diff --git a/docs/perf.rst b/docs/perf.rst index 3d15ac7365c..5a06e3952ce 100644 --- a/docs/perf.rst +++ b/docs/perf.rst @@ -24,46 +24,3 @@ Intel GPUs .. _ReBAR: https://www.intel.com/content/www/us/en/support/articles/000090831/graphics.html .. _ASPM: https://docs.redhat.com/en/documentation/red_hat_enterprise_linux/6/html/power_management_guide/aspm .. _cpufreq: https://docs.redhat.com/en/documentation/red_hat_enterprise_linux/6/html/performance_tuning_guide/s-cpu-cpufreq - -Software rendering ------------------- - -#. Turn off smooth shading when you don't need it (glShadeModel) -#. Turn off depth buffering when you don't need it. -#. Turn off dithering when not needed. -#. Use double buffering as it's often faster than single buffering -#. Compile in the X Shared Memory extension option if it's supported on - your system by adding -DSHM to CFLAGS and -lXext to XLIBS for your - system in the Make-config file. -#. Recompile Mesa with more optimization if possible. -#. Try to maximize the amount of drawing done between glBegin/glEnd - pairs. -#. Use the MESA_BACK_BUFFER variable to find best performance in double - buffered mode. (X users only) -#. Optimized polygon rasterizers are employed when: rendering into back - buffer which is an XImage RGB mode, not grayscale, not monochrome - depth buffering is GL_LESS, or disabled flat or smooth shading - dithered or non-dithered no other rasterization operations enabled - (blending, stencil, etc) -#. Optimized line drawing is employed when: rendering into back buffer - which is an XImage RGB mode, not grayscale, not monochrome depth - buffering is GL_LESS or disabled flat shading dithered or - non-dithered no other rasterization operations enabled (blending, - stencil, etc) -#. Textured polygons are fastest when: using a 3-component (RGB), 2-D - texture minification and magnification filters are GL_NEAREST texture - coordinate wrap modes for S and T are GL_REPEAT GL_DECAL environment - mode glHint( GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST ) depth - buffering is GL_LESS or disabled -#. Lighting is fastest when: Two-sided lighting is disabled - GL_LIGHT_MODEL_LOCAL_VIEWER is false GL_COLOR_MATERIAL is disabled No - spot lights are used (all GL_SPOT_CUTOFFs are 180.0) No local lights - are used (all position W's are 0.0) All material and light - coefficients are >= zero -#. XFree86 users: if you want to use 24-bit color try starting your X - server in 32-bit per pixel mode for better performance. That is, - start your X server with startx -- -bpp 32 instead of startx -- -bpp - 24 -#. Try disabling dithering with the MESA_NO_DITHER environment variable. - If this environment variable is defined Mesa will disable dithering - and the command glEnable(GL_DITHER) will be ignored.