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mesa: enable ARB_gpu_shader_fp64 in compat profile
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
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a138fbc955
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9f77a9729e
2 changed files with 20 additions and 20 deletions
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@ -76,7 +76,7 @@ EXT(ARB_get_program_binary , dummy_true
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EXT(ARB_get_texture_sub_image , dummy_true , GLL, GLC, x , x , 2014)
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EXT(ARB_gl_spirv , ARB_gl_spirv , x, GLC, x , x , 2016)
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EXT(ARB_gpu_shader5 , ARB_gpu_shader5 , GLL, GLC, x , x , 2010)
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EXT(ARB_gpu_shader_fp64 , ARB_gpu_shader_fp64 , x , GLC, x , x , 2010)
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EXT(ARB_gpu_shader_fp64 , ARB_gpu_shader_fp64 , 32, GLC, x , x , 2010)
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EXT(ARB_gpu_shader_int64 , ARB_gpu_shader_int64 , x , GLC, x , x , 2015)
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EXT(ARB_half_float_pixel , dummy_true , GLL, GLC, x , x , 2003)
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EXT(ARB_half_float_vertex , ARB_half_float_vertex , GLL, GLC, x , x , 2008)
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@ -575,6 +575,25 @@ const struct function common_desktop_functions_possible[] = {
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{ "glBlendFunci", 40, -1 },
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{ "glBlendFuncSeparatei", 40, -1 },
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{ "glUniform1d", 40, -1 },
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{ "glUniform2d", 40, -1 },
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{ "glUniform3d", 40, -1 },
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{ "glUniform4d", 40, -1 },
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{ "glUniform1dv", 40, -1 },
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{ "glUniform2dv", 40, -1 },
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{ "glUniform3dv", 40, -1 },
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{ "glUniform4dv", 40, -1 },
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{ "glUniformMatrix2dv", 40, -1 },
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{ "glUniformMatrix3dv", 40, -1 },
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{ "glUniformMatrix4dv", 40, -1 },
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{ "glUniformMatrix2x3dv", 40, -1 },
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{ "glUniformMatrix2x4dv", 40, -1 },
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{ "glUniformMatrix3x2dv", 40, -1 },
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{ "glUniformMatrix3x4dv", 40, -1 },
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{ "glUniformMatrix4x2dv", 40, -1 },
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{ "glUniformMatrix4x3dv", 40, -1 },
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{ "glGetUniformdv", 43, -1 },
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/* GL 4.3 */
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{ "glIsRenderbuffer", 43, -1 },
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{ "glBindRenderbuffer", 43, -1 },
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@ -1658,25 +1677,6 @@ const struct function gl_core_functions_possible[] = {
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{ "glDrawArraysIndirect", 43, -1 },
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{ "glDrawElementsIndirect", 43, -1 },
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{ "glUniform1d", 40, -1 },
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{ "glUniform2d", 40, -1 },
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{ "glUniform3d", 40, -1 },
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{ "glUniform4d", 40, -1 },
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{ "glUniform1dv", 40, -1 },
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{ "glUniform2dv", 40, -1 },
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{ "glUniform3dv", 40, -1 },
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{ "glUniform4dv", 40, -1 },
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{ "glUniformMatrix2dv", 40, -1 },
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{ "glUniformMatrix3dv", 40, -1 },
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{ "glUniformMatrix4dv", 40, -1 },
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{ "glUniformMatrix2x3dv", 40, -1 },
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{ "glUniformMatrix2x4dv", 40, -1 },
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{ "glUniformMatrix3x2dv", 40, -1 },
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{ "glUniformMatrix3x4dv", 40, -1 },
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{ "glUniformMatrix4x2dv", 40, -1 },
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{ "glUniformMatrix4x3dv", 40, -1 },
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{ "glGetUniformdv", 43, -1 },
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{ "glBindTransformFeedback", 43, -1 },
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{ "glDeleteTransformFeedbacks", 43, -1 },
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{ "glGenTransformFeedbacks", 43, -1 },
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