMAT_UNSUPPORTED, pass_att->samples,
pRects[r].baseArrayLayer,
pRects[r].layerCount,
offset.x, offset.y,
offset.x + extent.width, offset.y + extent.height,
true, clear_color, false, 0.0f, 0, 0);
}
}
@ -950,44 +963,40 @@ clear_depth_stencil_attachment(struct anv_cmd_buffer *cmd_buffer,
const VkClearAttachment *attachment,
uint32_t rectCount, const VkClearRect *pRects)
{
const struct anv_framebuffer *fb = cmd_buffer->state.framebuffer;
static const union isl_color_value color_value = { .u32 = { 0, } };
const struct anv_subpass *subpass = cmd_buffer->state.subpass;
const struct anv_image_view *iview =
fb->attachments[subpass->depth_stencil_attachment];
const struct anv_image *image = iview->image;
const uint32_t att_idx = subpass->depth_stencil_attachment;
struct anv_render_pass_attachment *pass_att =
&cmd_buffer->state.pass->attachments[att_idx];
bool clear_depth = attachment->aspectMask & VK_IMAGE_ASPECT_DEPTH_BIT;
bool clear_stencil = attachment->aspectMask & VK_IMAGE_ASPECT_STENCIL_BIT;
struct blorp_surf depth, stencil;
enum isl_format depth_format = ISL_FORMAT_UNSUPPORTED;
if (clear_depth) {
get_blorp_surf_for_anv_image(image, VK_IMAGE_ASPECT_DEPTH_BIT,
&depth);
} else {
memset(&depth, 0, sizeof(depth));
depth_format = anv_get_isl_format(&cmd_buffer->device->info,
pass_att->format,
VK_IMAGE_ASPECT_DEPTH_BIT,
VK_IMAGE_TILING_OPTIMAL);
}
if (clear_stencil) {
get_blorp_surf_for_anv_image(image, VK_IMAGE_ASPECT_STENCIL_BIT,
&stencil);
} else {
memset(&stencil, 0, sizeof(stencil));
}
uint32_t binding_table =
binding_table_for_surface_state(cmd_buffer,
cmd_buffer->state.null_surface_state);
for (uint32_t r = 0; r < rectCount; ++r) {
const VkOffset2D offset = pRects[r].rect.offset;
const VkExtent2D extent = pRects[r].rect.extent;
VkClearDepthStencilValue value = attachment->clearValue.depthStencil;
blorp_clear_depth_stencil(batch, &depth, &stencil,
iview->isl.base_level,
iview->isl.base_array_layer +
pRects[r].baseArrayLayer,
pRects[r].layerCount,
offset.x, offset.y,
offset.x + extent.width,
offset.y + extent.height,
clear_depth, value.depth,
clear_stencil ? 0xff : 0, value.stencil);
blorp_clear_attachments(batch, binding_table,
depth_format, pass_att->samples,
pRects[r].baseArrayLayer,
pRects[r].layerCount,
offset.x, offset.y,
offset.x + extent.width, offset.y + extent.height,
false, color_value,
clear_depth, value.depth,
clear_stencil ? 0xff : 0, value.stencil);
}
}