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fix softpipe_clear() to handle ps->offset!=0 (such as when rendering to texture and level!=0)
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1 changed files with 8 additions and 2 deletions
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@ -50,11 +50,17 @@ softpipe_clear(struct pipe_context *pipe, struct pipe_surface *ps,
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softpipe_update_derived(softpipe); /* not needed?? */
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x = 0;
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y = 0;
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w = softpipe->framebuffer.cbufs[0]->width;
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h = softpipe->framebuffer.cbufs[0]->height;
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/* Use the X coord to trick region_fill() into filling at an offset
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* from the start of the region. Perhaps pipe_region should have the
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* 'offset' field, not pipe_surface???
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*/
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assert(ps->offset % ps->region->cpp == 0);
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x = ps->offset / ps->region->cpp;
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y = 0;
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assert(w <= ps->region->pitch);
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assert(h <= ps->region->height);
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